
Originally Posted by
Llugen
Honorable representatives at Square Enix, please hear my plea. I will do my best to keep this short and sweet.
I understand that your attempt to balance classes with stat allocations on gear is well-founded, but it is extremely frustrating from a player's standpoint. In one example, black mage is forced to choose between accuracy/spellspeed and crit/det on at least 4 separate pieces (including body!! RIP!!!) and the raid weapon is also missing spell speed (which, when missing a whopping 142 spellspeed is quite a large deal).
Currently these are our options, as you know:
-raid gear (max by default)
-tome gear (upgraded via coat/twine/dip)
Please consider adding the following:
-The ability to upgrade the 24-man raid gear with coat/twine/dip as well.
-crafted gear (high quality uncraftable) involving lockout tome mats* (so currently, using scripture, not lore tomes) at 10 under max item level, that can then be turned in and upgraded via coat/twine/dip
*Please note that to balance the crafted gear, each craft would use a tome mat that would be equivalent in price to the tome gear, so crafting a body piece would require 825 tomes, crafting a weapon would require 1000 tomes and an unidentified tomestone turn-in mat, etc. This would allow crafters to be useful in endgame but yet not "better", and far from required since there are 3 other ways of getting max level gear.
Allowing more permutations of stats would allow bigger customization of bulids, ease your conscience about healer accuracy issues, and create more pathways for players to enjoy the game to its fullest extent. Thank you for your time.