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  1. #11
    Player
    hakurou46's Avatar
    Join Date
    Jan 2017
    Posts
    40
    Character
    Lia Numa
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    It's only a difference of 1x multiplier
    Is it only 6x over 5x? I had been told it was 7x
    (0)

  2. #12
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sarcatica View Post
    snip.
    looks like someone is salty today, ok i make it more clear for you then.

    in any moment i say GRIT/SHo/DEFIANCE are good, in fact i the first one i say our tank stance (that one we are supose need for tank thinks) become pretty useles in this expansion and need to be fixed, most of the problems you adressed by agro come from ppl how refuse to use the tank stance to dealt more DEEEPEEEZE.

    our tank stance need to be improve in stormblood, stance dance become our gameplay dinamic, and im talking about true stance dancing, not the awful opener and never touch it again like we are doing now so this is why i counter you changes, our tank stances are still important and make it more useles dont go to solve nothing, only have more threast of how booring is our jobs if you take more actions out the table, people complain so much bcs they bastardize gameplay dont work with the actual desing of the jobs.
    (1)

  3. #13
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Pretty sure Yoshi already said plds new / reworked skills in 4.0 will be built around defence not offence.

    Hoping this means the fights will be more defence orientated though otherwise plds will be right were they were at the start of 3.0. Because defence is a total joke right now. Has been for a long time.
    (0)

  4. #14
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    looks like someone is salty today, ok i make it more clear for you then.

    in any moment i say GRIT/SHo/DEFIANCE are good, in fact i the first one i say our tank stance (that one we are supose need for tank thinks) become pretty useles in this expansion and need to be fixed, most of the problems you adressed by agro come from ppl how refuse to use the tank stance to dealt more DEEEPEEEZE.

    our tank stance need to be improve in stormblood, stance dance become our gameplay dinamic, and im talking about true stance dancing, not the awful opener and never touch it again like we are doing now so this is why i counter you changes, our tank stances are still important and make it more useles dont go to solve nothing, only have more threast of how booring is our jobs if you take more actions out the table, people complain so much bcs they bastardize gameplay dont work with the actual desing of the jobs.
    It's a deliberate design when SE has been 'ignoring' the part where good players actually don't use tank stance for majority of the fights. Heck, they even designed raid contents around DPS checks. What gives? If you think I am salty then you are free to think so, but it doesn't change the fact that ShO/Defiance/Grit aren't as used as much, hasn't happened for 1 full expansion and 2.x was also pretty stringent on most of the parts, just something you didn't actually know and the meta itself wasn't fleshed up properly yet. If they thought the whole tank stance being borderline craptastic, they had 2 raid patches to actually fix it BUT what has happened so far? Nothing much changes.
    (2)

  5. #15
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by hakurou46 View Post
    Is it only 6x over 5x? I had been told it was 7x
    You can check the number in reddit for one, if you would like.
    (0)

  6. #16
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Three changes I'd want to see:

    1. Give paladin a second AoE high threat attack on the GCD that uses MP since Pld largely has tons of MP to spare and another attack utilizing MP makes sense in my opinion.

    2. Some kind of TP restore ability. Not like Invigorate or or Equilibrium though. Maybe 50% reduced TP costs during Fight or Flight? Each Shield Swipe restores TP? Remove the TP cost on Shield Bash and have it give a chunk of TP? I don't know. I'd rather have it be a part of our current toolkit than get an ability later.

    3. Do something to make Sword Oath more interesting. This I'm not sure about and I'd rather not see the TP restore mechanic tacked on to Sword Oath personally. However, I do think the current iteration of sword oath is fairly uninteresting right now, I'd like to see it be "spiced up" some more. I'm not sure how, but I know that I don't like it at the moment.
    (2)

  7. #17
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    PLD & DRK synergy is what needs fixing. These two jobs are so conflicted when paired together, say nothing of WAR's productivity, the problem is how badly PLD/DRK step on each other's toes - regardless of which tanks and off tanks.

    Actually hope PLD gets some aggro utility to replace Provoke. Like a buff they can give to themselves or to another member that increases their threat gen temporarily. This would have help PLD personally, but also MT DRK who have to avoid PS like the plague (and DAPS even moreso btw). Something to challenge WAR OT pull opener.

    Rethink the HP modifier on Spirits Within. Either update it from it's 1.0 roots or simply remove it. If updated, it could provide 300 potency damage guaranteed, with bonus damage inflicted based on PLD's HP %. Give that bonus to other skills like DV barrier and you may have the start of a passive PLD OT mechanic.

    Either give PLD a magical attack, and DRK a magical damage up utility, or vice versa: PLD magic damage up utility, which DRK would benefit from due to the magical attacks in their kit, but WAR would not benefit (an alternate to Storm Eye).

    PLD's TP woes I akin to WHM MP woes. Mostly outdated meta, I'm confident they'll tune both.
    (1)
    Last edited by Xenosan; 01-09-2017 at 03:59 AM.

  8. #18
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sarcatica View Post
    snip.
    i think you read what you want or something, you want to have a dead skill or even remove It instead to delete sword oath and remove damage penalty from tank stances making making the stance usefull all the time with is more productive that the changes you suggest.
    (0)

  9. #19
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,396
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    shao what he's saying is that in the current DPS Meta is that people don't give two shites about Tank Stance after they've attained enough aggro and usually swap over to the other stance. ShO literally is tacked onto PLD to increase its Enmity Gen(which should've been brought at 30...SE Tank Design at its finest). SwO is lacking on PLD and let alone PLD needs some things to even be complete since it feels like an amalgamation of a bunch of utilities and attacks stringed together.

    It's all in favor of DPS, so I really hope that Yoshi and the Devs make this up when it comes to Stormblood.
    (0)

  10. #20
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Launched View Post
    Completely rework DRK so it's not just a slightly better PLD.
    I'd rather they rework PLD so it isn't just the tanky tank and actually has some identity (especially in the OT slot). Also AOE please
    (0)

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