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  1. #1
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    I like the exp we get. I have a life so I only really get to exp once a week. It feels good to not have much time but still be able to make some progress.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    how will reducing xp help demote pling? it will only encourage it. reducing xp might make the pling take longer but they will still pl, just longer. i don't see the point. the ppl that will suffer most for this is the ppl trying to lvl up normally.

    and i hate questing for xp so no...

    this idea is a poorly thought-out rage at plers, who have already been deemed okay by Yoshi, and would be even worse off due to the lack of sustainable content (not only in end game BUT ESPECIALLY in the low levels offset by the inability to find a party which i highly doubt that the player finder will help).
    (0)

  3. #3
    Player

    Join Date
    Sep 2011
    Posts
    838
    some of you might think this is mad logic, but, i don't want my fav class at 50 when jobs come out i want to do each job quest at the level they come, and i would be at 50 with the currnt rate of exp by now. that being said, i don't think they should reduce exp, well maybe a little but not drasticly. personally i'm quite happy crafting and making a bit of gil for a few months, getting back to battle will be good, but i can wait. but i don't think they should bore every1 else just coz i don't want to level up so quick
    (3)
    What I have shown you is reality. What you remember, that is the illusion.

  4. #4
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Don't worry, 50-60 will require as much EXP as 1-50 and 60-70 the same as 1-60.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Xenor View Post
    Don't worry, 50-60 will require as much EXP as 1-50 and 60-70 the same as 1-60.
    But that's cool because we likely will be getting a +5 levels cap increase every 2 years.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Xianghua View Post
    My lord I have never see so much I,Me and My in one post. You have to be one of if not the most selfish person on these Forums. Stop thinking so much about yourself and think more about the community. After all the game was made for the community not just you.
    The only difference between the selfless and selfish is the former is a guise of the latter; ergo, calling someone selfish just tells me and any logical person you're no less selfish yourself, and in the case of arguing about terminology, this is undoubtedly so that you're a selfish prick.

    Quote Originally Posted by Xenor View Post
    Don't worry, 50-60 will require as much EXP as 1-50 and 60-70 the same as 1-60.
    Yeah, and we'll still have an inverse leveling curve between 35~50.
    (0)

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Xenor View Post
    Don't worry, 50-60 will require as much EXP as 1-50 and 60-70 the same as 1-60.
    Unless the issue with Powerleveling is adressed the ammount of exp to rank up is inconsequential, people not even playing the game will have a massive advantage over those who want to actually play the whole game.

    Quote Originally Posted by Synfrag View Post
    I'm simply leaving it at, what you suggest and defend would hurt the community and there is no sensible counter point to that no matter how hard you try.
    I guess my point is that the community may not always know what is best for them "I'm not excluding myself from this either"

    If I ask a child if he wants to eat candy everyday, or eat his healthy food everyday and then get his desert. I think you can figure out what the child will pick. Even in the case of adults we usually pick the "Easier and more "Pleasing" route without thinking of the long term consequences.

    It's the developers job to do that really, they need to be able to keep us playing this game for as long as possible. So the community may cry out for faster and faster exp but I believe that in the end we will always have some form of grind in the game to keep us in it.

    The current grind is Materia wether people want to beleive it or not it's the defacto way to improve your character once you hit the level cap, a fully materiad player is leaps and bounds better than a vanilla rank 50. It seems to be a matter of visibillity for some, it's less noticable when it's not something you can gague with a number like the class levels.

    I guess in the long and short of it when you say what I suggest is going to hurt the community...I guess I have to ask.

    Prove it.
    (5)
    Last edited by Jynx; 11-27-2011 at 06:39 AM.

  8. #8
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    Unless the issue with Powerleveling is adressed the ammount of exp to rank up is inconsequential, people not even playing the game will have a massive advantage over those who want to actually play the whole game.



    I guess my point is that the community may not always know what is best for them "I'm not excluding myself from this either"

    If I ask a child if he wants to eat candy everyday, or eat his healthy food everyday and then get his desert. I think you can figure out what the child will pick. Even in the case of adults we usually pick the "Easier and more "Pleasing" route without thinking of the long term consequences.

    It's the developers job to do that really, they need to be able to keep us playing this game for as long as possible. So the community may cry out for faster and faster exp but I believe that in the end we will always have some form of grind in the game to keep us in it.

    The current grind is Materia wether people want to beleive it or not it's the defacto way to improve your character once you hit the level cap, a fully materiad player is leaps and bounds better than a vanilla rank 50. It seems to be a matter of visibillity for some, it's less noticable when it's not something you can gague with a number like the class levels.

    I guess in the long and short of it when you say what I suggest is going to hurt the community...I guess I have to ask.

    Prove it.
    Let me Pow this too k here goes

    With currnet Levling and chains the game is giving you the option to level at a much increased rate not when at lv. 50 there are many things you can do (Not) Ifrit or Ifrit now with the current Drop rates and drop system you find yourself in a (and we all can say it ) A very badly developed time sync . Now if your one of the lucky ones to get a weapon 10/10 you cant use it so what you end up doing is having you LS mates or make Plvl parties to get the job you aIfrit weapon for to 50 so you can use it . Sorry alittle of topic but People dont want to spend a month getting a job they really dont want to play up because they got Ifrit weapon and want to show it off . Also you can Power Level all you want if you dont have the skill to play your just going to be shit anyways and never get invites or have to come that job in LS events so whats the point of this post anyways . If solo's want to continue complaining about stuff that isnt solo-oriented were going to continue to have this breakdown of Casuals Vs. Hardcore and to be honest personally i dont care if you can play 1-2hr a week or can play 90hrs a week Stop giving Yoshida Idea's on how to make a MMO because clearly he has no idea and takes bad ideas from people who have the mentality that all MMO's should be solo


    POW......
    (0)
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  9. #9
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    If I ask a child if he wants to eat candy everyday, or eat his healthy food everyday and then get his desert. I think you can figure out what the child will pick. Even in the case of adults we usually pick the "Easier and more "Pleasing" route without thinking of the long term consequences.
    Really depends on how they were raised.

    I have the perfect example; my two aunts. One of them has children who only eat chocolate. The other has sons of the same age group who make positive health choices even when their mothers aren't around. It all comes back to how they were raised and personal choices.

    The current grind is Materia wether people want to beleive it or not it's the defacto way to improve your character once you hit the level cap, a fully materiad player is leaps and bounds better than a vanilla rank 50. It seems to be a matter of visibillity for some, it's less noticable when it's not something you can gague with a number like the class levels.
    This has been my point all along. The current rate of exp allows for a much more personal "journey."

    A player can rush a single class to 50 and play events with friends. Or someone can take their time to level multiple classes to 50 and then multiple materia on gear. As long as multi-materia multi 50 > multi 50 > multi-materia single 50 > single materia all should be right in the world.

    The current rate of exp will take a casual player just short of three months. If someone is going to take the time to have the best character possible before stepping foot in an event (including crafts and DoLs) it could take years.

    That's why the current rate is just fine with me. It really comes down to personal choice, and that's the way it should be.
    (1)

  10. #10
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I think EXP is fine the way it is actually, so many tweaks have happened and I believe they have either nailed the sweet spot or are super close to that point. Don't fix shit that isn't broken IMO.
    (1)

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