Quote Originally Posted by Lavani View Post
Rather than having the slow combat they do now, they should have made the game ARPG similar to DC Universe Online. Spells still have animations but no animation locks, you are more free to run around, able to dodge some special attacks and overall the combat feels more fluid, similar to a fighting game. I think that would make the game a lot more fun, rather than standing around trying to generate TP only to use it all on one TP Spell and then sit there building more TP.
this, a thousand times ...this ^ he hit it right on the money.

Quote Originally Posted by Buddhsie View Post
The combat system will be a million times faster with the introduction of combos, stop complaining.
well lets hope cause as it is now its still very very slow and overall, bad.
i see no need for a press11111 system, no need at all, but the current system is far too restricting , the animation locks gotta go,completely. doing nothing but waiting for tp for every solitary move is silly as well, the auto attacks are fine to have but indeed could be more frequent.

so much of the current battle system is still flawed and still feels like the game is 10 yrs in the past. i realize they are indeed revamping it and i can only pray to the almighty Moogle that it finally is smooth, fast paced (not necessarily fast kills just a fast constant pace to actual fighting) and realistic in design when major patch is released.

not so much focus on "tp only(<--which in itself is as slow as molassas to get) or you are just standing there looking foolish" Oo