Quote Originally Posted by LalafellDown View Post
Everything else looked peaceful, everybody just sat around. There were no invasions, nor camps to protect. It was all in our heads
I think the simplest fix would be revamp of Fates. They are mainly used for leveling, in a game where leveling is fast and endgame is everything so we've quickly outgrown the open-world field zones apart from occasional errands.

Fates aren't inherently bad, it's just a map marker showing you where something is happening -- we just need more interesting, more challenging, more rewarding things to do when we get there.

Include special large-area ones that pop often, maybe have multiple objectives so players spread out to protect different structures and civilians, reward tomestones for people at level cap. It changes the formula so we aren't hitting the weekly currency cap from instances alone.