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  1. #81
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    Join Date
    Mar 2011
    Location
    Lindblum
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    134
    I have a tendacy to read the first page of a thread and jump to the back and put in my 2 cents so if this has been said already then my bad. In 11 you could get to 50 in about 2 weeks without pl especially if its not your first job. Right now a new player could get to 50 in about the same time.

    Its not much different other than the battles are faster and the xp seems to come in large bundles. Its 200k from 48 to 50 and in 11 it was a lot less. Needless to say people seem to be flipping out because they see as 50 being the end cap. Im sure 50-75 or beyond that will be much more of a grind that you may have bargained for. I can see 1M + tnl type stuff.

    Anyways so yeah...
    (0)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  2. #82
    Player
    Join Date
    Mar 2011
    Location
    Gridania
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    4,964
    Quote Originally Posted by Synfrag View Post
    No, but asking the devs to make a change that would effect us all, will in fact effect us all, right?
    Who cares if it effects everyone...everyone is giving opinion of what they think will be best for the game. Not what they "Think" everyone else thinks is a cool idea.

    I can't speak for everyone but when I suggest something it's becuase I think it would be fun for me, I want leveling to slow down because it will hurt the longevity of the game for me. I don't care if Johny casual is upset because the game takes longer to play than he would like.

    I want my MMO's to last years not months. A quick grind is exactly what that will cause the game to do for me, have no lasting appeal due to the lack of any real achievment.
    Quote Originally Posted by Synfrag View Post
    For the record, no to the OP's request. It's pretty silly to tell an MMO to reduce EXP because you are leveling too fast. Something you yourself have complete control of.
    Again it's a issue for me because it effects the sense of achievment and "Point" of leveling. I don't want to have to gimp myself or my exp just so I level slower...even telling someone to.

    "Level slower then" is outright stupid. Why would I want to compromise my game experience and the fun of leveling in a party with teamwork and apropriate tactics just so I can level slower than people who don't even put effort in?

    I want my effort to be rewarded and people who can't be bothered to put some time/effort in will lag behind. Yes it's a "Greedy" way to think of things but I do believe things should be earned not handed to us.
    (5)
    Last edited by Jynx; 11-26-2011 at 09:32 AM.

  3. #83
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    It easy to cap classes now, but Yoshi P made it clear that he wanted to make sure everyone can play endgame content quickly.
    (1)

  4. #84
    Player
    Camisado's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Camisado Cronqvist
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm sure if the EXP rate was a little lower than it is now, if it was that way from the start and wasn't decreased from what it is now, then the people who like the current rate wouldn't complain. I've always liked the non-levelling activities in these games over the grind to get there. I have tried quite a few other MMORPGs that I gave up on most of them because grinding took too long and doing that day after day was too much of a chore to bother with. The only drawback I see with how it is now is that any lower/mid-level content is pointless since you can level beyond it quickly - if you even stop for it at all.

    I think Sephrick has a good idea of what SE might be planning with this. They want to make some content that is only available before 2.0 goes live but it is best to gear it towards level 50 characters so that it will be challenging for everyone, so that level 50's can't breeze through it. However, since this content will only be available until 2.0 is released it makes sense to let players reach level 50 in a short time so most people will be able to experience this exclusive content.

    When 2.0 is active and when the level cap is increased I imagine that the EXP curve will turn steeper and provide more of a journey through the higher levels.
    (0)

  5. #85
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shneibel View Post
    at the moment, if a player spend 2-3 days (1 week if you re lazy) with either PL or party they ll get 1 class from 1-50 easy, and I think that is to fast. I am not a hardcore or a grinding lover, but I want to have a decent effort in growing a class.

    Instead of 2-3 days to a week with party I d prefer 2-3 weeks/class for party. And for solo playing it should be 3 weeks or 3+ weeks (in this it depend on how many h you have to play).

    addiction note:

    1. Those time frame above are for ppl who can play 4h/day

    2. In addiction for this idea, I request for more quest with exp reward to help those who play less than 4h/day can some how manager to get to 50 within the time frame (and ofc those play more ll lvl much faster)


    that s all for this time

    So you want them to reduces party/chain exp because it is too fast. But you want them to Increase quest exp because it is too slow? Wait what? Are you seriously asking them to decrease one set of exp but increase another? Here is an idea it's crazy but might just work. STOP using the PL's and you won't level as fast. how fast you level and the journey climbing up the game is completely on you and you alone.

    Try this: Stop using PL's, find a group of friends and level in new places against difficult mobs. both of them will slow lvling down to what you are looking for. Don't want to? then stop complaining about it being to fast. Can't find a group to do it with? then this is because you are the minority group asking for them to change it.

    This is the same as XI smn burn and abyssea leeching. The people who cry about are A: to stupid and/or Selfish to fix it for themselves and thinks everyone should enjoy what they do. Or They do not have the friends to help them PL/Good parties to get the great exp so think everyone should suffer with them. So stop being selfish and trying to get them to change the game. When you can change it for yourself just as easy.
    (1)
    Last edited by Xianghua; 11-26-2011 at 10:45 AM.

  6. #86
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jim View Post
    It easy to cap classes now, but Yoshi P made it clear that he wanted to make sure everyone can play endgame content quickly.
    No no no, he said that's why he liked the idea of Power leveling, not quick leveling in parties.
    (0)

  7. #87
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Jynx, I understand you see leveling as an accomplishment and that's great for you. Many people feel a great deal of accomplishment for reaching paramounts in a virtual world. I'm not taking a shot at that and I think they should have that right.

    But, it needs to come from an element that is not mandatory such as a player's level. The only result of this will be a reduction in players at the appropriate level to work with. It absolutely will not by any means extend the life of the game by any significant amount. Even if you doubled the time required to get to 50 all that would do is extend it a month x each class which at best gives you 7-8 months of longevity for someone to level every class.

    I say this with 7 years of FFXI and at the end I only had 2 lvl 75s. Level played absolutely no part in my playing the game for 7 years. On the other side I knew people who quit the game with 6+ jobs at 75 after only a year. In my opinion your point is moot.

    It's not even calling it hardcore, it's simply masochistic. I'm not asking for something to be awarded to me for being a more casual player or that I deserve to get what everyone else gets. I think that hard work should yield better rewards and as for content, yes Hard Mode should be hard in that not everyone can do it without the same effort. But just to enjoy the content they paid for? Hell the **** no that's just asinine.
    (0)

  8. #88
    Player
    Join Date
    Jul 2011
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    Gridania
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    1,646
    People need to understand that this is not a democracy. SE does what they want. If we like it, we stay. If we don't, we leave. If we don't care as much... meh.
    (1)

  9. #89
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I agree with the OP. There is no sense of accomplishment with getting your class to level cap in a matter of days, especially when there is so little end-game content and people stand around, bored, with no goals and nothing to do. Furthermore, I don't want to see this game turn into another MMO where 'Life Begins At Endgame'. The steeper leveling curve was one of the few things I liked about FFXI. Having a level 75 job used to really mean something in that game. It was about the journey, not the destination. I wanted to have that same feeling here.

    Quote Originally Posted by Isanien View Post
    I wish they could just make enough cool quests and stories so that you never feel that you're grinding. I know it would be very challenging to do since you can play multiple classes on one character, but I have hope!! ^^
    Agreed. Where are the leveling options we were promised? Especially quest-based leveling? If we had more of this, the journey would be much more entertaining and fulfilling, and we wouldn't have to worry about so much of the grind.
    (1)
    Last edited by Rowyne; 11-26-2011 at 11:30 AM.

  10. #90
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rowyne View Post
    I agree with the OP. There is no sense of accomplishment with getting your class to level cap in a matter of days, especially when there is so little end-game content and people stand around, bored, with no goals and nothing to do. Furthermore, I don't want to see this game turn into another MMO where 'Life Begins At Endgame'. The steeper leveling curve was one of the few things I liked about FFXI. Having a level 75 job used to really mean something in that game. It was about the journey, not the destination. I wanted to have that same feeling here.

    Where are the leveling options we were promised? Especially quest-based leveling? If we had more of this, the journey would be much more entertaining and fulfilling, and we wouldn't have to worry about so much of the grind.
    This journey you guys keep talking about is made up by you. You can choose how fast you level and when/where to level.
    by saying taking longer to get to a cap in a game equals better accomplishment is rather ridiculous when its something you yourself controls.

    The problem with the journey you ask for is not the leveling but the simple lack of any type on content.
    If we had much more content then there would be much more to do then just leveling and people wouldn't level as fast would they?

    Having something max level on a game is great congratz to you but not everyone feels the same way. it took me 6 months to level ranger to 75. 4 days to level bard. I felt bard was a much bigger accomplishment doing it so fast with XI's horrid grind. But that's what I felt. It would be very selfish of me to ask everyone else to level that fast to feel what i felt wouldn't it?

    There are many Leveling options you just choose not to do them. Its all a grind even quest. go here kill this run back rinse repeat. the longer it takes to do the more grind it becomes.

    So everyone who keeps asking them to lower it stop being so selfish and trying to force everyone to play the way you think/feel we should. You have the choice to level as fast/slow as you wish.
    (1)

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