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  1. #1
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    I realy dont understand why healing skills were given to "not healers" as a cross skill. They are fully useless, because of the low MIND
    (10)

  2. #2
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Xyno View Post
    I realy dont understand why healing skills were given to "not healers" as a cross skill. They are fully useless, because of the low MIND
    So, your vote is remove them? They serve no purpose for a Caster, aren't part of those schools of magic, and are now too weak because of MND/hp scaling badly. PLD got a native heal anyway.

    That's a perfectly valid perspective.
    (1)

  3. #3
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Madrone View Post
    So, your vote is remove them? They serve no purpose for a Caster, aren't part of those schools of magic, and are now too weak because of MND/hp scaling badly. PLD got a native heal anyway.

    That's a perfectly valid perspective.
    I think, that SE could gave something more useful as cross skill, not healing
    (0)

  4. #4
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Xyno View Post
    I think, that SE could gave something more useful as cross skill, not healing
    I can get behind that. Current Caster choices are really just Raging Strikes, Virus(maybe), and Swiftcast. The rest is junk. If there were more effective skills, I wouldn't mind dropping Physick and could accept being completely helpless to heal myself.
    (0)

  5. #5
    Player
    RubyScarlett's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Ava Rose
    World
    Behemoth
    Main Class
    White Mage Lv 90
    The healer part of me that wants to stay in cleric more so I can throw out Holy and Gravity bombs wants to say that we need this, but that's also the part of me that's bitter over people being lazy and eating easily avoidable AOE's.

    In reality, they will probably just remove these for cross class skills. The problem with buffing them too much is that it challenges the 3 role trinity. There's already a population of players that thinks DPS is outside the scope of healing. Letting other party members cure themselves just swings that meta to the opposite end of the pendalum. Could you imagine if every DPS class had a fulling functioning cure spell? "Oh, you died to Pyretic. Should have cured yourself, not my problem, I was too busy Stone 3-ing."

    Sure PLD has Clemancy, but it's high MP costs also means that it can't be relied on to heal a dungeon with, it's only to be used in a pinch. The low potency effectively places the same limit on the spells and keeps the trinity in tact.

    I know the argument can also be made that having a cure spell would help in solo content and POTD, but there are also have potions that are higher in level to restore more HP. That's the resource for those situations, rather than putting in something that has a far greater opportunity to be abused and cause problems with a group.
    (0)