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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    O.o;;; Gosh, I go afk and people just blow up on here lol. First of all 11111 is the same with trigger trigger trigger(talking about shooters here). It's just on how you see it, its all a button no matter what it is. I don't know what it was like to press 1111 because I was on controller, soo to me it felt different (just assuming). I also said, I didn't expect this thread to go anywhere, I just wanted to share my opinion after playing Blade n Soul. Playing blade n soul also made me realize on how cool jumping COULD be. If its your standard jump up and down, no thanks, but add style and grace to it, yes please. I was just saying they should have just build apon that battle system, and not waist resources. I think if the would have kept it, they could have had mid air attacks for, ya know, jumping. I know it's to late, I just wanted to share my thoughts. That is all lol. BTW I didn't want AA in the first place.
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  2. #2
    Player
    Camisado's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Camisado Cronqvist
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Auto-attack was a godsend for me but that is mostly because I have to deal with lag so typically my attacks would be less frequent than most people's. Melee classes can reuse skills and accumulate TP fast enough to be always doing something in most battles so if they had to press attack every time as well it would be too much and they would have to stop fighting entirely to type something. Magic classes are close to this, however, since I don't think mages ever use their auto-attack or even engage their character during combat.

    It's a fine system for combat but it only fits into games with the same theme as a whole.
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