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  1. #161
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    Yes i meant switch it vice versa ShO at 30 SwO at 40.
    Id also like to see some attacks have different effects in different stances but believe it or not there are people who want the paladin to remain low imput.
    I have 60war,drk,mch,drg,whm and astro, and out of all of my classes pally is the most boring class to play
    (0)

  2. #162
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    Paladins tank stances are nothing more than a passive buff. The play style or rotatio does not change. It should work more like DRK/WAR if not simply to make the class more fun.
    Shield Swipe. Executes frontal cone AoE dealing 150 potency
    -additional effect:ShO - inceased emnity and stuns all targets for 3seconds
    -additional effect:SwO - Holy Swipe: Paladin uses sword in 2 hands to perform a 360 degree spinning attack dealing 200 potency.
    (0)

  3. #163
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    I prefer the idea of shield swipe being an oGCD that uses mp and is on a 15-25 second recast rather tham a spammable GCD that would use Tp like a warrior.
    Instead, i like the idea mentioned of an effect somewhere in circle of scorn that spreads goring blades DoT to all enemies it hits.
    You would use flash to round them up shield swipe for a nice aoe with damage and emity, fast blade, riot blade (add more mp regen since we will be using more), FoF, GB, CoS. The ideaidea being we no longer need to spam flash or rotate RoH combo to hold good aoe emnity.
    (0)

  4. #164
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    I prefer the idea of shield swipe being an oGCD that uses mp and is on a 15-25 second recast rather tham a spammable GCD that would use Tp like a warrior.
    Instead, i like the idea mentioned of an effect somewhere in circle of scorn that spreads goring blades DoT to all enemies it hits.
    You would use flash to round them up shield swipe for a nice aoe with damage and emity, fast blade, riot blade (add more mp regen since we will be using more), FoF, GB, CoS. The ideaidea being we no longer need to spam flash or rotate RoH combo to hold good aoe emnity.
    (0)

  5. #165
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Truck View Post
    I prefer the idea of shield swipe being an [AoE] oGCD that uses mp and is on a 15-25 second recast rather tham a spammable GCD that would use Tp like a warrior.
    Instead, i like the idea mentioned of an effect somewhere in circle of scorn that spreads goring blades DoT to all enemies it hits.
    You would use flash to round them up shield swipe for a nice aoe with damage and emity, fast blade, riot blade (add more mp regen since we will be using more), FoF, GB, CoS. The idea being we no longer need to spam flash or rotate RoH combo to hold good aoe emnity.
    You realize that CoS would then be a 550n-potency ability, right? With just 3 GCDs setup, it'd be almost 40% stronger than Deathflare (almost 50% if you compare FoF vs. RS), or almost roughly twice the damage of Warrior's Decimate.
    This also wouldn't reduce Flash or RoH usage (except by allowing for a higher portion of RA given the massive GB-CoS enmity spike). It would only prevent GB rotation, using it instead only every 3 to 4 combos (to ensure the full duration is ready for CoS spread, if high skill speeds would otherwise waste 3-5 seconds' duration).
    (0)

  6. #166
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You realize that CoS would then be a 550n-potency ability, right? With just 3 GCDs setup, it'd be almost 40% stronger than Deathflare (almost 50% if you compare FoF vs. RS), or almost roughly twice the damage of Warrior's Decimate.
    This also wouldn't reduce Flash or RoH usage (except by allowing for a higher portion of RA given the massive GB-CoS enmity spike). It would only prevent GB rotation, using it instead only every 3 to 4 combos (to ensure the full duration is ready for CoS spread, if high skill speeds would otherwise waste 3-5 seconds' duration).
    While Im not currently looking at all the comparable numbers like CD timers, you'd lose 15% dmg from tank stance in larger pulls, and stopping to flash between would effect your over all dmg done.

    I honestly dont think it's as broken as you make it out to sound. (But its a good reference to compare it to them)
    Another possibility, is just lowering the potency of the GB DoT when spread by CoS. (Though I'd not really like this option too much, due to the fact most mobs should be near dead by the time u even land this attack.)
    (0)
    CLAIRE PENDRAGON

  7. #167
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    While Im not currently looking at all the comparable numbers like CD timers, you'd lose 15% dmg from tank stance in larger pulls, and stopping to flash between would effect your over all dmg done.

    I honestly dont think it's as broken as you make it out to sound. (But its a good reference to compare it to them)
    Another possibility, is just lowering the potency of the GB DoT when spread by CoS. (Though I'd not really like this option too much, due to the fact most mobs should be near dead by the time u even land this attack.)
    Just another idea to toss out then:

    In place of Provoke, now a role-skill, add Brandish, a physical AoE, with some things that differentiate it from, say, Overpower or Unleash. Add the Gladiator trait, Into the Fray, which generates mana an a tiny portion of TP with chance mitigation dealt. Riot Blade in turn now inflicts a 12-second extendable bleed instead of generating mana. (Later applications extend, rather than replace, the DoT.) Goring Blade duplicates the bleed, increasing its duration on the main target by up to 24 seconds, and splitting the remainder to inflict or extend the DoT across all nearby enemies.

    Brandish - Weaponskill - 120 TP - Strikes once per nearby enemy across random nearby targets, inflicting 50 potency (-10 per repeated strike) and extending most debuffs by up to 3 seconds. This does not break combos. Additional Effect: Following a block, Brandish causes your next weaponskill to duplicate 50% of its effect as an AoE.

    This would be about as ridiculously powerful, but it would also integrate more points of decision into gameplay, and should feel more involved overall. Try it on for size, and see if that level of setup is at all to your liking. Just some idea exploration to pin down what areas of power would or would not make enjoyable gameplay in actual practice.
    (0)

  8. #168
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by Shurrikhan View Post
    snip
    DoT management AND tanking? No thanks.
    Direct damage or aoe dots (a la CoS) is fine.
    I'd rather see something like circle blade (200 potency 360 aoe) as a finisher for savage blade.
    (0)

  9. #169
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ChloeGrace View Post
    DoT management AND tanking? No thanks.
    Direct damage or aoe dots (a la CoS) is fine.
    I'd rather see something like circle blade (200 potency 360 aoe) as a finisher for savage blade.
    That'd be an interesting take that still differentiates from Overpower and Unleash as well, albeit at fairly reduced AoE potency over time—183 potency main target/66 other targets per GCD.

    CoS would then inflate that to an average of 91 potential AoE potency per GCD, averaged to 100 potency per GCD over time when including FoF, against DRK's modified 115 Unleash or 138 Abyssal Drain (far higher with SE and DP included) and Warrior's 149 in Overpower spam over time.
    (0)

  10. #170
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ChloeGrace View Post
    I'd rather see something like circle blade (200 potency 360 aoe) as a finisher for savage blade.
    I'd rather it be a Riot Blade finisher.

    Would turn the Paladin's 4+ target AoE rotation into Flx2->CB combo->Fl->CB combo->Fl->CB combo until 3 or less targets-> Rotate GB combo on remaining targets RA when dot does not need to be reapplied.
    (0)

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