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  1. #31
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by LalafellDown View Post

    In FF14 3.0 where was this war between the dragons? I only saw it between the dragon and me. Everything else looked peaceful, everybody just sat around. There were no invasions, nor camps to protect. It was all in our heads, where are the constant barrage of dragons attacking towns, villages, cities, where the players gathered in that location would have to defend?
    Exactly what I think.
    I want to add, the real moment when I feel dragons were a threat, it was in 2.55 when we had to fight dragons in Cohertas + the gigantic dragon in Step of Faith : Vishap.
    All the remainder and even Nidhogg in 3.XX are a big joke.
    (2)
    Last edited by Ceasaria; 01-09-2017 at 05:45 AM.

  2. #32
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    A tick I have with 3.0 zones is the Wyverns and Amphiteres who are always flying while idle. Think they'd get tired and land, instead of flapping wings endless in a waypoint loop. Granted land-dwelling mobs are no more robust in idle animation, but when mobs are constantly flying when idle, breaks the immersion for me. Southwest region of Forelands, where all the Wyverns are, really obnoxious to me. Add some foraging animations or resting animations to open-world mobs when idle.

    They do so for some beast enemies like beastman strongholds. Wish they did the same elsewhere - especially for flying enemies like wyverns and amphiteres.
    (3)

  3. #33
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I feel there is a lot more they could do with the open world.

    In 1.x we had things like beastman strongholds with really challenging NM's / Gate guards and the boss was always waiting behind the final gate. He took an alliance to take down. Dropped extremely useful gear.

    We also had these things called "Fraction Leves" which was a very difficult set of leves. The leve would spawn random NM that your full PT (or more, alliance usually) would take down..and then when you turn in the reward, the NPC would offer you a higher tier NM leve with very rare and useful gear rewards.

    Such a shame none of this is in the game any more, it would be a great way to bring some use and life to these dead zones. Yoshida had a lot of fantastic ideas in 1.x, and for some reason does not use them now.
    (2)

  4. #34
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LalafellDown View Post
    This game is suffering and wants it to be put out of its misery, the sub numbers show that its on a decline. The fact that content has to be extended just to keep the game alive, shows that the content made is only good for a few hours of play.

    if 3.5 was any good it would last us until 4.0, but they have to cut it in half and release the other half of it later in march to keep people coming back. Everyone knows just like every patch before, 3.5 will get boring in a few hours, but they have your sub money for that month so its good enough for them.
    I'm assuming you have evidence to show the game is on the decline? and if you truly feel this way just unsub what's stopping you?.
    (1)

  5. #35
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    I'm still waiting to see what happens with the Gration and the new Garlean emperor ever since Shiver froze it's engines. With as much time that has gone by, I would think they have defrosted by now. The whole thing with the Gration was just kinda left behind.
    (0)

  6. #36
    Player
    Rhyku's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    223
    Character
    Estinien Wyrmblood
    World
    Tonberry
    Main Class
    Sage Lv 90
    Would be nice if sometime down the line, MSQ will involve some time travel back to the past. I'd really like to see how the Allagan empire was at the height of their power.
    (0)
    Achievement Unlocked: LOLGOON

  7. #37
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Xenosan View Post
    Add some foraging animations or resting animations to open-world mobs when idle.
    They could probably do that for the XIV original enemies, but since most of XIV's bestiary models are recycled from XI, XII and to a lesser extent XIII they're just doing their animations like they would do in the games they've come from.

    But I don't know a thing about game design so they might be able to do something like that regardless where they came from.
    In Mobius Final Fantasy for a Treant's (XIV version) break/rest animation they just put its dying animation on loop so its entirely possible.
    (0)
    Last edited by Yasuhiro; 01-09-2017 at 04:08 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  8. #38
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Honestly it's not just there that got mostly forgotten, they gave us Ishgard, and it's mostly empty. Most people stay in the old cities, and Idyllshire. It's like they failed to keep attraction to certain zones. I hope they learn from that in Stormblood.
    (1)

  9. #39
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't see spreading end game items over multiple locations being a better design than a hub. It just sounds like trying to force a population in multiple zones for the sake of making zones look not dead.
    More population dispensed over a more broader area, giving each area a special meaning, adding a bit more immersion to the game, that is otherwise overall lacking massively and arguably not even present.

    Each area is essentially a social hub, but the issue isn't the fact they're wasted, it's nothing is ever planted in them after we run through it, they could have just made the entire game instanced and avoided this entirely, loosely based off how Destiny handles it's maps. With the addition of PotD being the only thing added that has drawn a crowd in a older dead zone, having special vendors, quests, or even instances, has proven to be effective.

    The game could have very easily distributed the crafter/gather aspect of this game out into the open world rather having it inside the main city, this would have given each zone a special reason to go into. Wanna be a carpenter? Go to Quarrymill. A Miner? Little Ala Mhigo.

    If you can say you enjoying sitting in Idyll and doing everything from essentially one menu, by all means, enjoy it. But the fact still remains that the 98% of this gamesite zones really serve no purpose what so ever.
    (5)
    Last edited by Jetstream_Fox; 01-09-2017 at 06:29 PM.

  10. #40
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    With the beast strongholds ive always felt like they coulda really benefited from fate style things like highbridge, but meant to be tackled by at the very elast 8+ ppl. It woulda allowed them to keep their 1.0 spot as leveling hot zones, and resulted in a nice creative use of the FATE system by doing something as simple as chaining FATEs together like highbridge with alternate pathing based on conditions (more random based though since in this case ppl would flock to the optimal path, so maybe affected by time of day, weather, etc) Pretty much taking over N than area "function" but in a way it gave you a choice of "what stronghold do I wanna hit?"
    (1)

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