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  1. #31
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dreadnought View Post
    first off, not to be offensive but i had to learn to move my hand across the keyboard without having to look at my hands because the pace of battles does not allow for that amount of time.
    my friends are better at it than me, but they can essentially hit any key with their pointer finger without a second thought with almost perfect accuracy.
    this effort (and probably talent) is to me the exact opposite of lazy and seems to me using menus is more of the easy way out.
    why ride a bike when you can drive a car if both are staring at you in the face?

    luckily for me my hands reach from the squiggly before 1 all the way to #8, ive learned to not have to eye E,R,F,T,V and B, but my fingers tend to slip when i keybind Z,X,C,G,H and Q
    the short hand numbers are used for certain long lasting buffs and useable combat items.

    it just saddens me this game was designed for the gamepad and not KB/Mouse.

    im so sick of having RE-PRESS ENTER EVERY TIME I MOVE MY CAMERA ANGLE IN ORDER TO REACTIVATE MY ACTION BAR. btw, wtf is the point of activating your action bar anyway? why cant it at least stay activated until i press deactivate?
    Meh I'm done with the controller/keyboard argument, its what ever floats you. If you plan your skill on the bar right, its almost equal in access weather you use either one.
    As for the action bar :/ its the form of engaging your foe. there is an option to have it always displayed, but other than that you gotta activate to engage.
    (0)

  2. #32
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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Betelgeuzah View Post
    And a crappy one at that. Tactics Ogre, FFT, all wipe the floor in comparison to the main entries' "strategy", which translates to "this fire mob might be best beaten by using ICE MAGIC." What a puzzle!
    hahah, my summation of base FF strategy is either being a high enough level to not have to worry about items/abilities due to hours of excess mob grinding, or by spamming items/heals to stay alive while zerging/nuking the enemy.

    FF has never cared much for manual movement on the battle field, its all so very stationary.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #33
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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by AceofRains View Post
    Meh I'm done with the controller/keyboard argument, its what ever floats you. If you plan your skill on the bar right, its almost equal in access weather you use either one.
    As for the action bar :/ its the form of engaging your foe. there is an option to have it always displayed, but other than that you gotta activate to engage.
    yes, i know this. YYYY must i activate it to engage? why does it dissengage by the mere movement of the camera angle? again, if they feel some odd necessity for this action bar engagement which does not exist in any MMO in history that i can think of, then why not add an engage/dissengage button so i dont have to constantly reengage it in the middle of battles?

    consider this.
    Combos are coming out which focus almost entirely on mob position. its generally a good idea to have your camera behind you, target lock is a niche taste which im sure not all of us use, having to make sure you reengage your action bar is going to be an even more tedious and unnecessary aspect of gameplay.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #34
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    Mar 2011
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    Uldah
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    also, as a form of engaging your foe, that would equal two foe engagements. engaging your foe should only be your attack on it. the other one does nothing but stops you from toggelling your other action bars. this is bad design and i hope it gets changed.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #35
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dreadnought View Post
    yes, i know this. YYYY must i activate it to engage? why does it dissengage by the mere movement of the camera angle? again, if they feel some odd necessity for this action bar engagement which does not exist in any MMO in history that i can think of, then why not add an engage/dissengage button so i dont have to constantly reengage it in the middle of battles?

    consider this.
    Combos are coming out which focus almost entirely on mob position. its generally a good idea to have your camera behind you, target lock is a niche taste which im sure not all of us use, having to make sure you reengage your action bar is going to be an even more tedious and unnecessary aspect of gameplay.
    I can believe I'm saying this but... I think it might be a keyboard thing. I dont have the problem you describe with controller :/ my right analog stick does all tha camera work pretty smoothly, plus i can hold the camera at an angle if I want. I never have a problem with disengaging. so idk :P
    (1)

  6. #36
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    Uldah
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    Quote Originally Posted by AceofRains View Post
    I can believe I'm saying this but... I think it might be a keyboard thing. I dont have the problem you describe with controller :/ my right analog stick does all tha camera work pretty smoothly, plus i can hold the camera at an angle if I want. I never have a problem with disengaging. so idk :P
    ah i c.
    ive never tried a controller on here so this must be partly what everyone has talked about the game being more suitable for controller.
    yeah its pretty infuriating when second wind is down there but you moved your camera and forgot it means youll have to repress enter in order to cycle through your bars again. bah!
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Uldah
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    994
    Quote Originally Posted by Lavani View Post
    Rather than having the slow combat they do now, they should have made the game ARPG similar to DC Universe Online. Spells still have animations but no animation locks, you are more free to run around, able to dodge some special attacks and overall the combat feels more fluid, similar to a fighting game. I think that would make the game a lot more fun, rather than standing around trying to generate TP only to use it all on one TP Spell and then sit there building more TP.
    about your sig sir-
    the creepy ambiguously ethnic gay dude and that East L.A. chola Mother Mary haunt my dreams..... wtf is your sig even in reference to? haters gonna hate? is that part of her song in that video or something?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #38
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dreadnought View Post
    about your sig sir-
    the creepy ambiguously ethnic gay dude and that East L.A. chola Mother Mary haunt my dreams..... wtf is your sig even in reference to? haters gonna hate? is that part of her song in that video or something?
    I just laughed my arse off.

    + you should give controller a try, its quite fun /nod ^^
    (0)

  9. #39
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I doubt SE will beable to compete with these "next gen" MMOs personally.

    Just looking at Tera, GW2 and Blade and Soul gives me a bad feeling about this games future.

    Thats not to say that people won't continue to play this game but its going to remain very niche.

    Maybe 2.0 will prove me wrong.
    (3)

  10. #40
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Jinko View Post
    I doubt SE will beable to compete with these "next gen" MMOs personally.

    Just looking at Tera, GW2 and Blade and Soul gives me a bad feeling about this games future.

    Thats not to say that people won't continue to play this game but its going to remain very niche.

    Maybe 2.0 will prove me wrong.
    I hope 2.0 will prove you wrong

    on other hand, if I remember right, 2.0 will release around december 2012 ? afaik, Tera for eu/us will release at early 2012 so there wont be any really competition as when ppl begin to get used to the game, bored of it, 2.0 of FFXIV will be there and snatch the customer back, sound good on paper no ?
    (0)

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