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Thread: Needs More?

  1. #11
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Avraym View Post
    I think they'd rather us say "Theres not enough here", respond with, "Okay, we'll try and implement more things to do in the next patch" than to stop subscribing all together.
    But then they don't have any incentive to do so. There has to be an incentive for a corporation to spend more resources on the product. If there is no clear benefit for doing so, there is no incentive either. It's not a charity organization.

    FFXIV is only a collaboration to the level in which it helps the company to meet their bottom line. Also, it is a customer's choice and almost a responsibility to leave when there is nothing left to do. Not doing so only gives the corporation the excuse to not perform better.
    (1)

  2. #12
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Avraym View Post
    Perhaps his tone and wording could use some revision but I think his case in point is fair.

    The dev's have always stressed that they want our opinions on the patches.

    I think they'd rather us say "Theres not enough here", respond with, "Okay, we'll try and implement more things to do in the next patch" than to stop subscribing all together.

    FFXIV always felt like a collaberation between the dev's and the players, more than any other game. I don't think its like other games where you just leave when theres nothing left.
    and his point is something we already know. If he look at the letter, there ll be 2 more dungeon add at next patch and if he doesn't like that quit the game is his best option
    (1)

  3. #13
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    Mar 2011
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    got bored made +86crit +1 hauby, guess I should hang around and try to make the gilz back.
    (0)

  4. #14
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    XI's content built up over the years, it released with little to nothing to do but level (just like XIV, honestly worse then XIV at launch). But as they added NMs and endgame it all started piling up and no content became little content, which go to the point of being semi acceptable, then zilart hit and there was more then you could do. Wotg and treasures added tons. At that point there was more then you could literally do in a months time if you did something every night for 5hrs.

    So XI was considered to be one of the best mmo's endgame wise by many people due to the mosterous amount of things to do. (could play that game 20,000 Rl hours and not run out of things to do... no other game besides maby EQ or Lineage could do that). Things where negated somewhat, but every event from NA release was valid until Abysea's release. Giving XI probably the largest valid endgame/midgames of any mmo to date (pre-abysea). Some rare level 30 drops where good at endgame for example keeping people doing the whole games content for 8yrs almost.

    XIV actually now has a decent amount content (still below the amount of a standard western quest/dungeon grinder though). 3 dungeons, 3 faction bosses, 5 hard nms, 15-16 lesser nms, 3 settlements, ifrit, moogle in the next expansion, around 150ish non-leve quest, around 200ish leve quest, 30ish Factions, and numerous gathering and crafting leves and a ton of classes to level.

    But XIV has the western problem of mmos atm, which is negated content every patch. All that above in the end is turned into 3 settlements and ifrit. Darkhold is negated, the 5 hard nms are negated, faction bosses are negated. So 60% of endgame is negated more or less. On top of that it is crazy fast to level in groups so why spend time getting subpar sp in the 10 and 25 dungeons just to be above the level where the gear is worthwhile in a 3-4days. So essentially if you want to focus on progress the 10 and 25 dungeon are negated because gear is replaces too fast and the SP fails hardcore in those places compared to the open world.

    Unlike XI, XIV is not building up content. Atm XIV has the same amount of valid content as it did back in Nov of last year... it is new stuff, but the same quantity of valid content that is worth doing. Unless they start releasing content 5 times as fast or stop negating everything... the game will always be in a perpetual state of not enough content, which is easily the #1 problem in the game atm. (lot of annoyances and unfinished things, but without enough content even with those perfect the game will suck)

    I am waiting to see what the moogle fight will bring, if those weapons will trump ifrit's weapons... if so then ifrit is also negated. This is my fear atm... and I do not think the devs are even realizing how horrible this is with the lack of stuff to do already.
    (7)

  5. #15
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    Mar 2011
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    ^^ points ^
    (0)

  6. #16
    Player
    Avraym's Avatar
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    Aug 2011
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    Gridania
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    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Shneibel View Post
    and his point is something we already know. If he look at the letter, there ll be 2 more dungeon add at next patch and if he doesn't like that quit the game is his best option
    Thats the next patch after (1.21). Which is early feb most likely (3 months away).

    I'd say his best option is to express his opinion. If enough people say, "this isn't enough" but keep subscribing at the promise of more content, its win-win for both SE and the Players ran than them losing a large amount of their player base.

    Theres been more threads now about needing something to do than ever.

    It's obviously an issue that shouldn't be resolved by quitting.
    (2)

  7. #17
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    Mar 2011
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    ifrit died with randoms... needs more.
    (1)

  8. #18
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    Join Date
    Jul 2011
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    77
    Quote Originally Posted by Xatsh View Post
    XI's content built up over the years, it released with little to nothing to do but level (just like XIV, honestly worse then XIV at launch). But as they added NMs and endgame it all started piling up and no content became little content, which go to the point of being semi acceptable, then zilart hit and there was more then you could do. Wotg and treasures added tons. At that point there was more then you could literally do in a months time if you did something every night for 5hrs.

    So XI was considered to be one of the best mmo's endgame wise by many people due to the mosterous amount of things to do. (could play that game 20,000 Rl hours and not run out of things to do... no other game besides maby EQ or Lineage could do that). Things where negated somewhat, but every event from NA release was valid until Abysea's release. Giving XI probably the largest valid endgame/midgames of any mmo to date (pre-abysea). Some rare level 30 drops where good at endgame for example keeping people doing the whole games content for 8yrs almost.

    XIV actually now has a decent amount content (still below the amount of a standard western quest/dungeon grinder though). 3 dungeons, 3 faction bosses, 5 hard nms, 15-16 lesser nms, 3 settlements, ifrit, moogle in the next expansion, around 150ish non-leve quest, around 200ish leve quest, 30ish Factions, and numerous gathering and crafting leves and a ton of classes to level.

    But XIV has the western problem of mmos atm, which is negated content every patch. All that above in the end is turned into 3 settlements and ifrit. Darkhold is negated, the 5 hard nms are negated, faction bosses are negated. So 60% of endgame is negated more or less. On top of that it is crazy fast to level in groups so why spend time getting subpar sp in the 10 and 25 dungeons just to be above the level where the gear is worthwhile in a 3-4days. So essentially if you want to focus on progress the 10 and 25 dungeon are negated because gear is replaces too fast and the SP fails hardcore in those places compared to the open world.

    Unlike XI, XIV is not building up content. Atm XIV has the same amount of valid content as it did back in Nov of last year... it is new stuff, but the same quantity of valid content that is worth doing. Unless they start releasing content 5 times as fast or stop negating everything... the game will always be in a perpetual state of not enough content, which is easily the #1 problem in the game atm. (lot of annoyances and unfinished things, but without enough content even with those perfect the game will suck)

    I am waiting to see what the moogle fight will bring, if those weapons will trump ifrit's weapons... if so then ifrit is also negated. This is my fear atm... and I do not think the devs are even realizing how horrible this is with the lack of stuff to do already.
    xatsh nailed I would love to do dark hold and or world nms again but there's no interest or point.
    (0)

  9. #19
    Player
    RedAffinity's Avatar
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    May 2011
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    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I think a lot of resources went into restructuring and repairing components of FFXIV. If all focus was on content we'd have a lot of new content.

    In XI, i logged in for my friends/community, and gear that dropped from NM's/events.
    (0)

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