looks like someone is salty today, ok i make it more clear for you then.
in any moment i say GRIT/SHo/DEFIANCE are good, in fact i the first one i say our tank stance (that one we are supose need for tank thinks) become pretty useles in this expansion and need to be fixed, most of the problems you adressed by agro come from ppl how refuse to use the tank stance to dealt more DEEEPEEEZE.
our tank stance need to be improve in stormblood, stance dance become our gameplay dinamic, and im talking about true stance dancing, not the awful opener and never touch it again like we are doing now so this is why i counter you changes, our tank stances are still important and make it more useles dont go to solve nothing, only have more threast of how booring is our jobs if you take more actions out the table, people complain so much bcs they bastardize gameplay dont work with the actual desing of the jobs.
Pretty sure Yoshi already said plds new / reworked skills in 4.0 will be built around defence not offence.
Hoping this means the fights will be more defence orientated though otherwise plds will be right were they were at the start of 3.0. Because defence is a total joke right now. Has been for a long time.
It's a deliberate design when SE has been 'ignoring' the part where good players actually don't use tank stance for majority of the fights. Heck, they even designed raid contents around DPS checks. What gives? If you think I am salty then you are free to think so, but it doesn't change the fact that ShO/Defiance/Grit aren't as used as much, hasn't happened for 1 full expansion and 2.x was also pretty stringent on most of the parts, just something you didn't actually know and the meta itself wasn't fleshed up properly yet. If they thought the whole tank stance being borderline craptastic, they had 2 raid patches to actually fix it BUT what has happened so far? Nothing much changes.looks like someone is salty today, ok i make it more clear for you then.
in any moment i say GRIT/SHo/DEFIANCE are good, in fact i the first one i say our tank stance (that one we are supose need for tank thinks) become pretty useles in this expansion and need to be fixed, most of the problems you adressed by agro come from ppl how refuse to use the tank stance to dealt more DEEEPEEEZE.
our tank stance need to be improve in stormblood, stance dance become our gameplay dinamic, and im talking about true stance dancing, not the awful opener and never touch it again like we are doing now so this is why i counter you changes, our tank stances are still important and make it more useles dont go to solve nothing, only have more threast of how booring is our jobs if you take more actions out the table, people complain so much bcs they bastardize gameplay dont work with the actual desing of the jobs.
Three changes I'd want to see:
1. Give paladin a second AoE high threat attack on the GCD that uses MP since Pld largely has tons of MP to spare and another attack utilizing MP makes sense in my opinion.
2. Some kind of TP restore ability. Not like Invigorate or or Equilibrium though. Maybe 50% reduced TP costs during Fight or Flight? Each Shield Swipe restores TP? Remove the TP cost on Shield Bash and have it give a chunk of TP? I don't know. I'd rather have it be a part of our current toolkit than get an ability later.
3. Do something to make Sword Oath more interesting. This I'm not sure about and I'd rather not see the TP restore mechanic tacked on to Sword Oath personally. However, I do think the current iteration of sword oath is fairly uninteresting right now, I'd like to see it be "spiced up" some more. I'm not sure how, but I know that I don't like it at the moment.
PLD & DRK synergy is what needs fixing. These two jobs are so conflicted when paired together, say nothing of WAR's productivity, the problem is how badly PLD/DRK step on each other's toes - regardless of which tanks and off tanks.
Actually hope PLD gets some aggro utility to replace Provoke. Like a buff they can give to themselves or to another member that increases their threat gen temporarily. This would have help PLD personally, but also MT DRK who have to avoid PS like the plague (and DAPS even moreso btw). Something to challenge WAR OT pull opener.
Rethink the HP modifier on Spirits Within. Either update it from it's 1.0 roots or simply remove it. If updated, it could provide 300 potency damage guaranteed, with bonus damage inflicted based on PLD's HP %. Give that bonus to other skills like DV barrier and you may have the start of a passive PLD OT mechanic.
Either give PLD a magical attack, and DRK a magical damage up utility, or vice versa: PLD magic damage up utility, which DRK would benefit from due to the magical attacks in their kit, but WAR would not benefit (an alternate to Storm Eye).
PLD's TP woes I akin to WHM MP woes. Mostly outdated meta, I'm confident they'll tune both.
Last edited by Xenosan; 01-09-2017 at 03:59 AM.
i think you read what you want or something, you want to have a dead skill or even remove It instead to delete sword oath and remove damage penalty from tank stances making making the stance usefull all the time with is more productive that the changes you suggest.
shao what he's saying is that in the current DPS Meta is that people don't give two shites about Tank Stance after they've attained enough aggro and usually swap over to the other stance. ShO literally is tacked onto PLD to increase its Enmity Gen(which should've been brought at 30...SE Tank Design at its finest). SwO is lacking on PLD and let alone PLD needs some things to even be complete since it feels like an amalgamation of a bunch of utilities and attacks stringed together.
It's all in favor of DPS, so I really hope that Yoshi and the Devs make this up when it comes to Stormblood.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.