Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast
Results 81 to 90 of 103
  1. #81
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rokien View Post
    I... don't... like... archer?
    and the vast... majority... of us... don't... like... mashing 111111111111?
    (4)

  2. #82
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Blarp View Post
    You mean PVP that takes skill is out of the question? Sometimes it's fun to insta-gib someone, but it's terrible design. I've played 3s in WoW at 2k+ and there's times that I felt the burst was still too high even after all the resilience changes. It's impossible for PVP to remain competitive when everyone goes around globaling their opponents. It undermines the competitive spirit of PVP.
    sorry for being unclear about the 1 shot.
    Usually most of time where 1 shot take place use to be a crit skill, other wise it will not be possible (l2 is another system).
    Also in a 1 shot pvp game, there are skill, not individual but it will be toward party, because 1 shot only happen on cloth user which mean mage and healer.

    to speak it out, I am not much about 1 on 1 pvp, but more about group/party pvp in a large scale.

    1 on 1 is always unbalanced, but if party vs party thing will balanced out in 1 or other way, because class can cover each other weakness, for me this is skill
    (2)

  3. #83
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by fusional View Post
    and the vast... majority... of us... don't... like... mashing 111111111111?
    There is no difference between 11111 and 123413254, or Rclick rc rc rc rc, trigger trigger trigger, xxxxxx. It's all how you perceive it.
    (4)

  4. #84
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't think there is much of a difference between spamming 11111 or 2...32...2...32 either way. Most people use the same two abilities, so what's the difference.

    I think this game could somewhat stay with auto attack but require more combat placement with less lag. Like if you are too close to a big mob and don't avoid his tail drop or something of that sort, you take a shitload of damage. Stay with auto attack, but go away with this lag and more combat placement.
    (1)

  5. #85
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    That's what I like about blade n soul. You can actually dodge the enemies attack, or MISS yourself, if you are looking a little right or left. Mixed with semi real time combat, it's an amazing game.
    (1)

  6. #86
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Buddhsie View Post
    For the record, animation lock isn't a mistake, it's realistic and it's an obstacle you have to deal with when playing. If you don't like animation lock, then don't use weapon skills like Doomspike II. If you can't avoid using it, then plan better, don't blame the game for something like dying to Ifrit because you aren't able to time weapon skills appropriately.
    I highly agree with this. Animation lock is what makes up part of the strategy in my opinion. I really shouldn't be able to toss on all my skills at once, and while moving all over the place. If your making an action, thats the only thing you should be doing. If people can't learn strategy, what are they playing for in the first place :/
    (2)

  7. #87
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    It would probably be pretty difficult for enix to include all of the strategic difficulty they are capable of and willing to share into anything but an auto attack setup. What the auto attack does is takes care of the mindless work for the player, making the very basic part of the game simple rotations of abilities. This in turn allows players to concentrate more on their next action, and work from that creating a more in-depth tactical game than most MMORPGs. I am not saying that this has been taken to its fullest in the game yet, but it is a basic approach to another mindful setup like that of Final Fantasy XI's. Also, from what I have experienced in the game so far, the speed of cooldowns and tp gain leaves plenty of rotational button pressing and clicking for players as is.
    (0)

  8. #88
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    It would be nice if there was a quick strafe or jump in one of four directions like Fantasy Zero(but with prettier FF14 worthy animations of course). The motion locks should probably stay for the sake of punishing players for not thinking before they leap. At the very most a cancel action, causing the player to lose the TP needed for the move, but cancelling the attack and all of it's effects, allowing the player to regain control of his character quickly.
    (1)

  9. #89
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by CoDeWa View Post
    It would probably be pretty difficult for enix to include all of the strategic difficulty they are capable of and willing to share into anything but an auto attack setup. What the auto attack does is takes care of the mindless work for the player, making the very basic part of the game simple rotations of abilities. This in turn allows players to concentrate more on their next action, and work from that creating a more in-depth tactical game than most MMORPGs. I am not saying that this has been taken to its fullest in the game yet, but it is a basic approach to another mindful setup like that of Final Fantasy XI's. Also, from what I have experienced in the game so far, the speed of cooldowns and tp gain leaves plenty of rotational button pressing and clicking for players as is.
    123412341234 is still mindless and is the same as 1111111......................... I also don't wanna be looking at a cooldown bar, I wanna be looking at the game.
    (1)

  10. #90
    Player
    Kymusashi's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Valkirin Soryu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I think part of the issue is people were lopping in the 1111111 spam in with the problems with stamina. The overall feeling I got is people were unhappy with the fact they had to stand there and do absolutely nothing while the bar refilled, and not the spamming itself.

    Either way, it's too late now :/ Everything planned is with the intent of evolving the auto-attack system they established.
    (1)

Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast