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  1. #71
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Failing of mechanics is failing of mechanics, doesn't matter if there's a platform or not.
    .
    I just find it pretty silly to say if you have trouble with one in game mechanic then , you have failed them all. The way some of the people on these forums talk I would love to see these perfect magical runs everyone has that never fail at mechanics, that never die that have never falling off any platform ever. How having content without said platforms people still die , its just not permanent and what exactly is wrong with that, if they are going to go a path of letting you raise after falling them the platform as people say loses its significance and then just becomes annoying.

    So what is wrong with having different options why is this a problem to anyone? And it would not be the same result an example would be you fail a mechanic you die you come back in and do extremely well parties almost about to whipe you lb or something kill the primal, because you had a chance to be raised. Same fight with how platforms where before is your just dead, nobody sees your skill nobody sees what you can do , so no the result isnt the same.
    (1)

  2. #72
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Thing is... Afaik you can't do FCoB minimum ilvl anyway, without gathering all the SCoB BiS items first. Stat/meld nerfs on our current gear leads to healers without acc (healer damage is needed for clear) and other jobs usually with way to less acc.
    Me for myself got some misses there unsync.. fail.
    (0)
    Last edited by Neophyte; 01-11-2017 at 02:11 AM.

  3. #73
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by bswpayton View Post
    So what is wrong with having different options why is this a problem to anyone? And it would not be the same result an example would be you fail a mechanic you die you come back in and do extremely well parties almost about to whipe you lb or something kill the primal, because you had a chance to be raised. Same fight with how platforms where before is your just dead, nobody sees your skill nobody sees what you can do , so no the result isnt the same.
    No one said options are a bad thing. Your seeming hatred of platform fights is strange though. A persons skill in this game can be equated to their ability to perform their job well while following mechanics. Getting hit be an avoidable aoe and dying during a critical moment in a fight, causing a wipe, and getting knocked off a platform and causing a wipe are about equal in fails imo.

    If you "have skill" then unless its a learning party, then you shouldn't need to get rezzed as long as you are performing mechanics and someone else doesnt kill you.

    The newer platform fights allow you to be rezzed as well, so I they are moving away from that. A person getting rezzed and LB'ing to save the fight is a rare thing. I've actually had more instances in EX's where the few remaining people alive are able to finish the fight in time.
    (1)
    Last edited by Valkyrie_Lenneth; 01-11-2017 at 02:38 AM.

  4. #74
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I mean, there are also a number of fights where touching the perimeter kills you instantly (t5, t9, t13, Thordan). Failing certain mechanics can cause you to go into the wall and kill you - I'm not sure how this is any different from falling mechanics now that you can still be raised after falling.

    Every fight in this game is heavily scripted, it just takes practice, especially to avoid the instant kill mechanics. Almost every fight has something that will kill you if you mess up, so simply practice and improve. If they stop using platform mechanics, count on there being an insta-death wall or other deadly mechanics that will act in the same way.
    (1)

  5. #75
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't mind the platforms and elimination mechanics. They tend to separate the men from the boys. However, I do grow a bit tired of 'kill adds, survive ultimate' mechanic with the primals. Actually, I'm very sick of it. I have just recently got into 3.0 so I don't know if this continues, but I already know Ravana has the same damn mechanic, so apparently not.

    I really liked Diabolos' door mechanic. That was something fresh and exciting, annnnnd wasted since it can be totally ignored if you're overgeared for the instance. My suggestion to make it a wipe mechanic that can't be ignored was pretty much thrown right back in my face. No wonder "face roll" is so often used to describe all content other than savage/EX. No middle ground whatsoever.
    (0)

  6. #76
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ckc22 View Post
    Doing fights with everyone synced down to what would have been BIS gear isn't what it was like when it was "relevant" either. My point is that your "real clear" isn't "real" either - in the exact same way that someone clearing Thordan Ex in 260 right now for example isn't experiencing what the fight was like when it was relevant.
    Believe me, my time doing Mentor Roulette has made it very clear that there's a WORLD of difference between unsynced and max ilvl. Running these fights synced adds real challenge for newer players, particularly fights like Odin (healers' hell) and Ramuh (so much coordination needed). Max ilvl isn't going to save you from a mishandled Chaotic Strike or Glass Dance (to say nothing of Landslide).

    No one said anything about trying to replicate the fights back when they were fresh and new and players with last patch's gear were struggling their way through. What many players want is the opportunity to see what it was like when mechanics MATTERED. For Final Fantasy fans, especially, battles against foes like Ifrit or Shiva or Ultima Weapon should be EPIC. These are icons of the franchise. Derping your way through the fight unsynced while the primals pelt you with pitiful scratch damage is simply not comparable to running the fight synced, even if the players are at max ilvl for the fight. I don't think that it's odd at all that players would want to see what these fights were like in their heyday, even if max gear ilvl (and echo!) gives them advantages in the fight that the original players didn't have.
    (2)

  7. #77
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    imo the most annoying mechs are where you are put at the mercy of the other people in the group. Like Ramuh's chaos or whatever it's called. Incredibly annoying when you go to the waymark and no-one can be ar$ed to release you. specially the fact that SE even went one step further, that trolling animation where you slow walk into the aoe lol

    in fact only thing worse, is being in the healer gaol on Titan, and the team ignore the fact the gaol is sitting on a landslide and break you out into it lmao. there is literally nothing you can do, your team just threw you off the edge. it's one thing being punished when I've fcked up, but it's a whole new level of trigger when you pay the price for other people being d!ckheads
    (0)

  8. #78
    Quote Originally Posted by randysquirrel View Post
    imo the most annoying mechs are where you are put at the mercy of the other people...
    your worse is my favorite. group coordination mechanics are good.
    (0)

  9. #79
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    @Gemina:

    Bismarck EX: dps check on adds to survive ultimate
    Ravana EX: dps check on adds unless you can burn right past them to survive ultimate
    Thordan EX: dps adds (meteors) to survive ultimate
    Sephirot EX: dps adds (light dps/heal check) to survive ultimate; later in fight, dps adds + wind + avoid mechanics to survive the phase.
    Sophia EX: dps adds + split damage or sacrifice team member to survive ultimate. This is the easiest dps/heal check of all of the extremes at launch and I've still seen people fail it...

    But you are correct, this has been the fixed pattern of Heavensward eikons.
    (0)

  10. #80
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think overall Shiva's gimmick worked best when it came to punishing players for hitting a wall/being at the edge of a battlefield. I think it would be more interesting to see gimmicks where if you time it wrong or go back to far you are bound/unable to act for a set amount of time, rather than instant death which can be pretty dull at times. But what if rather than instant death you get punished by losing a party member for a certain amount of time but during that loss of time the Primal uses that trapped player to empower themselves?


    So the more players that fall prey to that gimmick the tougher the boss would be for that set amount of time where say 6/8 were trapped it would pretty much put the Primal into enrage but from 1-4/8 trapped it would be manageable as long as you have a tank/healer not trapped.

    Basically if one person is trapped no bigger just adds a haste to the Primals attacks, if two get trapped not an att boost is added on top of that haste, if 3 are trapped now you have a tank buster forcing tanks to switch up til the players are freed or having the healers needing to keep a better eye on HP of tha tank. If 4 get trapped then the Primal gets a random barrier in one direction that reflect damage til they are free etc etc.

    It's just another way they could punished people instead of a death fall which could be interesting to see in future content.
    (0)

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