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  1. #1
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90

    Gearset Stat Permutations, why they are bad, and what you can do to fix them!~

    Honorable representatives at Square Enix, please hear my plea. I will do my best to keep this short and sweet.

    I understand that your attempt to balance classes with stat allocations on gear is well-founded, but it is extremely frustrating from a player's standpoint. In one example, black mage is forced to choose between accuracy/spellspeed and crit/det on at least 4 separate pieces (including body!! RIP!!!) and the raid weapon is also missing spell speed (which, when missing a whopping 142 spellspeed is quite a large deal).

    Currently these are our options, as you know:
    -raid gear (max by default)
    -tome gear (upgraded via coat/twine/dip)

    Please consider adding the following:
    -The ability to upgrade the 24-man raid gear with coat/twine/dip as well.
    -crafted gear (high quality uncraftable) involving lockout tome mats* (so currently, using scripture, not lore tomes) at 10 under max item level, that can then be turned in and upgraded via coat/twine/dip

    *Please note that to balance the crafted gear, each craft would use a tome mat that would be equivalent in price to the tome gear, so crafting a body piece would require 825 tomes, crafting a weapon would require 1000 tomes and an unidentified tomestone turn-in mat, etc. This would allow crafters to be useful in endgame but yet not "better", and far from required since there are 3 other ways of getting max level gear.

    Allowing more permutations of stats would allow bigger customization of bulids, ease your conscience about healer accuracy issues, and create more pathways for players to enjoy the game to its fullest extent. Thank you for your time.
    (11)

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Way back, when first coil was the only raid, when labyrinth of ancients finally came out the fending gear from LoA didn't have enough accuracy to work in coil. The Devs have a pretty consistent history of being really bad at stat allotment for gear.
    (1)

  3. #3
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Or its intentional to limit the power of some classes making sure they aren't stronger or weaker in raid tiers and its easier to do then going in and changing up skill potency every raid cycle.
    (2)

  4. #4
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    We're getting a new 24 man gear with the patch 10 days from now so it'll be closer to 'raid' gear.

    Don't all high level pieces have materia slots so you can fill in 'missing' stats?

    Isn't accuracy being removed for 4.0 or has that not been decided yet?

    The problem with higher ilevel crafting gear is because the gear grind is the only thing keeping people raiding. If they could get that without raiding then they wouldn't raid, likely.

    Quote Originally Posted by Llugen View Post
    Honorable representatives at Square Enix, please hear my plea. I will do my best to keep this short and sweet.

    I understand that your attempt to balance classes with stat allocations on gear is well-founded, but it is extremely frustrating from a player's standpoint. In one example, black mage is forced to choose between accuracy/spellspeed and crit/det on at least 4 separate pieces (including body!! RIP!!!) and the raid weapon is also missing spell speed (which, when missing a whopping 142 spellspeed is quite a large deal).

    Currently these are our options, as you know:
    -raid gear (max by default)
    -tome gear (upgraded via coat/twine/dip)

    Please consider adding the following:
    -The ability to upgrade the 24-man raid gear with coat/twine/dip as well.
    -crafted gear (high quality uncraftable) involving lockout tome mats* (so currently, using scripture, not lore tomes) at 10 under max item level, that can then be turned in and upgraded via coat/twine/dip

    *Please note that to balance the crafted gear, each craft would use a tome mat that would be equivalent in price to the tome gear, so crafting a body piece would require 825 tomes, crafting a weapon would require 1000 tomes and an unidentified tomestone turn-in mat, etc. This would allow crafters to be useful in endgame but yet not "better", and far from required since there are 3 other ways of getting max level gear.

    Allowing more permutations of stats would allow bigger customization of bulids, ease your conscience about healer accuracy issues, and create more pathways for players to enjoy the game to its fullest extent. Thank you for your time.
    (0)

  5. #5
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    What you dont see is that this is done for balance, think about it. Alexander Creator is notorious for tight timings and high movement, its obvious they want you to choose between high spellspeed (easier mech execution) or hitting power. Never both. If anything the devs seem to be getting better at this using gear to balance class dps since Gordias.

    Look at the tank gear, you can never have good stats (aka minimal parry) without doing savage. The scripture gear is worthless, this ensures tanks that do savage are one botch above the welfare people, as it should be.
    (3)
    Last edited by CookieMonsta; 01-07-2017 at 02:38 PM.

  6. #6
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    And PvP gears should be on par with the casual 24 man raid in each patch.
    (1)

  7. #7
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    In response to all in no particular order:

    There need not be potency adjustments, but it's just ridiculous that you choose between OVER A HUNDRED spell speed or NONE. 24, I suppose, but that even that is still completely dismal.

    Square Enix has done a fabulous job of making sure the gear that is even only 10 item levels below is not worth using for best in slot. This was deliberate to "avoid crafted gear becoming endgame" in 2.x.

    I highly disagree that gear grind is the "only" thing that keeps people raiding, leaderboards do a great job of that. Furthermore, coats/twines/dips are all currently locked behind raid anyway, so to upgrade any of the pieces in my proposal still requires raiding.

    I'm not asking for unbalance or broken classes, I'm calling for options, because the "options" we currently have are mediocre at best and downright impossible at worst.
    (7)
    Last edited by Llugen; 01-08-2017 at 02:49 AM. Reason: proofread

  8. #8
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Why do you need a billion choices for gear when one will always stand out better than the others? False choices. SMH.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #9
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by JunseiKei View Post
    Why do you need a billion choices for gear when one will always stand out better than the others? False choices. SMH.
    Because no one is asking for a "billion". Right now we literally only have two options, with one ranging from "meh" to "perfect" and the other one being "hell no". Some variety on that scale certainly wouldn't hurt, and it would only allow other ways to gear up our side jobs since tomestones are only good for gearing a single job at a time; unless, of course, you're a one-trick-pony.
    (5)

  10. #10
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    I can kind of agree but I think that 24man gear should have 2 upgrades to get them on par with actual raid gear/Tome gear(Including the dip twines coats from raid and something else because 24 man gear is very easy to aquire) Crafted gear basically in this case is tome gear and would have to be upgraded anyway like normal tome gear. I like the idea tbh especially after this faux pax that is 3.4 INT gear. There are FOUR accessories which are Crit/Det and there is not a single Crit/SS piece beside the ring. Horrible stat allocation, horrible choices available for BLM.
    It's not that we need a million varietis but we actually need more than just two choices. I wouldn't even care if the 24man gear still is un-dyeable after upgrading and the crafted tome gear looks the exact same as the normal tome gear. I just want more variety and possibility which just decreases the chances of a job being completely shit over with for 2 patches to come.
    (2)
    Last edited by Cherub; 01-08-2017 at 06:53 AM.

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