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  1. #1
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Blarp View Post
    You mean PVP that takes skill is out of the question? Sometimes it's fun to insta-gib someone, but it's terrible design. I've played 3s in WoW at 2k+ and there's times that I felt the burst was still too high even after all the resilience changes. It's impossible for PVP to remain competitive when everyone goes around globaling their opponents. It undermines the competitive spirit of PVP.
    sorry for being unclear about the 1 shot.
    Usually most of time where 1 shot take place use to be a crit skill, other wise it will not be possible (l2 is another system).
    Also in a 1 shot pvp game, there are skill, not individual but it will be toward party, because 1 shot only happen on cloth user which mean mage and healer.

    to speak it out, I am not much about 1 on 1 pvp, but more about group/party pvp in a large scale.

    1 on 1 is always unbalanced, but if party vs party thing will balanced out in 1 or other way, because class can cover each other weakness, for me this is skill
    (2)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Dreadnought View Post
    15+10? where did the extra 10 come from? this is the first ive heard of this
    From the table listed in the class reform post, which now i doubt you readed.
    15 slots are reserved to the class, with 10 more slots for skills from other classes. 25 skill at level 50
    ed: i'm speaking of this http://forum.square-enix.com/ffxiv/t...l=1#post441509
    (0)
    Last edited by yukikaze_yanagi; 11-25-2011 at 10:26 PM.

  3. #3
    Player
    Sputnik's Avatar
    Join Date
    Mar 2011
    Location
    sheethole
    Posts
    147
    Character
    Sputnik Eorzea
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    lol yeah lets bring back 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 and tanaka while were at it
    (3)

  4. #4
    Player

    Join Date
    Oct 2011
    Posts
    117
    I'm hoping it stays strategy based. If Yoshida can pull off his vision I think it will be very good the way it's going. He wants positional and timing play and the new skill list and ifrit fight display that. But as the ifrit fight also shows, there's a long way to go still.

    If I want an action based game I will just play GW2 etc. those kind of games have always been good fun but I can't see myself wanting to play one long term (with that said GW2 does look like a decent balance).
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Rokien View Post
    So, the past day I have been playing Blade 'n Soul. It made me miss the old "action" combat we used to have(ya know, pressing 111111). The game is in closed beta and is sooooo fun. I feel like I'm playing an... anime. It also has great animation for everything. Though the animation I like is the jumping/running. I am one of those people who doesn't like jumping, but the way they implemented them, it's, pretty/fun. You can even jump in the air and attack. All I have to say is, FFXIV would be amazing with a more action combat system like we used to have. So, they should have used their resources to build off that old system and not use AA.
    Enjoy Auto attack because it is a factual point that it is better in every way to the prior system. You get TP faster than before and can pretty much spam attacks and with combos coming up what is there to complain about? If you are on a class that can use a throwing item and want to swing more, put those on. You can spam throwing items like every 3 seconds and always be topped off on TP.
    (1)

  6. #6
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Rokien View Post
    So, the past day I have been playing Blade 'n Soul. It made me miss the old "action" combat we used to have(ya know, pressing 111111). The game is in closed beta and is sooooo fun. I feel like I'm playing an... anime. It also has great animation for everything. Though the animation I like is the jumping/running. I am one of those people who doesn't like jumping, but the way they implemented them, it's, pretty/fun. You can even jump in the air and attack. All I have to say is, FFXIV would be amazing with a more action combat system like we used to have. So, they should have used their resources to build off that old system and not use AA.
    I think it may be something that SE may consider in future development. But for FF14, I believe it will be closer to the more traditional 3D MMORPGs.

    I imagine from the view of FF13 Versus or mechanics such as Kingdom Hearts and Dissidia, that the possibility of a cooperative multiplayer action RPG could be quite possible.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    How about no, we started with it, it didn't work, shit was boring and annoying and you were pretty much guaranteed to be f...screwed if you got hit by lag, people ask for auto-attack, and we got it, move on, you people are a community, start thinking as one, you like blade and soul? go spam 11111111 all you want over there, when you come here, you show a little respect for THIS type of combat system, you people need to stop trying to convert this game into everything else you've ever played.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Oh the cross class skills. No, I don't consider those to be what I was talking about in reference to this games new lack of skills in comparison to GW2. I said they also minimized, but in a better way and each class still has more than were going to.
    the extra 10 are not your classes defining abilities, the extra abilities you get per weapon in GW 2 are all your own classes abilities.
    GW 22 will also have level cap raises with new abilities introduced as well. My point still stands.
    (0)

  9. #9
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    If we get Gunblades, Gunlances, Gun"weapon" Perhaps the trigger will be the 1 key.

    This way everyone is happy.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Anything is better than the mindless hack&slash found in DCUO/Vindictus (and from what I've seen, Tera will most likely be such too), but it would be preferable to have something akin to Age of Conan.
    (0)

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