You may misunderstand. Back in 1.0 you took different routes to different bosses. They weren't optional bosses, each boss ended the dungeon.Putting relevant loot behind optional rooms/paths is somewhat dangerous in a duty finder environment. There's nothing stopping a person from just leaving the duty once they got their loot and likewise, nothing stopping them from leaving if the group takes a path that doesn't lead to their desired loot. Then a new healer joins, sees you took the path that doesn't lead to the hot healer piece and leaves again. And the classic:"Either you go and kill that optional boss or you can kick me and wait for a new tank." Been through that in several games, I'm glad it's not a thing here.
http://king.canadane.com
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