I don't even know where to start... Do you even play any end game content with pld or any tank?
but they dont support it either, if not they put grit and oaths out of gcd with that change, and looking how they nerf str builds to the ground and remove healer acc from gears point to other path, its hard to know what devs thinks actually looking at the current state of the game and they choices, some defend this is intenden and others like me think this was a experiment of how this can go and get out of control in the very begining and they try to mitigate the effects of what they do during all the expansion, bcs a total rework can be very expensive and overload the combat team work, compared to 2.x, 3.x get a lot of changes on many jobs with a stats revamp on tanks and healers whit keeping they work creating new mechanics and new dungeons every 3 months.
so i hope we get some new info about what they go to do in the fan fest or at least tease us in some way, in coil the raid desing make the weight of the fight was distributed betwen all 3 roles having boses with want us to get all mitigation posible, boses asking for a lot of heals where they run out of mp (old days when mage ballad was more important), and some but rare heavy dps fights like avatar, alexander put all the weight in the DPS, they put us multiples boms how we need deactivate as we dodging 50cal bullets, at a some extreme point we are not requre to keep our tank stance and healers are looking they belly button so what we do? DPS, our roles are so easy now, dealt high DPS with pretty simple rotations thats all.
so back to the topic and that clemency shield, depend of the game desing, the only way that can work is if that heal shield is enough to take out a healer and solve the dps lose with a 5º dps or healer work being more harder and that make it they save some MP preventing the BRD/MCH have to use MP refress, i dont think save a tank of going to tank stance that rare fight is enough to compensate the PLD dps of all the fight with sacrifice for clemency.
GCD and MP is a "cost". Wether it's better than having to stay in the same stance for 10 seconds is debatable.
Our numbers maybe lower than before, but it's still highly recommended to push them as high as possible.
That's a possibility. But now that the community follows that, it will be hard to change back.
I personally wouldn't mind that, but it's a really big stretch.
I wouldn't mind that either...but since I don't play healer, it's a bit unfair to advocate on their job being made harder
The thing is, with 100% SwO uptime, PLD is actually not that bad DPS wise. Goring Blade and Royal Authority are really powerful. And allowing a DRK to never activate Grit is also a huge DPS gain in the long run, allowing for highest uptime of Blood Weapon and a lot more MP to focus on offensive skills.
And suddenly, the idea of DRK+PLD working as a pair to compete with WAR's throne is a bit funny![]()
I almost feel like they kinda picked on pali the more I play it , and its my defacto main but its reallly just horrible. Palis highest attack is 100 less potency than drk soul eater combo, 150 less potency than warrior fell cleave. They give it zero aoe basicly other than your 25 sec gcd one while drk and warrior each get three different aoes that attack and warrior gets overpower plus berserk, with added bonus of maim along with the option to use unmend in tank stance.
Up until 50 as pali u basically spam riot blade and your argo combo , while the other two tanks actually have their stuns in their rotations (low blow, and brutal swing). Its really insane to me why they would cripple such an awesome job like this that has a great story and many people love the sword and shield. The least they could do if they arent gona do anything else is like I said earlier reduce cool down on the following abilities,
Spirits Within to 10 seconds, Circle of Scorn reduce cd to 10 seconds are zero seconds, cut clemency cd to 500 mp, and cut down the cool down of sentinel and hallowed ground they should shave off at least two to three mins
Last edited by bswpayton; 02-11-2017 at 01:20 AM.
well obiously is not healty for the game this way, not with a proper desing of the jobs to perfect adapt this actual meta, with is obviously many jobs are not, about healers i meaning healing skill, not really make the job harder just try to focis it more on heals and mp manage, i play healers some times, AST now and before the over buffs, and i almost solo heal 24 raids and extremes, top players hp is pretty easy they have so much free time practically in all content.
But Royal Authority can be used over and over for free. And keep in mind that PLD have the highest DoT potency of all the jobs with Goring Blade.
Yes, its damage is lower but "horrible" is a bit strong.
Spirits Within is a free 300 potency on a 30s timer, Carve & Spit is a MP costly 450 potency on a 60s timer. Even factoring the 15% damage boost thanks to Darkside, its average potency is lower, even before Fight or Flight.
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