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  1. #1
    Player
    shao32's Avatar
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    Shao Kuraisenshi
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    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    I don't think so. PLD just don't have enough of it
    PLD have a lot of it, is the tank with more mitigations tools, improving that raid or outside mitigation tools dont solve nothing for now bcs tanks only need to survive the hit, having any extra mitigation dont go to prevent nothing more if you use the example of WAR mt the job how have the most agro generation and DRK is not diferent, even NIN solve that with shadewalker, all that extra mitigation only can work the first weeks of progresion only, the rest of the time PLD go to take away bcs they utility is unnecesary like now by getting propergeared or overgeared and getting better overall DPS in the end, players go to avoid that mitigation if its not necesary for take more DPS, the healer go to heal the tank anyway, so or you make PLD can keep the MT after the hit alone or become useless again, a shield is only for tank busters, a regen effect its can be for all the fight.

    Quote Originally Posted by Reynhart View Post
    Any tank needs to be viable as a MT
    being viable MT dont mean being better at MT with is diferent, all tanks are actual viable in both spot, DRK and PLD are by far better on MT but only WAR is better on 2 spot primarily by the actual desing of our tank stances making us being MT whiout it and letting the WAR dont have to face they defiance penalty, the actual desing of the jobs prove they put DRK and PLD for the MT get benefic of being hit and WAR for the OT with they burst set, just they fail on the tank stances making WAR can avoid all that was supose to sacrifice in that spot.

    Quote Originally Posted by Reynhart View Post
    Would you remove the slashing debuff from WAR?
    it can be a posibility, not remove the effect but being a personal 10% damage buff instead, storm eye is the most powerfull buff for now not only incresing the damage of the tanks, they buff and improve a lot ninja rotation, its actually so huge for being a main combo for WAR rotation, meaby on DPS no, we all do dps anyway, so we can keep battle litany and trick attack, apart excep monk no other dps job is "taking away"

    buffing by buffing its a game breaking in the end alwais get out of control, control and put a limit of raid utility spreading it betwen all the jobs its good, geting more and more without control no bcs the next threat we go to get can be for DRK or WAR or what new job its coming crying bcs no one want it in they party.
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    Last edited by shao32; 02-09-2017 at 12:20 AM.

  2. #2
    Player
    bswpayton's Avatar
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    Nic Pay
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    Exodus
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    White Mage Lv 80
    [QUOTE=shao32;4027482]PLD have a lot of it, is the tank with more mitigations tools, improving that raid or outside mitigation tools dont solve nothing for now bcs tanks only need to survive the hit, having any /QUOTE]

    Warrior to me Is just the best tank period , and I somewhat main a pali, they have the highest potency attack in the game fell cleave, along with storms eye. I think a few things can be done to help pali but many disagree, I think a quick start would be to change the oaths for one its just common sense give pali shield at level 30 why they haven't done this is beyond me. Give pali more damage aoe, warrior has 3 including overpower, drk has 3 including unleash. Paladin has an ability it can use ever 25 seconds while both of the other tanks can use flash, but in a game build on speed runs I think its a disservice to force pali to only weave their combos to get damage on all mobs and wait 25 seconds to hit everything at once.

    The cooldown should be brought down to at least 10 seconds, they also should lower the mp cost of clemency I think that 2000 plus is way to much considering how easy the other tanks have access to some of their better abilities. Also they should lower the gcd of spirits withing , the potency isnt that high to be on a 25 second gcd when its also yet another single target ability. As it stands RA potency is 350, with both other tanks having abilities that outpace this from 100 to 150 potency, at the least they could give paladin more aoe, and make some of their abilities more accessible sense they automatically will always do less damage than the other tanks. The mitigation of paladin is overstated to me a bit with awareness being cross class, sentinal doesnt really stand that far above shadow wall to me.
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  3. #3
    Player
    shao32's Avatar
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    Quote Originally Posted by bswpayton View Post
    snip
    well i dont say no to damage buff to paladin to even match at least DRK, but if i rememver well yoshi say PLD go to follow the same path of the lowest DPS tank in 4.0 too so idk, PLD have a great set the problem is irrelevant by the conten.

    Quote Originally Posted by Reynhart View Post
    if you have a PLD OT, your MT doesn't need its tank stance
    this, this is the worse, ask for changes around avoid tank stance instead of improve it, thats the most think broken by now apart of WAR utility, shield oath and grit are obiously not desing to get turn off and on like defiance does and watching carefully the penaltys and the buff this give to you is easy to see are made to act like a balance of each tank performance, thats why WAR have the high damage penalty and PLD have less, if not then is not sense to have a damage penalty, tank stance need to be a good skill for being MT.
    i tank whitout grit bcs the meta ask for it and im doing it good, but is uncomfortable for me, i "hate" how PLD and DRK get "forced" to follow the WAR stance mechanic, the 20% less damage taken is no longer a incentive to use it anymore and its pretty sad actually, i hope in 4.0 they improve it to make it mandatory when you MT as at the same time they desing more tank swap mechanics to incentive the stance dance around what spot are you going, but running out shield/defiance/grit 95% of the time is practicly a waste of space the stance, change it like a remporal emity buff and done bcs it that what they are now.

    and about storm eye debuff i dont think so, its not like its go to change WAR gameplay bcs is still the primary damage combo thanks to main and high potency compared to storm path (with primary i mean is alwais need it and the only combo it get change on WAR rotation is butcher for path when are need it), and for ninjas they can ajust the potency of some skills to ajust that dps loss even with the new skills so i dont think they go to get enrage either.

    well this is FFXIV not SWTOR we go to get more and more new jobs so balance go be more harder and harder with time, in this game we dont have buffers like a role so we have buffs around all the jobs, utility is get very mandatory in heavensward but at the worse level at posible, if you dont have the utility what match in the meta you are out, thats PLD, MNK and little by little WHM, yeah MNK save it more or less bcs they have the best personal dps but for now WHM is going at the same place of PLD thanks to AST overbuffs, but its a game, yeah strategic setups are fun but all we want to play with the job we like more when we want it, they add a lot of utility to the jobs on heavensward and i hope they take it all and spread it around all the jobs to make it have equal level of performance betwen at least 2 or 3 diferent setups and please for god i hope they change they mind about this actual raid desing, coil was glorious in terms of dificulty, this raw enrages gatling they use was so bad.
    (1)
    Last edited by shao32; 02-09-2017 at 10:38 AM.

  4. #4
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    thats why WAR have the high damage penalty and PLD have less
    Hmm, not, his is not...Defiance has the highest penatly because WAR is able to maintain a permanent 32% permanent damage buff. But you're right, ShO and Grit are not made for stance dancing, so give us a way to not require stance dancing. PLD and DRK already avoid them as much as possible once raid progression is done.
    Quote Originally Posted by shao32 View Post
    i "hate" how PLD and DRK get "forced" to follow the WAR stance mechanic
    At the core, I also don't like that. But judging at how they "fixed" PLD in the past, they won't try to change the meta. Why would they change ShO and SwO to not break combos if we weren't supposed to switch between them ?
    Quote Originally Posted by shao32 View Post
    and about storm eye debuff i dont think so
    Then you must be new to the OF People rage just about everything that can be considered a nerf. They complained about the VIT change for WAR, even if the relative damage was the same between the three tanks...
    Quote Originally Posted by shao32 View Post
    well this is FFXIV not SWTOR we go to get more and more new jobs so balance go be more harder and harder with time
    Yes, it will, be. Especially if you want to balance jobs 1-vs-1.
    We want to play the jobs we want, and it's easier to do if you can find a synergy between 2 or 3 jobs instead of "Nope, WAR is better, deal with it". It's not that hard to have one player who plays MCH or BRD when you're a DRK. Or if you create a synergy between one tank and casters, to find a BLM, a SMN...or a RDM.
    (1)

  5. #5
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    shao32's Avatar
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    Quote Originally Posted by Reynhart View Post
    they won't try to change the meta
    but they dont support it either, if not they put grit and oaths out of gcd with that change, and looking how they nerf str builds to the ground and remove healer acc from gears point to other path, its hard to know what devs thinks actually looking at the current state of the game and they choices, some defend this is intenden and others like me think this was a experiment of how this can go and get out of control in the very begining and they try to mitigate the effects of what they do during all the expansion, bcs a total rework can be very expensive and overload the combat team work, compared to 2.x, 3.x get a lot of changes on many jobs with a stats revamp on tanks and healers whit keeping they work creating new mechanics and new dungeons every 3 months.

    so i hope we get some new info about what they go to do in the fan fest or at least tease us in some way, in coil the raid desing make the weight of the fight was distributed betwen all 3 roles having boses with want us to get all mitigation posible, boses asking for a lot of heals where they run out of mp (old days when mage ballad was more important), and some but rare heavy dps fights like avatar, alexander put all the weight in the DPS, they put us multiples boms how we need deactivate as we dodging 50cal bullets, at a some extreme point we are not requre to keep our tank stance and healers are looking they belly button so what we do? DPS, our roles are so easy now, dealt high DPS with pretty simple rotations thats all.

    so back to the topic and that clemency shield, depend of the game desing, the only way that can work is if that heal shield is enough to take out a healer and solve the dps lose with a 5º dps or healer work being more harder and that make it they save some MP preventing the BRD/MCH have to use MP refress, i dont think save a tank of going to tank stance that rare fight is enough to compensate the PLD dps of all the fight with sacrifice for clemency.
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  6. #6
    Player
    Reynhart's Avatar
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    Quote Originally Posted by shao32 View Post
    if not they put grit and oaths out of gcd with that change
    GCD and MP is a "cost". Wether it's better than having to stay in the same stance for 10 seconds is debatable.
    Quote Originally Posted by shao32 View Post
    and looking how they nerf str builds to the ground and remove healer acc from gears
    Our numbers maybe lower than before, but it's still highly recommended to push them as high as possible.
    Quote Originally Posted by shao32 View Post
    they try to mitigate the effects of what they do during all the expansion
    That's a possibility. But now that the community follows that, it will be hard to change back.
    Quote Originally Posted by shao32 View Post
    the only way that can work is if that heal shield is enough to take out a healer and solve the dps lose with a 5th dps
    I personally wouldn't mind that, but it's a really big stretch.
    Quote Originally Posted by shao32 View Post
    or healer work being more harder and that make it they save some MP preventing the BRD/MCH have to use MP refress
    I wouldn't mind that either...but since I don't play healer, it's a bit unfair to advocate on their job being made harder
    Quote Originally Posted by shao32 View Post
    I dont think save a tank of going to tank stance that rare fight is enough to compensate the PLD dps of all the fight with sacrifice for clemency.
    The thing is, with 100% SwO uptime, PLD is actually not that bad DPS wise. Goring Blade and Royal Authority are really powerful. And allowing a DRK to never activate Grit is also a huge DPS gain in the long run, allowing for highest uptime of Blood Weapon and a lot more MP to focus on offensive skills.

    And suddenly, the idea of DRK+PLD working as a pair to compete with WAR's throne is a bit funny
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  7. #7
    Player
    shao32's Avatar
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    Quote Originally Posted by Reynhart View Post
    I wouldn't mind that either...but since I don't play healer, it's a bit unfair to advocate on their job being made harder
    well obiously is not healty for the game this way, not with a proper desing of the jobs to perfect adapt this actual meta, with is obviously many jobs are not, about healers i meaning healing skill, not really make the job harder just try to focis it more on heals and mp manage, i play healers some times, AST now and before the over buffs, and i almost solo heal 24 raids and extremes, top players hp is pretty easy they have so much free time practically in all content.
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  8. #8
    Player
    Reynhart's Avatar
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    Quote Originally Posted by shao32 View Post
    PLD have a lot of it, is the tank with more mitigations tools
    He has a lot of self-mitigation tools. When it comes to mitigating damage for the party, it's actually the weakest.
    Quote Originally Posted by shao32 View Post
    improving that raid or outside mitigation tools dont solve nothing for now bcs tanks only need to survive the hit
    Yes, and most of the time, the really meaningful hits you have to survive kind of requires your tank stance, even for only a few seconds. Give PLD something to counter even that, and it will have something to offer different than WAR or DRK.
    The idea is, basically, if you have a PLD OT, your MT doesn't need its tank stance.
    Quote Originally Posted by shao32 View Post
    being viable MT dont mean being better at MT with is diferent
    In a DPS centered meta, it's almost the same. What do you need to be a tank ? Basically, generating enmity and surviving. Enmity is clearly a non-issue, so let's put that away. PLD might be considered a "better MT" than WAR, because, with (debatable) more self-mitigation, it can survive more. But, as you said earlier, "as long as you survive enough, more is useless", and since WAR does more damage, as long as he's viable, he's better.
    Quote Originally Posted by shao32 View Post
    it can be a posibility, not remove the effect but being a personal 10% damage buff instead, storm eye is the most powerfull buff for now not only incresing the damage of the tanks, they buff and improve a lot ninja rotation
    They already have Maim for that...and on 2nd-tier WS. But remove Slashing Debuff, and you'll have a horde of WAR and NIN raging on the OF for years
    Quote Originally Posted by shao32 View Post
    we all do dps anyway, so we can keep battle litany and trick attack, apart excep monk no other dps job is "taking away"
    Yes, we all do DPS. And since jobs are "balanced" between high personal DPS and high raid-utility (Mostly DPS ), it's only logical for tanks to play by the same rules.
    Quote Originally Posted by shao32 View Post
    buffing by buffing its a game breaking
    I think it's less game breaking to indirectly buff DPS by opening strategic setups than by buffing personal DPS. And since DPS is the only meta that matters (saddly) this is the only lever for job desirability.
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    Last edited by Reynhart; 02-09-2017 at 12:40 AM.