i would like to see an xp nerf myself, nothing too crazy though.
i would like to see an xp nerf myself, nothing too crazy though.
Santa, all I want for x-mas is for people to stop re-creating every thread 3 times.
No, but asking the devs to make a change that would effect us all, will in fact effect us all, right?
For the record, no to the OP's request. It's pretty silly to tell an MMO to reduce EXP because you are leveling too fast. Something you yourself have complete control of.
Last time I checked playing the game start with level 1
I think too that the speed in party play is too fast now. You level away the low level content and mid level content too fast and then complain like Sephrick that the game start with lv 50 and not before.
The speed in solo play is ok.
Read my other post about how the speed of leveling is a neccassary evil.Last time I checked playing the game start with level 1
I think too that the speed in party play is too fast now. You level away the low level content and mid level content too fast and then complain like Sephrick that the game start with lv 50 and not before.
The speed in solo play is ok.
XIV isn't in an ordinary situation. They have limited resources for 1.x and they've come up with the best possible compromise.
Sadly, most people either a) don't understand the concept of a necessary evil or b) are too self-centered to try and think it through.
I agree with this in principle, but it ignores some basic human nature. One doesn't have to agree with people who find grinding for cap a sign of accomplishment, maybe because it doesn't seem like it is an accomplishment rather than a brainless chore. I happen to find grinding a chore, but I understand the people who feel it is currently an empty feeling to reach cap with so little effort. I wouldn't feel the need to call them names or wish their deaths because they think differently than me.The solution that appeases all groups is to leave it the same. This is a two-way door in which those who prefer content over grinding are given access to what they want while those who favor grinding are still allowed to do so at the pace they desire. If both parties can be equally appeased without a compromise then it makes zero sense to eradicate such a system.
If I want to play a qualifying round of a sport and my competition doesn't push me my victory seems empty. You can tell me I could just choose to score less goals, or run slower and get a finishing time that's closer to everyone else, but it doesn't change that I know it wasn't a challenge, so I don't feel I won as much as if I was truly pushed to win the competition. Wishing for a greater challenge isn't stupid. The problem here is that some people wish for more challenge and see reaching 50 as one such challenge, while others feel that reaching 50 is not the challenge they play the game for, but instead it unlocks the challenges.
My recommendation? Two paths. One is the existing one where people can grind away in less than one week per class. The other should be something that takes longer due to higher risk, but offering incentive through useful rewards. Level-reactive instances, for example. Behests already adjust the level of the mobs based on a combination of the camp and the members participating, so the means already exist in-game. An instanced XP dungeon could do the same. Get your party together, whatever your level, and head in. Once you enter, the mobs spawn at a challenge relative to your level. Maybe you can even set a star-rating. But also give the player a star rating. I'm talking about a permanent 'badge-of-honour', so to speak. Not an item, but a rating that people can see when they check the player. The more challenges you do, the higher your rating. So when you check two level 50 Lancers and one has a 5-star rating and the other has zero, you have some feeling about how they got there. It doesn't give them better gear. It doesn't mean they're a better player, it's just something that those individuals can be proud of.
Or if ratings aren't preferred, just raise the risk-to-reward ratio in such areas, making them a good place to farm and XP at the same time. Players who opt for the greater challenge come away with more marketable goods, and can better equip themselves and show off that way (though this wouldn't work under the existing market conditions).
In any case, it's important to specifically avoid having unique items in these areas that you can't get anywhere else, because those who do not want the challenge will feel it is unfair that they can't get the items. Unfortunately, when people buy a video game they don't want to be told they can't have something in the game because it's for other people who work harder. Some game designs ignore these people, others (and FFXIV is among them) do not.
When I read the post the first time, the Miley Cyrus song, "The Climb" played in my head.
Although it probably would be more relevant in the thread "The Journey"
...
Ain't about how fast I get there
Ain't about what's waiting on the other side
It's the climb
...
oh lol
wait, this wasn't a joke? >.>
It's almost a year old but allow me to take this moment for some shameless self promotion: http://ffxiv.zam.com/forum.html?foru...37708088631404
Lol...
I do not want to see a dramatic reduction in exp. I DO want to see quests yield more significant exp. I dont do quests for an hour at a rate of 1000 exp reward when I can get 30-40k an hour in a party. As a college student I don't have time to play this game all the time, and grind to level 50, but its nice when I have a break like this weekend to be able to make significant progress toward at least one job's leveling. If you look at my signature, I am now a level 44 archer whearas I was about 30 hardly a week ago. Although that is quick progress, I have been sitting down and playing pretty hardcore. I literally partyed ALL day yesterday. FFXI probably would have been a fast grind too if it wasn't such a difficult game. A magrinal exp reduction may be in order, but 50 is also not the final cap. think of when you get to 75 or so. You'll have to earn a ton of exp.
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