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  1. #31
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    How to fix, in 4.0 PLD get a super advanced job quest to become BLU. All is well with the world then.
    (0)

  2. #32
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Add more shield skills, since that's basically the job's identity. Make those do blunt damage, and add a blunt resistance debuff. Make the MNKs happy. Maybe a 20-second CD that raises block rate and counterattacks with the shield for x potency every time you block, to give PLD something akin to Vengeance.

    Add a spammable enmity AoE that doesn't suck, to make trash pulls and the early GLD days easier.

    Shield Oath at level 30. Why this wasn't changed long ago is beyond me.
    (0)

  3. #33
    Player
    Steelbreeze's Avatar
    Join Date
    Dec 2016
    Posts
    63
    Character
    Knight Shade
    World
    Behemoth
    Main Class
    Lancer Lv 80
    -give flash damage
    -give blocks a (small) chance to reset CoS
    (1)

  4. #34
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Launched View Post
    Completely rework DRK so it's not just a slightly better PLD.
    But it already isn't? DRK feels completely different than PLD in terms of gameplay.

    Anyway, what I'd really like to see in PLD would be something to make SwO feel and play differently than ShO. Right now, there is no difference in playstyle between PLD's two stances, and that doesn't feel great (it honestly makes it feel pretty bland).
    (0)
    Last edited by Jpec07; 01-13-2017 at 01:33 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #35
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post

    Right now, there is no difference in playstyle between PLD's two stances, and that doesn't feel great (it honestly makes it feel pretty bland).
    More like there is very little decision making in PLD's rotation. The only decision making for PLD to do is FoF activation. WAR has to decide if he needs to hold off stacks for optimal FC lining up, Berserk lining up with IR and the DPS rotation etc. Eye into BB/Eye/Path depending on situation. DRK for mana consumption, enough mana = Go DASE, not enough mana = Delirium. Holding mana generation skills instead of using on CDs, whether to use DA earlier for CnS then DA again for SE or he can afford DA right before anything, holding Plunge for certain phases or pull etc. There are just more priority/decision making that WAR and DRK have to do. PLD is just this GB>RA>RA repeat for the most part with a little bit of variances. 4.0 should introduce PLD more skills with priority lists rather than a static GB>RA>RA.
    (0)
    Last edited by Sarcatica; 01-13-2017 at 02:17 AM.

  6. #36
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    There really isn't anything wrong with tank classes....good grief
    (2)

  7. #37
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KorenA View Post
    There really isn't anything wrong with tank classes....good grief
    Says the "Marauder". It's pretty common knowledge that the tank meta is out of whack, with DARK and PLD fighting over a spot and WAR being king of everything, and a meta which relies on DPS, which the tanks vary in (usually shafting PLD). The tank classes are much better than they were in 3.0, but to say that there isn't anything wrong is either naive or just plain blind
    (1)

  8. #38
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lambdafish View Post
    Says the "Marauder". It's pretty common knowledge that the tank meta is out of whack, with DARK and PLD fighting over a spot and WAR being king of everything, and a meta which relies on DPS, which the tanks vary in (usually shafting PLD). The tank classes are much better than they were in 3.0, but to say that there isn't anything wrong is either naive or just plain blind
    You can't however deny that the current savage allows any kind of comp to clear it. It is an exaggeration at best for people who seek to finish any current content, obviously not optimal but sufficient enough to clear.
    (0)

  9. #39
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    The reason Warrior has good TP management is not because of Equilibrium.

    The reason Warrior has good TP management is because they get free actions. Inner Beast or Fell Cleave give them a full cooldown to recover their TP. You see this when syncing down to old content with more than one tank, like World of Darkness: I remember struggling quite a bit with TP because you don't get that free attack when you're out of stance.

    Adding Deliverance and Fell Cleave solved those problems outright, and Equilibrium became outright redundant before you even got it. And I don't see why screwing over Butcher's Block is going to help other tanks. It's just going to make it harder to use Warrior.

    Please stop asking for damage on flash. It's not going to happen, and a lot less use than getting some sort of spammable physical aoe for combining with bloodbath.
    (2)

  10. #40
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ekimmak View Post
    And I don't see why screwing over Butcher's Block is going to help other tanks. It's just going to make it harder to use Warrior.
    Quote Originally Posted by Sarcatica View Post
    WAR having access to BB combo as part of the dps rotation is bonkers. This is why WAR is pulling for the most part because they can sustain aggro way easier than PLD and DRK especially. If SE is willing to clear up the meta, adjusting PLD and DRK skills to fit their MT role like adding more aggro generation for DRK especially. In tandem, have WAR and the next OT-to-be suit the OT role better, lowering the potency for BB is a step forward because currently the extra potency gives a reason for WARs to keep using.
    BB combo makes it harder for MTs to sustain aggro, mostly because it is a DPS gain for the most part although just 20 potency each cycle, thus making it on par with Eye (either nerfing BB combo or buffing Eye combo OR both) will satisfy the MT-OT design, OT WARs don't have reason to spam BB combo and it still retains MT WARs for the most part. DRK suffers the most on aggro and for an MT, this is somewhat unacceptable because it is known as the best current MT.
    (2)

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