Results 1 to 10 of 173

Hybrid View

  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Completely rework DRK so it's not just a slightly better PLD.
    (1)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Launched View Post
    Completely rework DRK so it's not just a slightly better PLD.
    I'd rather they rework PLD so it isn't just the tanky tank and actually has some identity (especially in the OT slot). Also AOE please
    (0)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lambdafish View Post
    I'd rather they rework PLD so it isn't just the tanky tank and actually has some identity (especially in the OT slot). Also AOE please
    This so much, the paladin has absolutely zero identity.
    It's just a tank with trillions of cooldodwns and one of the most boring rotation in game.
    To people saying "no but you can min max your dmg with the dot and royal authority", yes, When I play tank it is definitely to dps. I rolled tank in order to bring dps to the group.
    Divine Shell and Clemency are a good start but paladin needs much more than that.
    (4)

  4. #4
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Launched View Post
    Completely rework DRK so it's not just a slightly better PLD.
    But it already isn't? DRK feels completely different than PLD in terms of gameplay.

    Anyway, what I'd really like to see in PLD would be something to make SwO feel and play differently than ShO. Right now, there is no difference in playstyle between PLD's two stances, and that doesn't feel great (it honestly makes it feel pretty bland).
    (0)
    Last edited by Jpec07; 01-13-2017 at 01:33 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #5
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post

    Right now, there is no difference in playstyle between PLD's two stances, and that doesn't feel great (it honestly makes it feel pretty bland).
    More like there is very little decision making in PLD's rotation. The only decision making for PLD to do is FoF activation. WAR has to decide if he needs to hold off stacks for optimal FC lining up, Berserk lining up with IR and the DPS rotation etc. Eye into BB/Eye/Path depending on situation. DRK for mana consumption, enough mana = Go DASE, not enough mana = Delirium. Holding mana generation skills instead of using on CDs, whether to use DA earlier for CnS then DA again for SE or he can afford DA right before anything, holding Plunge for certain phases or pull etc. There are just more priority/decision making that WAR and DRK have to do. PLD is just this GB>RA>RA repeat for the most part with a little bit of variances. 4.0 should introduce PLD more skills with priority lists rather than a static GB>RA>RA.
    (0)
    Last edited by Sarcatica; 01-13-2017 at 02:17 AM.