
1. Add damage to Flash.
2. Give Shield Swipe a frontal cone of damage.
3. Make Sheltron restore TP and MP.
4. Replace Rage of Halone's strength down debuff with something else that can buff raid damage, just another job, or reduce incoming raid damage.
5. Reduce the CD of Hallowed Ground, as it's on a stupidly long CD.
6. Make Clemency instant. Have it restore HP in Shield Oath, and TP in Sword Oath.
7. Boost it's damage, but keep it slightly under or on par with WAR (DRK should get the same treatment with this)
8. Let PLD block magic. (would this be OP?)
I'm sure there's some other things that i'm missing, but this is all I can think of off the top of my head.
Hallowed ground is also the strongest of all 3 "oh shit" cooldowns, so its only right that it has the longest cooldown.1. Add damage to Flash.
2. Give Shield Swipe a frontal cone of damage.
3. Make Sheltron restore TP and MP.
4. Replace Rage of Halone's strength down debuff with something else that can buff raid damage, just another job, or reduce incoming raid damage.
5. Reduce the CD of Hallowed Ground, as it's on a stupidly long CD.
6. Make Clemency instant. Have it restore HP in Shield Oath, and TP in Sword Oath.
7. Boost it's damage, but keep it slightly under or on par with WAR (DRK should get the same treatment with this)
8. Let PLD block magic. (would this be OP?)
I'm sure there's some other things that i'm missing, but this is all I can think of off the top of my head.
Imo pld dps is fine on some departement (lolaoe).Se should make Pld utility 'The Best' utility on 3 tanks tbh.Main Tank structure of Pld seem okay but more emity would be nice.
but when they dont tank they should have utilities to rival war utilities as OT like having haste or having debuff so melees can do more dmg or megates dmg so healers goes crazy on dps.
that was my hopes for pld when they show 3.0 trailer.

How to fix, in 4.0 PLD get a super advanced job quest to become BLU. All is well with the world then.


Add more shield skills, since that's basically the job's identity. Make those do blunt damage, and add a blunt resistance debuff. Make the MNKs happy. Maybe a 20-second CD that raises block rate and counterattacks with the shield for x potency every time you block, to give PLD something akin to Vengeance.
Add a spammable enmity AoE that doesn't suck, to make trash pulls and the early GLD days easier.
Shield Oath at level 30. Why this wasn't changed long ago is beyond me.
-give flash damage
-give blocks a (small) chance to reset CoS
There really isn't anything wrong with tank classes....good grief




Says the "Marauder". It's pretty common knowledge that the tank meta is out of whack, with DARK and PLD fighting over a spot and WAR being king of everything, and a meta which relies on DPS, which the tanks vary in (usually shafting PLD). The tank classes are much better than they were in 3.0, but to say that there isn't anything wrong is either naive or just plain blind

You can't however deny that the current savage allows any kind of comp to clear it. It is an exaggeration at best for people who seek to finish any current content, obviously not optimal but sufficient enough to clear.Says the "Marauder". It's pretty common knowledge that the tank meta is out of whack, with DARK and PLD fighting over a spot and WAR being king of everything, and a meta which relies on DPS, which the tanks vary in (usually shafting PLD). The tank classes are much better than they were in 3.0, but to say that there isn't anything wrong is either naive or just plain blind
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