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  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80

    How can SE make sure in melee Range RDM isnt squishy as a caster?

    So my very first job was blm, and I have played all three healers, I love my astro and whm. But I'm really curious on this with red mage coming out I'm seriously wondering how many melee attacks they will have. Because I always thought it was a good idea for ranged casters and healers to stay at range not in the middle of the pack.

    So I know they aren't gonna make special gear just for red mage but what are they gonna do if they are in like monk range, but wearing caster gear which is very squishy. I know the dv team knows what they are doing but I'm just wondering how they will manage an up close half melee/ caster with caster gear thats the weakest of all of the Disciplines isnt that why they attack only from range? Just wondering peoples thoughts and if anyone else has thoughts about this as well?
    (0)

  2. #2
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    It's not unheard of for SMNs to be in melee range auto attacking with their book or Miasma II'ing from within a big group. /shrug

    Granted, maybe RDM will have heavier armor. RDM does traditionally use heavier armor than other casters.
    (8)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,341
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    actually... WHM already is a partially close range magick attacker, with holy, fluid aura and assize. how does a squishy mage work in meele range you ask? well, we have tanks in this game...
    (27)
    Last edited by Tint; 01-04-2017 at 12:45 AM.

  4. #4
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    don't get hit.
    (51)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by aesteval View Post
    It's not unheard of for SMNs to be in melee range auto attacking with their book or Miasma II'ing from within a big group. /shrug

    Granted, maybe RDM will have heavier armor. RDM does traditionally use heavier armor than other casters.
    So you think they will use Dow gear instead of caster gear wouldnt that be the only way for them to have heavier Armour. And I know its possible I just didnt think it was the brightest idea for me to be in melee range with my blm. Im just curious with the half melee part woudlnt that put them in more danger than the other two casters if they ended up having to wear the same type of gear.
    (0)

  6. #6
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Melee dps are pretty squishy in melee range. You have much better odds of survival simply by not getting punched in the face by things. RDMs will work it out.
    (6)

  7. #7
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    A lot of ranged players think that being at ranged somehow means they take less damage, which is entirely untrue, as long as you dodge AoEs and don't stand in front of the boss and get swiped you take no more damage in melee range than standing far away, on top of that you make it easier for the healers to heal everyone at once when you're all grouped up.

    RDM is also known to wear light armour so it could be getting its own set like blah blah armour of fencing. Which could have mnk/nin level of defense stats.
    (8)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  8. #8
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Maybe they'll have a hide move where you use a melee dps as cover, trolling with that could be fun
    (0)

  9. #9
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    As long as you are dodging AoEs and staying Flank and Rear for melee it isn't an issue. It's why mob placement comes with the Tank Role and is important.

    Judging by the RDM video, it seems like a simple straight line mechanic for movement anyway. I don't even see positionals happening as it already has a melee/ranged mechanic.

    As stated, historically RDM has had higher defense than other casters and wearing light to medium armors in previous titles.

    Can only wait and see.
    (4)

  10. #10
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    its prob not going to be at melee range at all most likely jumping back and forth creates all kinds of animation lock not to mention gcd clipping. Melee attacks are probably going in the form of sword beam attacks from range.
    (1)

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