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  1. #1
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,401
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    i spent an eternity in azys la with fishing feat. many cruel big fish :0
    (0)

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Would have rather had an airship port/hub of some type in Azys Lla opposed to the idylshire Shayalan ruins hub. Hope we revisit Azys Lla to an extent we did Coerthas late 2.55. So underused indeed.
    (0)

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    A tick I have with 3.0 zones is the Wyverns and Amphiteres who are always flying while idle. Think they'd get tired and land, instead of flapping wings endless in a waypoint loop. Granted land-dwelling mobs are no more robust in idle animation, but when mobs are constantly flying when idle, breaks the immersion for me. Southwest region of Forelands, where all the Wyverns are, really obnoxious to me. Add some foraging animations or resting animations to open-world mobs when idle.

    They do so for some beast enemies like beastman strongholds. Wish they did the same elsewhere - especially for flying enemies like wyverns and amphiteres.
    (3)

  4. #4
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,226
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Xenosan View Post
    Add some foraging animations or resting animations to open-world mobs when idle.
    They could probably do that for the XIV original enemies, but since most of XIV's bestiary models are recycled from XI, XII and to a lesser extent XIII they're just doing their animations like they would do in the games they've come from.

    But I don't know a thing about game design so they might be able to do something like that regardless where they came from.
    In Mobius Final Fantasy for a Treant's (XIV version) break/rest animation they just put its dying animation on loop so its entirely possible.
    (0)
    Last edited by Yasuhiro; 01-09-2017 at 04:08 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  5. #5
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I feel there is a lot more they could do with the open world.

    In 1.x we had things like beastman strongholds with really challenging NM's / Gate guards and the boss was always waiting behind the final gate. He took an alliance to take down. Dropped extremely useful gear.

    We also had these things called "Fraction Leves" which was a very difficult set of leves. The leve would spawn random NM that your full PT (or more, alliance usually) would take down..and then when you turn in the reward, the NPC would offer you a higher tier NM leve with very rare and useful gear rewards.

    Such a shame none of this is in the game any more, it would be a great way to bring some use and life to these dead zones. Yoshida had a lot of fantastic ideas in 1.x, and for some reason does not use them now.
    (2)

  6. #6
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LalafellDown View Post
    This game is suffering and wants it to be put out of its misery, the sub numbers show that its on a decline. The fact that content has to be extended just to keep the game alive, shows that the content made is only good for a few hours of play.

    if 3.5 was any good it would last us until 4.0, but they have to cut it in half and release the other half of it later in march to keep people coming back. Everyone knows just like every patch before, 3.5 will get boring in a few hours, but they have your sub money for that month so its good enough for them.
    I'm assuming you have evidence to show the game is on the decline? and if you truly feel this way just unsub what's stopping you?.
    (1)

  7. #7
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    I'm still waiting to see what happens with the Gration and the new Garlean emperor ever since Shiver froze it's engines. With as much time that has gone by, I would think they have defrosted by now. The whole thing with the Gration was just kinda left behind.
    (0)

  8. #8
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Cyreil View Post
    I'm still waiting to see what happens with the Gration and the new Garlean emperor ever since Shiver froze it's engines. With as much time that has gone by, I would think they have defrosted by now. The whole thing with the Gration was just kinda left behind.
    This is one of the top things they can do with the zone, because honestly....leave the garleans idle in a giant Allagan playground, and they'll probably find some toys buried in the sand box. Unfortunately this probably won't result in more than a few MSQ scenes and the zone will be as dead as ever. Maybe the Gration could be removed from the map eventually, but I maybe recall there was a Sightseeing Vista on top of it? That usually indicates something is a permanent fixture in a zone. Lore wise it makes sense that Azys Lla is dead. It's been unavailable for so long that whoever created Aquapolis and all the buried maps apparently never had access to it. There aren't any common gathering points there yet, although with Diadem coming down for remodeling this would be a PERFECT chance to nudge people into the zone with sphalerite and royal mistletoe farming. 90% of the action in the zone right now is the Adamantite node popping every 36 minutes. The zone seriously needs some love. Maybe even additional aetherytes.
    (0)

  9. #9
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lone-wolfe-02 View Post
    I'm assuming you have evidence to show the game is on the decline? and if you truly feel this way just unsub what's stopping you?.
    as of 3.4

    it shows how many players cleared said patch

    more in the link below
    https://www.reddit.com/r/ffxiv/comme...for_34_is_now/

    Why not unsub? I did and came back to the same thing. Criticism is a good thing I want this game to be better than the current games that have my attention and money, I probably wont sub again for the next patch and if 4.0 is the same formula, not gonna buy it.
    (3)
    Last edited by LalafellDown; 01-09-2017 at 09:22 PM.

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by LalafellDown View Post
    it shows how many players cleared said patch
    More correctly, it shows how many characters have completed the main scenario quest to the point where they get a certain minion, which is a prerequisite to be found in the lodestone.

    I'm personally accounted for 3 times in the 3.3 progression line and not once in the 3.4 progression line for that reason. I do advise people to follow the reddit - it's has some interesting background information and historical comparisons. But that's something to be discussed in a different thread.

    As for Azys Lla, well...they did miss a lot of opportunities, but honestly? The zone itself is just background noise from airspace. Doesn't look as pretty as the background noise in Fore- or Hinterlands, admittedly, but uhm...I haven't seen much of it anyway since I just fly over everything once I have it unlocked and it might as well just be a loading screen background while I zoom in to wherever I need to go.
    (0)

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