The totorak in 1.0 was even better. The final boss was different depending on what path you chose.

I also believe creativity in dungeon design has stagnated. Current design seems to focus more on creating an interesting aesthetic and ignores trying to innovate gameplay wise.

I wish they would focus a little more on gameplay innovations. Currently when you play a new dungeon, it just feels like every other dungeon with a fresh coat of paint on it.