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  1. #1
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Considering the refresh is tied to blocking, it will do nothing for AoE situation when you are not the MT. Building on that, a very easy and less convoluted solution would be to make Shield Swipe a conal AoE on GCD. (With adjusted potency and TP cost)

    Chivalry could be interesting, but I'd say it could swap your MP and TP (percentage-wise), to cover situation where you need a boost of MP.
    Though, the more practical application for that would be to swap in typically useless mana for infinite TP, recovering the remainder of said otherwise mostly useless mana via passive regeneration and GB combos in order to then swap it again as soon as the CD's up. With the present conventional (non-)use of Clemency, the only real issue would be to ensure that you have enough TP (-> MP) to Flash a few times before adds spawn, which would mean using it soon enough after Chivalry falls off CD, with mana maximized (thereby making Clemency even less desirable until the MP and TP values are swapped).

    Quote Originally Posted by bswpayton View Post
    Give pali shield oath at level 30, cut the MP cost of clemency to 500. They need to cut the aoe ability cd to ten seconds, and cut CD of Spirits Within completely.
    When factoring in Convalescence, which affects only Healing Spells (not Healing Abilities), Paladin already has the highest healing output over time of the three tanks. At present, it almost requires those lost GCDs just to balance out that potential. I could understand wanting it not to disrupt combos, or to give it some small auxiliary function (within the same role of an emergency heal), but such a low MP cost would mean the 1200-1680 potency heal could, on average, be used once per combo, or to deal over 10000 potency of healing per minute, while a Warrior averages to a mere 1800 per minute, getting only mildly closer through the doubled duration of Bloodbath.

    Circle of Scorn
    is already tied for the strongest direct AoE oGCD in the game, at an equal 10 pps, same as the Monk's Elixir Field, pre-multipliers. Only the field AoE abilities, Flaming Arrow and Salted Earth, and the Summoner's long-CDed Enkindle are stronger. Note also that ALL of the Paladin damaging abilities create the same maximal pps—Shield Swipe deals 150 per 15, CoS does 250 per 25, and SW does 300 per 30 (up to 10 pps in each case). And these make up a substantial part of overall Paladin damage. Increasing CoS dps by 150% would be the equivalent of adding a free Flare to your tri-combo rotation.

    And removing the cooldown from Spirits Within completely? What? That would increase overall Paladin dps by some 227%, so long as they stay at maximum health. Double-weaved, that would be an extra 600 potency per GCD, which previously averaged to a mere ~470 each.
    (0)

  2. #2
    Player
    Reynhart's Avatar
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Though, the more practical application for that would be to swap in typically useless mana for infinite TP
    Since PLD is the only tank to have access to real "spells", I'd rather make those MP more useful.
    Like I said before, if Clemency would have a barrier effect, it would be a much better skill. And I hope PLD will have more spells in Stormblood.
    (1)

  3. #3
    Player
    shao32's Avatar
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    Shao Kuraisenshi
    World
    Ragnarok
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    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    if Clemency would have a barrier effect
    mmmm more like a regen effect, barrier effects or get overpower like scholar ones or get pretty useless on combat like stoneskin, but all depens too of how they desing the new combats and how the jobs go to interact in the expansion too, i belive a regen can be more universal and usefull for paladin if they add a effect on clemency.
    (1)

  4. #4
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    barrier effects or get overpower like scholar ones or get pretty useless on combat like stoneskin
    Regen is a really weak proactive mitigation, which is the whole point of PLD. Stoneskin is a good spell, but does very litte when the situation is already risky. Having Clemency covering both healing and mitigation could be really powerful.

    On a sidenote, I'd make the barrier from Clemency stack with Galvanize by being the same status as Divine Veil (Thus, not stacking with Divine Veil). Again, it could offer powerful GCD mitigation...but that's not a problem. PLD is supposed to do that, and keep in mind that Clemency still uses a GCD and interrupts combo, reducing your own DPS...but allowing others to do more damage (MT staying out of tank stance, a DPS able to eat an AoE to stay at close range, etc...)

    Hell, I still think Block could be a GCD action without any real balance issue...
    (2)
    Last edited by Reynhart; 02-07-2017 at 09:58 PM.

  5. #5
    Player
    shao32's Avatar
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    Shao Kuraisenshi
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    Quote Originally Posted by Reynhart View Post
    snip
    yeah of course but looking of today for example that upgrade become useless in term of mitigation, with being so focus on DPS and the actual power of the healers and the sch/ast shields, if paladin is MT is still have the problem of get cast interrup getting more dps lose for just a shield that a healer can put on you more easy and lose less dps that paladin, and if we go to the OT side storm path is still better that clemency in that field plus all the dps war brings.

    i dont say is a bad idea more when looks like paladins go to lose stoneskin with the battle system revamp, but many changes need to be done to make that clemency being more usefull, like adding a surecast to paladin for the MT spot yeah can work very nice, idk is hard to imagine a change like that without knowing what they go to do, in the actual status i see that dont go to change much the status of the paladin, but in a scenario where healers lose healing power, boses hit with more sustancial damage an less raw damage and less dps checks then yeah i can see that clemency very powerfull, i say regens bcs no mather the path devs go to follow in the expansion that buff can adapt, but yeah thinking about it still gets the same problems in the MT spot with the shield version, but can be a better gain bcs can be on more longer.
    (0)
    Last edited by shao32; 02-08-2017 at 01:40 AM.

  6. #6
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    yeah of course but looking of today for example that upgrade become useless in term of mitigation, with being so focus on DPS and the actual power of the healers and the sch/ast shields, if paladin is MT is still have the problem of get cast interrup getting more dps lose for just a shield that a healer can put on you more easy and lose less dps that paladin, and if we go to the OT side storm path is still better that clemency in that field plus all the dps war brings.
    The idea is not to push WAR away, but offering a strategic use of PLD as an OT. A PLD OT could cast Clemency on a WAR MT without fearing interruption, allowing the WAR to skip even more Defiance uptime.
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  7. #7
    Player
    shao32's Avatar
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    Shao Kuraisenshi
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    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    The idea is not to push WAR away, but offering a strategic use of PLD as an OT. A PLD OT could cast Clemency on a WAR MT without fearing interruption, allowing the WAR to skip even more Defiance uptime.
    i dont mean push WAR away (even if they deserve it), all tanks deserve being played, just point that upgrade in the current meta and the current status of healers dont go to solve nothing saddly, players want DPS, just that dps dps and more dps, adding more mitigation tools to paladin for others like that yeah can be fit by how paladin is and all that stuff, im agreed, but ppl go to still choosing the best comb for more dps for know, a extra shield dont go to make ppl sacrifice DPS when the actual healers can shield you and top you in seconds whitout any effort.

    but lets say its happen what you say, PLD OT become desirable thanks to that clemency, this only go to change PLD place with the DRK, WAR is better MT by mitigation and utility, and DRK OT sucks by now changing PLD for DRK in this threat, i feel they need to focus PLD with DRK in the MT role, making both universal utility (dps) equal and keep they own str and weaknes improving the MT status with more rewarding mechanics, this of course if we get another tank how by desing shine more in the OT spot like WAR and have a balance of 2 vs 2.

    i dont belive giving such mechanic is good for a 8 man party, actual healers are doing nothing excep DPS most of the time, adding that just go to make players go 2 tanks 5 dps 1 healer, like i say that skill effect can only work in a scenario where you dont want to break the number of role members in a party and the overall healer vs bosses status is change making that "extra" heal shield worthy and helpfull.
    (0)
    Last edited by shao32; 02-08-2017 at 09:26 AM.

  8. #8
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Hell, I still think Block could be a GCD action without any real balance issue...
    I think there would definitely be a balance issue if the same meta / mindset carries into Stormblood, but short of that, I too would love to see skillful on-demand blocking from GLDs/PLDs.
    (1)

  9. #9
    Player
    ADVSS's Avatar
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    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I think there would definitely be a balance issue if the same meta / mindset carries into Stormblood, but short of that, I too would love to see skillful on-demand blocking from GLDs/PLDs.
    hmm maybe tie it into bulwark? IDK I like the idea of giving PLD more spells, I fear that the role-cross skills might devolve its identity then i remember clemency is vastly superior to cure and DV is pretty much Stoneskin, with that utility after recieving a heal which could definitely be adjusted to spread like deployment tactocs fpr sch without taking its effect off the PLD?
    (0)
    Last edited by ADVSS; 02-08-2017 at 01:33 PM.