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  1. #1
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    Quote Originally Posted by Isaveron View Post
    By saying people level too high. Not everyone feels the same way you do, so please stop speaking for everyone, okay?
    So telling people your opinion makes it so your talking for everyone?....Nice logic there.
    (31)

  2. #2
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    syntaxlies's Avatar
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    Syntax Lies
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    i would like to see an xp nerf myself, nothing too crazy though.
    (3)

  3. #3
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    Synfrag's Avatar
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    Syn Kazama
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    Santa, all I want for x-mas is for people to stop re-creating every thread 3 times.

    Quote Originally Posted by Jynx View Post
    So telling people your opinion makes it so your talking for everyone?....Nice logic there.
    No, but asking the devs to make a change that would effect us all, will in fact effect us all, right?

    For the record, no to the OP's request. It's pretty silly to tell an MMO to reduce EXP because you are leveling too fast. Something you yourself have complete control of.
    (5)

  4. #4
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    Quote Originally Posted by Synfrag View Post
    No, but asking the devs to make a change that would effect us all, will in fact effect us all, right?
    Who cares if it effects everyone...everyone is giving opinion of what they think will be best for the game. Not what they "Think" everyone else thinks is a cool idea.

    I can't speak for everyone but when I suggest something it's becuase I think it would be fun for me, I want leveling to slow down because it will hurt the longevity of the game for me. I don't care if Johny casual is upset because the game takes longer to play than he would like.

    I want my MMO's to last years not months. A quick grind is exactly what that will cause the game to do for me, have no lasting appeal due to the lack of any real achievment.
    Quote Originally Posted by Synfrag View Post
    For the record, no to the OP's request. It's pretty silly to tell an MMO to reduce EXP because you are leveling too fast. Something you yourself have complete control of.
    Again it's a issue for me because it effects the sense of achievment and "Point" of leveling. I don't want to have to gimp myself or my exp just so I level slower...even telling someone to.

    "Level slower then" is outright stupid. Why would I want to compromise my game experience and the fun of leveling in a party with teamwork and apropriate tactics just so I can level slower than people who don't even put effort in?

    I want my effort to be rewarded and people who can't be bothered to put some time/effort in will lag behind. Yes it's a "Greedy" way to think of things but I do believe things should be earned not handed to us.
    (5)
    Last edited by Jynx; 11-26-2011 at 09:32 AM.

  5. #5
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    Xianghua's Avatar
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    Fiona Valencia
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    Excalibur
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    Thaumaturge Lv 80
    Quote Originally Posted by Jynx View Post
    Who cares if it effects everyone...everyone is giving opinion of what they think will be best for the game. Not what they "Think" everyone else thinks is a cool idea.

    I can't speak for everyone but when I suggest something it's becuase I think it would be fun for me, I want leveling to slow down because it will hurt the longevity of the game for me. I don't care if Johny casual is upset because the game takes longer to play than he would like.

    I want my MMO's to last years not months. A quick grind is exactly what that will cause the game to do for me, have no lasting appeal due to the lack of any real achievment.


    Again it's a issue for me because it effects the sense of achievment and "Point" of leveling. I don't want to have to gimp myself or my exp just so I level slower...even telling someone to.

    "Level slower then" is outright stupid. Why would I want to compromise my game experience and the fun of leveling in a party with teamwork and apropriate tactics just so I can level slower than people who don't even put effort in?

    I want my effort to be rewarded and people who can't be bothered to put some time/effort in will lag behind. Yes it's a "Greedy" way to think of things but I do believe things should be earned not handed to us.
    Obviously everyone who would not like the change cares....

    My lord I have never see so much I,Me and My in one post. You have to be one of if not the most selfish person on these Forums. Stop thinking so much about yourself and think more about the community. After all the game was made for the community not just you.

    Time does not always equal effort. Lazy people tend to finish last in most things. By refusing to "level slower then" even though its typically the same thing, you want the people who don't put the effort you feel you do to be behind you just because you are selfish and feel that they should be behind you in the game.
    (4)

  6. #6
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    Quote Originally Posted by Xianghua View Post
    My lord I have never see so much I,Me and My in one post. You have to be one of if not the most selfish person on these Forums. Stop thinking so much about yourself and think more about the community. After all the game was made for the community not just you.
    I unlike many people here don't pretend to know what the community wants.

    I make suggestions that I think people may also think are awesome ideas, but the focus on my ideal game. I can never know what someone else truely wants so I don't pretend to know. You seem to know what everyone wants for the game and thats a broad assumption, these forums don't span the games community and just because the few "Hardcore" players who bother to post here are for/against something it doesn't mean it's what the game developers or the whole community wants.

    We have been told to give the developers our feedback and suggestions, we are all here doing so. I am not being selfish, I have ideals that people may find "Selfish" but if you knew me at all I don't actually pour alot of time into the game either but when I do I like my time to feel worth it. With my infrequent play I still have 2 rank 50 classes hell almost 3 if Botany wasn't so unrewarding past the 40's...

    Nothing so far has felt like it has rewarded the time and effort I have invested in the game, Darkhold, Ifirit are nice things to have but it's a paltry sum of challenging content even for a game that is still being worked on. I just don't understand the point of a leveling system when the system itself has been thrown to the side like a worn out sock. People seem to be all for skipping the leveling process while keeping it in the game for some reason.

    This if anything speaks louder than words...tell me what is the point of having class ranks when the "Grind" is so pointless that no one wants to do it? I may not speak for the community but I feel that my ideals are what is best for the community wether they like it or not.

    It's a twisted way to put it, but I care for the community as well it's a integral part of my gameplay experience to have a thriving community. I find a "Grind" to be a required evil, people may moan about it but it forges bonds that endgame content "Especially as it is now" will never do. I find a small tightknit community to be far more enjoyable than a larger chaotic community.

    My ideals don't fall into what everyone wants with the game but nobody has ideals that will please everyone, there is no "Pleasing the community" because it's made of a mishmash of players of different backgrounds. You will find plenty of people who back my ideas when they suit their ideals and then turn around and hate the next idea I have because it revolts them. It's natural and I take no offense to it, it's far better than assuming I know what everyone wants, I just know what I think would be best for the game.

    If your trying to assume you know what everyone wants that is just silly and I have no further need to talk to you about anything. Such a narrow minded view on things has it's positives, but for debating purposes it's useless.

    I do feel that people who don't put effort into the game should be behind, this is a universal truth that will shine through regardless of how the game is developed. If I play for 500 hours I will be ahead of the person who has only played 100 hours wether it be through gear, ranks, levels, quests, jobs, skills, knowledge.

    if you are playing a MMO and have no discernable advantage over a new player then I think that game has 0 value as a MMO. I personally think it should revolve around every facet of the game not just some who think gear or quest progress should be the only discernable investment. I want everything to be a challenge that rewards me for my time and my skill, it will never be exactly as I want it but as long as SE continues to ask for my suggestions I will continue to give them and support ideas that I feel allign with my own ideals.

    *TLDR version*

    I say I, Me, and My alot because I don't pretend to speak for anyone but myself. The game was made for a community it's true, but SE is asking for my feedback and I am giving them it in the most honest way possible by giving them MY opinion and not trying to pass it off as anyone elses.

    The people who agree with me will make it known themselves, I feel no remorse for someone who can't say what they want for the game. Speak for yourself and never assume you speak for others.

    Quote Originally Posted by Synfrag
    Well he does have a link to his other threads in his signature
    I do see you deleted this message but I would like to point out it's not a vanity thing, it is however a great way to get exposure to my ideas and as you can see alot of people actually support the main two threads in my signature.

    Although who wouldn't want a bestiary...

    I don't do it for "Epeen" as I don't care how important anyone thinks I am over the internet. I just wanted to make sure you weren't misunderstanding the meaning of my signature links. I care about the game as much as anyone else who wants it to make it all the way, I may do it differently but most of us on this forum want the same thing.

    A game we can enjoy.
    (3)
    Last edited by Jynx; 11-26-2011 at 12:58 PM.

  7. #7
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    Synfrag's Avatar
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    Quote Originally Posted by Jynx View Post
    Although who wouldn't want a bestiary...
    I was referring to the last link but in the end I decided I'm not going to insult people for defending their opinion regardless of how silly or brilliant it is. I'm simply leaving it at, what you suggest and defend would hurt the community and there is no sensible counter point to that no matter how hard you try. This thread alone speaks for that since the majority is certainly ruling in favor of how it is now.

    It is a futile discussion.
    (0)

  8. 11-27-2011 06:38 AM
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    Double post

  9. #9
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    Mordain's Avatar
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    Kelvin Novalmauge
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    Thaumaturge Lv 50
    The solution that appeases all groups is to leave it the same. This is a two-way door in which those who prefer content over grinding are given access to what they want while those who favor grinding are still allowed to do so at the pace they desire. If both parties can be equally appeased without a compromise then it makes zero sense to eradicate such a system.
    I agree with this in principle, but it ignores some basic human nature. One doesn't have to agree with people who find grinding for cap a sign of accomplishment, maybe because it doesn't seem like it is an accomplishment rather than a brainless chore. I happen to find grinding a chore, but I understand the people who feel it is currently an empty feeling to reach cap with so little effort. I wouldn't feel the need to call them names or wish their deaths because they think differently than me.

    If I want to play a qualifying round of a sport and my competition doesn't push me my victory seems empty. You can tell me I could just choose to score less goals, or run slower and get a finishing time that's closer to everyone else, but it doesn't change that I know it wasn't a challenge, so I don't feel I won as much as if I was truly pushed to win the competition. Wishing for a greater challenge isn't stupid. The problem here is that some people wish for more challenge and see reaching 50 as one such challenge, while others feel that reaching 50 is not the challenge they play the game for, but instead it unlocks the challenges.

    My recommendation? Two paths. One is the existing one where people can grind away in less than one week per class. The other should be something that takes longer due to higher risk, but offering incentive through useful rewards. Level-reactive instances, for example. Behests already adjust the level of the mobs based on a combination of the camp and the members participating, so the means already exist in-game. An instanced XP dungeon could do the same. Get your party together, whatever your level, and head in. Once you enter, the mobs spawn at a challenge relative to your level. Maybe you can even set a star-rating. But also give the player a star rating. I'm talking about a permanent 'badge-of-honour', so to speak. Not an item, but a rating that people can see when they check the player. The more challenges you do, the higher your rating. So when you check two level 50 Lancers and one has a 5-star rating and the other has zero, you have some feeling about how they got there. It doesn't give them better gear. It doesn't mean they're a better player, it's just something that those individuals can be proud of.

    Or if ratings aren't preferred, just raise the risk-to-reward ratio in such areas, making them a good place to farm and XP at the same time. Players who opt for the greater challenge come away with more marketable goods, and can better equip themselves and show off that way (though this wouldn't work under the existing market conditions).

    In any case, it's important to specifically avoid having unique items in these areas that you can't get anywhere else, because those who do not want the challenge will feel it is unfair that they can't get the items. Unfortunately, when people buy a video game they don't want to be told they can't have something in the game because it's for other people who work harder. Some game designs ignore these people, others (and FFXIV is among them) do not.
    (6)

  10. #10
    Player
    Issac's Avatar
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    Kytheren Kenni
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    Seraph
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    Red Mage Lv 97
    Quote Originally Posted by Mordain View Post
    I agree with this in principle, but it ignores some basic human nature. One doesn't have to agree with people who find grinding for cap a sign of accomplishment, maybe because it doesn't seem like it is an accomplishment rather than a brainless chore. I happen to find grinding a chore, but I understand the people who feel it is currently an empty feeling to reach cap with so little effort. I wouldn't feel the need to call them names or wish their deaths because they think differently than me.

    If I want to play a qualifying round of a sport and my competition doesn't push me my victory seems empty. You can tell me I could just choose to score less goals, or run slower and get a finishing time that's closer to everyone else, but it doesn't change that I know it wasn't a challenge, so I don't feel I won as much as if I was truly pushed to win the competition. Wishing for a greater challenge isn't stupid. The problem here is that some people wish for more challenge and see reaching 50 as one such challenge, while others feel that reaching 50 is not the challenge they play the game for, but instead it unlocks the challenges.

    My recommendation? Two paths. One is the existing one where people can grind away in less than one week per class. The other should be something that takes longer due to higher risk, but offering incentive through useful rewards. Level-reactive instances, for example. Behests already adjust the level of the mobs based on a combination of the camp and the members participating, so the means already exist in-game. An instanced XP dungeon could do the same. Get your party together, whatever your level, and head in. Once you enter, the mobs spawn at a challenge relative to your level. Maybe you can even set a star-rating. But also give the player a star rating. I'm talking about a permanent 'badge-of-honour', so to speak. Not an item, but a rating that people can see when they check the player. The more challenges you do, the higher your rating. So when you check two level 50 Lancers and one has a 5-star rating and the other has zero, you have some feeling about how they got there. It doesn't give them better gear. It doesn't mean they're a better player, it's just something that those individuals can be proud of.

    Or if ratings aren't preferred, just raise the risk-to-reward ratio in such areas, making them a good place to farm and XP at the same time. Players who opt for the greater challenge come away with more marketable goods, and can better equip themselves and show off that way (though this wouldn't work under the existing market conditions).

    In any case, it's important to specifically avoid having unique items in these areas that you can't get anywhere else, because those who do not want the challenge will feel it is unfair that they can't get the items. Unfortunately, when people buy a video game they don't want to be told they can't have something in the game because it's for other people who work harder. Some game designs ignore these people, others (and FFXIV is among them) do not.
    Gem in the rough.

    To elaborate, that is the first compromise out of all of these threads that has made any damn sense. This, please. Make a new thread, keep it bumped on the front page, whatever you have to do to make sure this idea gets to a rep.
    (0)

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