We all know about the issue of feast queues dying in the middle of the season because of how low the PvP population is to begin with in addition to people camping rating for fear that they can't get it back and or having accomplished their goals and having no interest in playing anymore. It's a common thing to do in any game with a ladder, but it's so bad here because weeks can go by with absolutely no ladder movement. When you think of what you can do in this game to challenge yourself, it's just PvE and PvP when it comes to actually playing your character. Frontlines are designed to be a casual thing for reasons I don't think I need to discuss. 8v8 is very silly and random, and it seems that everyone wants an unranked 4v4, but there's nothing we can do if developers don't give us something that literally no one doesn't want. Light party would be the most competitive and serious thing, but in our current state of affairs, solo queue is definitely.
Why put in the time making changes to feast, adding a new map and giving it a little bit of attention in patch 3.5 when the game mode is going to go unplayed? Yeah, it's good publicity and might encourage play a little when the patch hits, but the hype will die down, and everyone who's everyone is just spamming frontlines anticipating this new event. People in the top 100 most likely won't see people just trying to farm wolf marks. They too just want to get their rewards and stop. Removing the GC restriction for FLs in patch 3.5 is an excellent step in the right direction... what about feast though?
*Rating decay would be a good change from this perspective because it forces people to stay active or get higher rated than they would have if they want to sit, which means more games, and I think it's crucial with the small PvP community that exists currently, yet what if everyone just decays because no one plays? The rewards for this season are as good as they've ever been in my opinion, and maybe that's why we've enjoyed such an active start to season 3.
*I'm also wondering why there is no subforum or sticky for each data center. I'm taking this idea from the site arenajunkies for WoW, but there would be a forum for that battlegroup (data center) and then a thread for 2v2, 3v3, and 5v5. People would post in the thread and tell others to queue up or say when they will be playing. I'm sure people want to discuss frontline or feast games with their own data center without flooding the forums, right? I know there are discord and skype groups and whatnot, but forum posts get decent views. Though that thread might end up being dead, but it's something.
*I was told someone had an idea for a website where you could put your class and data center, and it'll say that you're currently in queue. This sounds flawed, but I'd assume it would be designed in the best way to not be. WoW has arenamate that shows who is currently playing, their win/loss and rating change in about a 2-hour time span, and spec of course. You can see some of this on PvPaissa, which is amazing, but you can't really use that in the way I mentioned. I don't know how hard it would be to implement something like that though.
*OH, and let's not forget the idea of merging data centers. This would be SO juicy, and it's maybe a change that we just might see, but nothing is confirmed yet.
*Streaming is a way to advertise that you're playing, and people that want games do see that you're streaming, but that alone usually isn't much. PvPaissa shows what PvPers are streaming too just like arenajunkies did, which is awesome too, but you need to PM someone for them to get your stream to show up on it.
When games are only done in the beginning of the season and with the one week warning, I see this as a problem. Can we even begin to talk about game mechanic and class balancing? Can we even discuss how poorly designed the point system or matchmaking is when no one is playing? What is the point if there is nothing going on to make these things relevant? I'm mainly talking about primal at the moment, but I believe aether was stagnant not too long ago. Stuff is happening for them now though, but for how long? I'm sure every data center has had this go on at one time or another.
Custom matches and the spectator client were added just recently, but how often is that client even used? Perhaps one day with this cross server thing, it would be possible for players to host their own in-house tournaments that could be streamed using spectator mode, and the teams could compete for in-game prizes like gil or a hunting hawk just starting out as sort of a test or prototype, then making the prize actual money when things are polished and professional, funded by viewers of the stream or people that want to donate to see this happen. Such a thing is a sign that your game's competition is healthy, and it may encourage more people to get into it. This is a really far-fetched thing at the moment, and it's something that could actually be done right now if people had a character on a select server.
I see SO many people that could play right now and not lose a single thing. There's such little risk of people passing you at the moment, so why not play for fun until you're at risk of losing what you wanted then stop? You could end up with greater rewards, AND you got to play. I get people that would get demoted if they lost 1 game, but those people aren't in the majority. We can't implement something like rating decay ourselves, so is there anything more we could do as a community to promote ladder activity? What changes would you implement if you were a developer with such a goal in mind?