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  1. #11
    Player
    Dethmoose's Avatar
    Join Date
    Aug 2016
    Posts
    6
    Character
    Dethmoose Kovalenko
    World
    Phoenix
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Tint View Post
    what about an NPC where you can exchange the armor pieces for another piece of the same item-slot?
    This reminds me of how the i90 artifact gear is dealt with. Having dungeons drop a similar thing to the "Antique" items from Snowcloak, which can be exchanged for a piece of gear for any class. This removes the huge rng as it is now, but still rolling against 3 other players.
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  2. #12
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    If the tokens go into my inventory, hell no. If they don't, I suppose they may as well just be tomestones?

    I mean, why not add a poetics reward for running HW levelling dungeons at lv60? It doesn't even need to be equivalent to the highest end lv50 dungeons, even 50 petics would be better than nothing. Then that would tie into the "purchase gear with tomes" idea.

    Although personally, the antique gear idea is my favourite. I used to love running snowcloak because I could just trade the pieces for whatever desynth I was levelling at the time, rather than just praying that the gear was a) what I wanted and b) I would win it. As it stands basically nobody takes the antique gear.

    However, I can see an issue in that people running dungeons at-level do like to equip drops that are better than current as they acquire them, so I don't think that would work for levelling dungeons. Tint's idea would solve that, though.
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  3. #13
    Player
    Dethmoose's Avatar
    Join Date
    Aug 2016
    Posts
    6
    Character
    Dethmoose Kovalenko
    World
    Phoenix
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Mirateski View Post
    As it stands basically nobody takes the antique gear.

    However, I can see an issue in that people running dungeons at-level do like to equip drops that are better than current as they acquire them,
    People drop loot from dungeons all the time tho, doesn't make the system bad. And the Antique items currently in the game just trades for the Artifact Gear which you get for free at lvl 50 anyway. The Antique system is much easier to implement and more elegant than what I imagine trading an item of one class for one of another class would be.

    I guess, if you could take drops from dungeons and trade them in for an "Antique" token that you could then trade for the item you want. But that means you might not be able to roll need on the item in the first place.

    I'll say I prefer the crafting idea the most, with a small change to prevent the levelling gear from being useless, I'd put the crafted items at lvl 50 and lvl 60.
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