Quote Originally Posted by Sephrick View Post
Basically they used an engine optimized for an offline game. It's why FFXIII was such a beautiful, fluid game but XIV is a laggy mess. Crystal Tools just wasn't made to be pulling resources off a sever.
Actually, it's because of the serverside interface is why XIV is a laggy mess. If the interface itself was clientside it wouldn't be as bad as it is, because that would mean even XIII/XIII-2's and Versus XIII's interface would lag to high heaven, since pulling resources from a server is no different from pulling resources off the disk, both are essentially the same process.

Quote Originally Posted by Jinko View Post
SE used the PS2 limitation a lot in FF11 and this server thing is basically the same IMO.
Serious question: Do you even know the specs of the PS2? That it was released in 2000 and 2001? Do you know that an MMO requires quite a bit more than an offline title? Only people who can't see it from both perspectives will find anything an excuse.

"Oh we can't do 16 bit graphics on the Famicom/NES and we're pretty limited in color palette..."

"NO THAT'S EXCUSE STOP MAKING EXCUSES!"