Quote Originally Posted by SpookyGhost View Post
Nah, Eye + Path still make WAR invaluable if all you do is bring the damage up. If every tank were the same damage-wise, DRK would only bring INT down and PLD would bring DV. PLD + DRK still wouldn't be preferred in any fight due to the DPS loss from having NIN apply DE. This, however, is based off all our current skill sets in 3.0 - there's no way to know what new stuff everyone's going to get in 4.0, so it's impossible to make a guess at what they can do to balance PLD as balancing it for the 3.0 meta might not mesh well with the 4.0 meta.
SE has all the relevant data from 3.x moving into 4.0 onwards via their own and FFlogs.

As I have mentioned in my 1st post this thread, PLD has no problem sustaining aggro, so damage is the only issue. DRK naturally has more damage but less aggro versus PLD. WAR pretty much enjoys having best of the two, BB combo being part of personal DPS rotation and retains utility too good to miss aka Eye and Path.

Who knows if PLD getting another big hitting combo will solve PLD's damage output, even without other changes, if not enough they can afford to buff FoF. WAR is already known to be the best OT, so if SE wants to make WAR purely way better for OT, they can so choose to introduce another DPS combo instead of spamming BB combo which makes PLD/DRK life harder. DRK being the current best MT with the worst aggro generation definitely needs some fixing.

On another note, what if removing tank stance works? This will solve so many problems such as the damage output discrepancy or tanks unwilling to stance dance, reduces the gapskill etc. There are so many options SE can roll with.

Ultimately, I won't sweat too much. I will level up all tanks and play what's good and what's best for my team.