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  1. #141
    Quote Originally Posted by Shneibel View Post
    hint: read the red text at my sign.

    also it is PL & PARTY <--- ppl like to overlook this word on purpose ?

    are you trying to build your post count ? sorry if I am accuse but why post 3 thing in 3 posts when you can put em all in 1 ?
    Your sig's logic would also dictate that a person who watched every esport stream for years could sit down and take out everyone in a blink of an eye, since in this regard, leveling = class would be actually playing said esport game (like Starcraft) and gaining enough skill to actually compete.

    When you manually level you learn things you simply can't and won't learn just by observing. You learn by doing.
    (1)

  2. #142
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shneibel View Post
    I am a college student with moderate play time, so I consider myself as a "normal". I make this thread because I think the exp in PL or party are ridiculous high.
    Don't join PL party then.

    Although I do somewhat agree with you that PL does take the P*** a bit.

    But if you are paticipating in PLing then you are part of the problem, which was part of the point to my first responce.

    P.s. I wasn't specifically targeting you when I made my reply no.
    (2)
    Last edited by Jinko; 11-28-2011 at 02:38 AM.

  3. #143
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Jinko View Post
    Don't join PL party then.

    Although I do somewhat agree with you that PL does take the P*** a bit.

    But if you are paticipating in PLing then you are part of the problem, which was part of point in my first post.

    P.s. I wasn't specifically targeting you when I made my reply no.
    the point in here is not about PL itself but about party as well.

    lvl 31 character have 45k exp
    If we take a full party of lvl 30-35 in copperbell ants for example, if the team is good you can get up to 600+exp in chain and 300+/kill w/o chain (lvl 31 char if I remember right) if we compare the exp amount you got and the exp you need, then I have to say that is to high.

    And worst are 45-50 where the chain cna get up to 1,7k/kill or 1,2k/kill with lvl 50 character in the party (MRD party).

    As you see PL doesn't need to take place to lvl fast.

    ps: I am glad that you re not targeting me, sorry for question. And again it is PL & PARTY <--- please do not overlook this point , I know that I write it w/o caps but that doesn't mean you should not see it either.

    note: the exp on example above are not 100% accurate because those are from my memory
    (1)

  4. #144
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    We don't need PL at all people. Really. The rate that you gain exp in a PL group is only slightly faster than a regular party.

    I honestly don't see why people should get rewarded for sitting on their asses doing nothing while I'm here actually playing the game how it's supposed to be played. And the best part is, is when they take your camps because PL is that important. Take this shit out of this game, it needs to go. Only makes the community think their PL parties are entitled to kick actuall parties out.
    (2)

  5. #145
    Player
    Lionheart's Avatar
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    Mar 2011
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    Ul'dah
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    98
    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Exp rate is just fine... grinding too much is boring, doing too much quests just for exp is boring the effort for what a lvl 50 class means is quite right.
    (1)

  6. #146
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    Join Date
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    Quote Originally Posted by Shneibel View Post
    at the moment, if a player spend 2-3 days (1 week if you re lazy) with either PL or party they ll get 1 class from 1-50 easy, and I think that is to fast. I am not a hardcore or a grinding lover, but I want to have a decent effort in growing a class.

    Instead of 2-3 days to a week with party I d prefer 2-3 weeks/class for party. And for solo playing it should be 3 weeks or 3+ weeks (in this it depend on how many h you have to play).

    addiction note:

    1. Those time frame above are for ppl who can play 4h/day

    2. In addiction for this idea, I request for more quest with exp reward to help those who play less than 4h/day can some how manager to get to 50 within the time frame (and ofc those play more ll lvl much faster)


    that s all for this time
    Request for deletion of this thread.
    (1)

  7. #147
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    Join Date
    Mar 2011
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    1) PLing is not about increasing your chances of success. It is about eliminating your chance of failure. Some people need to feel like they are always succeeding so they do everything they can not to fail. In most cases they are not looking for the usage of the class so much as a few abilities not inherent to the class they are playing full time. A built in flaw of the armoury system. Kind of like leveling every sub job in FFXI that you can to exploit the best one in any given situation. Just apply this same logic to leveling almost everything in this game.

    2) Pling/fast exp rates as a whole cheapen the experience of the game. It is not about grinding or not grinding. You are missing out on meeting other people in game and learning the class you are playing. You also miss out on tactics you may or may not have seen before. Sure we all want to level quickly but half the fight in other MMO's is how to play as a team to better our gains. If the party aspect of this game is going to net more exp then teamwork should be the focal point of that. Exp chains were supposed to personify that but without BRs and the new way of combos they are putting it back on the individual to perform on their own rather than the group to perform as a whole. There are individual skill sets you learn for soloing and group skill sets you learn to compensate for one another in a party environment. The latter is sorely lacking in this game because most feel the need to be a "superstar".

    3) People are complaining about level 50 content. What about the other levels? Did you notice them as they zoomed by? More than likely you did not. I think when they eliminate guild related skills for guildmarks they should still leave the quests and add three more for each class. 1 for every 5 levels after 20...as limit breaks. Make them with a stretch though (ie. level 40 limit break can be done from levels 38-42 but must be done before you can reach 43). As it stands I can level any class to level 50 without ever going near the guild. That needs to change.
    (3)

  8. #148
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    This won't really be a horrible pace of progression when we start getting a level cap increase. Which is said to happen between 1.21-2.0.

    Think about a lowered XP pool when you need a couple hundred thousand XP for one level. :P
    (1)

  9. #149
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    This won't really be a horrible pace of progression when we start getting a level cap increase. Which is said to happen between 1.21-2.0.

    Think about a lowered XP pool when you need a couple hundred thousand XP for one level. :P
    So it's ok to skip 50 levels worth of stuff? i still think it's not ok for a game to allow you to gain max level within a shot time when the game not even 5+year old.
    (2)
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  10. #150
    Player
    BruceyBruceyBangBang's Avatar
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    Ul'dah
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Zenaku View Post
    So it's ok to skip 50 levels worth of stuff? i still think it's not ok for a game to allow you to gain max level within a shot time when the game not even 5+year old.
    It is perfectly fine when you look at it as a content heavy game in the end rather than a progression based game. However, that is not what the game is right now. Being 50% complete from it's redevelopment there really is no knowing which it will be, but I believe that changes like this have a reason.

    While I agree that it may be a little fast, you have to remember that this is for players who have grown accustom to the world, where to go to level, resources to make gil and equipment and the like. If you were a new member of Eorzean society your perception of the content could more than likely be overwhelming. It only seems like content is minimal because you've been completing it as soon as it's released. The bigger picture is that this game is being developed with one greater plan in mind and that is for new comers. New end game content will come in to keep everyone occupied and it needs to be there to keep current players interested, but take what we have on top of content coming down the pipeline the next 3 months. This is an overwhelming amount already for a new player.

    Taking this into account and the armoury system there needs to be some alleviation somewhere to keep players interested and new players from feeling there is no possible way to get into the game and be there with the already established community to complete content. Not many other games allow you to level all classes on one character and pull skills learned from them to build your character. XI allowed this, but with a limit to only take skills from one job as a sub with half potency and half level cap from your max level. Most games only allow one class per character which calls for longer progression because that is just one investment.

    Again, this is all based on if the direction is progression. Which is barbaric now-a-days for MMOs. It will always be there, we know this, but developing content heavy MMOs is entirely more rewarding than balancing XP rewards and time sinks in grinding. If time sinks are needed, which I believe they are for a MMO model, they should be in the high quality rewards of difficult content. Preposterous amounts of time leveling for a game in which having multiple classes progressed in part of it's end game requirements are not a successful modern MMO make.
    (2)
    Last edited by BruceyBruceyBangBang; 11-28-2011 at 05:09 AM.

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