well i dont say no to damage buff to paladin to even match at least DRK, but if i rememver well yoshi say PLD go to follow the same path of the lowest DPS tank in 4.0 too so idk, PLD have a great set the problem is irrelevant by the conten.
this, this is the worse, ask for changes around avoid tank stance instead of improve it, thats the most think broken by now apart of WAR utility, shield oath and grit are obiously not desing to get turn off and on like defiance does and watching carefully the penaltys and the buff this give to you is easy to see are made to act like a balance of each tank performance, thats why WAR have the high damage penalty and PLD have less, if not then is not sense to have a damage penalty, tank stance need to be a good skill for being MT.
i tank whitout grit bcs the meta ask for it and im doing it good, but is uncomfortable for me, i "hate" how PLD and DRK get "forced" to follow the WAR stance mechanic, the 20% less damage taken is no longer a incentive to use it anymore and its pretty sad actually, i hope in 4.0 they improve it to make it mandatory when you MT as at the same time they desing more tank swap mechanics to incentive the stance dance around what spot are you going, but running out shield/defiance/grit 95% of the time is practicly a waste of space the stance, change it like a remporal emity buff and done bcs it that what they are now.
and about storm eye debuff i dont think so, its not like its go to change WAR gameplay bcs is still the primary damage combo thanks to main and high potency compared to storm path (with primary i mean is alwais need it and the only combo it get change on WAR rotation is butcher for path when are need it), and for ninjas they can ajust the potency of some skills to ajust that dps loss even with the new skills so i dont think they go to get enrage either.
well this is FFXIV not SWTOR we go to get more and more new jobs so balance go be more harder and harder with time, in this game we dont have buffers like a role so we have buffs around all the jobs, utility is get very mandatory in heavensward but at the worse level at posible, if you dont have the utility what match in the meta you are out, thats PLD, MNK and little by little WHM, yeah MNK save it more or less bcs they have the best personal dps but for now WHM is going at the same place of PLD thanks to AST overbuffs, but its a game, yeah strategic setups are fun but all we want to play with the job we like more when we want it, they add a lot of utility to the jobs on heavensward and i hope they take it all and spread it around all the jobs to make it have equal level of performance betwen at least 2 or 3 diferent setups and please for god i hope they change they mind about this actual raid desing, coil was glorious in terms of dificulty, this raw enrages gatling they use was so bad.