I was wondering since we are getting more and more of "this can't be implemented because of server design, you'll get it in 2.0"... Did the old team really make a game and servers where they couldn't implement basic stuff like a proper AH/market system, a delivery system (the list goes on), even a year after launch ?
Or is it simply too difficult and what we are expecting for the year to come is a Primal battle, some Seventh Era content (usual Imperial assault on X camp ?), some crafting/spiritbonding/materialising/melding/breaking gear just to be able to do the same thing when better gear comes with the next patch, and instanced raids/strongholds where the gear are (or will be) less interesting than their crafted counterparts... This every two or three months ?
I am truly willing to pay for this game when it comes to P2P but I would rather have them admit that we will eat artificial content for a year while funding a part of their game's dev than telling us they're doing everything possible to keep us entertained until 2.0. The game is still far from entertaining and I'm not saying that because we're working on timesinks to get gears that will become outdated after two months...
Heck I enjoyed more spamming Dynamis every three days for two years to get a stupid Duelist's Chapeau than doing Ifrit every 15min and dropping nothing out of 50~100 runs. I know they're changing the drop system but they could've simply changed it to what it is in instanced raids. I guess they would rather have us waste time on this, that is their mean of entertainment.