Quote Originally Posted by Liii View Post
However, Where battle raise counts in end game content savage progression, you are seriously punching smn in the face. Probably won't happen:/.
The only time I can think of where SMN Raise is "required" is A4S - and in that case only because the "standard" method of dealing with the orbs is to sac them, a blatant exploit that SE never intended but never bothered to fix. Savage progression groups don't take on a SMN because of their ability to raise - that's just a happy side benefit, much like having a PLD along to toss out Protect, Stoneskin, and Clemancy on newly-raised players when healers are too busy to tend to them themselves.

I seriously doubt they'd give players an in-battle raise item, though. That's essentially giving EVERYONE raise, which is a bit much... Making it expensive is not really a good solution, either. Due to the way progression works in this game, pretty much any kind of material becomes cheap and commonplace eventually.