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  1. #131
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    I have All 3 Tanks at 60 and I do a lot of Lore grinding. When playing my high speed Dark Knight I feel like im racing through the dungeon behind the wheel of a Ferrari. Between toggling stances for DPS bursts on bosses to unloading Dark Arts+Dark passanger on a horde of trash mobs I am fully engaged. My fingers and thumbs are moving so fast my group can only wonder why anybody brings a paladin into expert roulette. Dark Knight was a beautifully designed class. Paladin on the other hand feels like im driving to work in a Ford Focus.
    (2)

  2. #132
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    PLD needs a shield skill that absorbs damage into TP.

    Also, more AoE weaponskills. Large pulls are never going away.

    Sword weapon potency needs to be a bit higher, maybe some kind of double/triple attack trait.
    (2)

  3. #133
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Please give PLD something to do when there's more than one enemy present (i.e. 99% of the fights you'll ever find yourself in). Flash spam is not only boring, but it doesn't even feel like you're contributing to the fight. I'm sure it's been suggested before (probably even in this thread), but why not have Circle of Scorn work like the Arcanist's Bane and spread your Goring Blade effects to nearby enemies? Maybe give PLD powerful, short-duration buffs to cast on our team so we can make use of our large MP pool and contribute to the team's damage without simply copy/pasting AoE moves from the other tanks (I'd prefer this personally)?

    I understand PLD is supposed to be the more traditional tank, but I don't see why that means it has to feel so dry compared to the other two. At best it can still feel clunky compared to the other tanks and at it's worst (large pulls, pre-50 content) it can feel completely limp. It just feels like what the PLD sacrifices is out of line with what it gains in return.
    (1)
    Last edited by Drakkaelus; 02-12-2017 at 09:38 AM.

  4. #134
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Drakkaelus View Post
    Please give PLD something to do when there's more than one enemy present (i.e. 99% of the fights you'll ever find yourself in). Flash spam is not only boring, but it doesn't even feel like you're contributing to the fight.
    Add a pld-only trait to add damage to flash. Fixes their whole issue of being terrible in dungeons all by itself.
    (0)

  5. #135
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    From someone who has played PLD

    PLD DPS stance is underwhelming... All it does is make your auto attack a double attack, and the is potential in that, which could make PLD more viable OT than DRK. Like making every debuff that PLD inflicts double in duration increased effect potency while also making every offensive abilitya and weaponskill be a double attack much like the auto attack. PLD level 60 job weaponskill can be buffed to where it give a damage dealt boost that you have to maintain but have it at 15% boost that last 21 seconds. As for defense, PLD is set but needs more healing abilities for parties and make it feel like the PLD it was meant to be...
    (1)

  6. #136
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    BATTLE RES! <.< >.> o.o
    (2)

  7. #137
    Player
    Aletin's Avatar
    Join Date
    Nov 2015
    Posts
    29
    Character
    Aletin Ves'ser
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    I am honestly getting tired of all this "Paladin is broken" stuff. Paladin was Never broken and still isn't. The savage raid at the time was just poorly tuned towards Paladin and their dps was slightly underwhelming. A1S and A4S was designed specifically for Drk to shine because of the frequent magical tankbusters, HOWEVER was still possible for Pld to accomplish. The world first a2s clear used a Pld even with the lack of AoE damage they possessed because Cover and Hallowed were busted for that fight. a3s would have used Pld provided they got their 3.2 dps buff from the start. The only reason they chose Drk was because of the increased DPS capability. Come Midas and the DPS buffs, Pld dominated over Drk and many people exclaiming for a Drk buff.

    If you want a job that was truly broken, look at War from 2.0, the only mitigation it had was Foresight, which was largely underwhelming, and arguably Thrill of Battle, Vengeance only had the counter damage, Inner Beast healed for 300% damage rather than mitigating 20% for 6s, Holmgang did not prevent you from going below 1hp and the healing benefit from Defiance was tied to their stacks, meaning that if the Warrior used Inner Beast, they would heal themselves for a small amount and then lose all extra healing from healers. In 2.0 Warrior was so broken it could not even clear the harder duties, they would constantly die to tankbusters because they had no mitigation. This was promptly fixed in 2.1 to make them actually useful in some capacity. Paladin in 3.0 was never that broken.

    Come Sword Oath discussion: Yes, SwO is the most boring DPS stance, however it is the most powerful one. With all melee DPS and Tanks, Auto Attacks do approximately 20% of their DPS on all occasions. Sword Oath ticks, do 70% of the damage of an Auto Attack, and hence increases Auto Attack DPS from 20% to 34% (not even including the 15% increase from dropping Shield Oath)

    So please. Stop Saying Paladin is broken. It is the weakest for DPS yes, but not by much. What is not broken does not need to be fixed.
    (1)

  8. #138
    Player
    Zedan's Avatar
    Join Date
    Oct 2016
    Posts
    514
    Character
    Zedan Knights
    World
    Titan
    Main Class
    Warrior Lv 60
    There's no escaping the fact that "Paladin is broken" .
    (1)

  9. #139
    Player
    Truck's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Eygon Carim
    World
    Gilgamesh
    Main Class
    Marauder Lv 73
    In content where the paladin isnt expected to do anything other than main tank there's not so much of an issue. It's the 4 man content where it feels so generic and cookie cutter and downright broken compared to WAR and Dark.
    Paladin would feel so much smoother if they would simply do the following:
    -Make SwO level 30 reward and ShO level 40
    -Make Shield Swipe an oGCD high potency aoe
    -access to Circle of Scorn at lower level. 50 is too late
    -Make Clemency a oGCD close proximity group heal or some sort of party wide attack buff.
    (0)

  10. #140
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ADVSS View Post
    BATTLE RES! <.< >.> o.o
    That would break my "You were raised by a PLD, feel ashamed" macro...
    (1)

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