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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51

    I don't see the grand picture. Help me understand.

    Water is not an offensive spell gained by BLM, CON or THM.
    (on a side note the elemental wheel is all over the place and now it will be worse)

    "Skillchains" have come back as self combos, (where is the party play?)

    All classes just lost 10+ abilities each (understandable assuming the skills don't suck)

    There are not Damage over time spells (saved for a new class?)

    There are no enfeeble spells (paralyze, slow etc...)



    I am not complaining, but I really need help in seeing the vision SE has for this game. This vision is not like any other game I have ever played, and I can not see how innovating new mechanics in FFXIV a second time will help. This game needs some solid, already tested, mechanics. Ones people know, ones people agree are staples to the MMO genre.

    A messed up Elemental wheel, a lack of debuffs, no party incentive (except loot? Thats another story... crafted vs NM loot... jesus...)

    If crafted gear is better or equal to raid gear, why raid?
    Sit in town, craft better gear, then don't raid because you have the best gear? Um.. k.


    I need some help community, where is this game going?
    (80)
    Last edited by DoctorMog; 11-22-2011 at 06:25 AM.

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    When seeking guidance on the direction you are heading, its best not to ask the horses pulling the cart. Most of the time there trying to pull it in multiple directions.
    (19)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #3
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Griss View Post
    When seeking guidance on the direction you are heading, its best not to ask the horses pulling the cart. Most of the time there trying to pull it in multiple directions.
    New deity (Found it!)

    Just wanted to point out the wisdom in these words. Aside from spelling mistakes, of course.
    (0)

  4. #4
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Issac View Post
    New deity (Found it!)

    Just wanted to point out the wisdom in these words. Aside from spelling mistakes, of course.
    Spelling and punctuation my arch nemesis has foiled me again.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #5
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I like Mogs post. It's like a game of chess, what's your move SE?
    (2)

  6. #6
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by Griss View Post
    When seeking guidance on the direction you are heading, its best not to ask the horses pulling the cart. Most of the time there trying to pull it in multiple directions.
    So true.
    If anything I think FFXIV development team has listened to us TOO MUCH so far, possibly :P

    Getting back in-topic: in the first months after the release of the game I had the same issues, couldn't see where the game wanted to go, it just seemed to me they were shooting in every direction hoping to hit the right target.
    Also, they were trying to please the widest possible audience, with the result of displeasing everyone, to different degrees.
    This is not wow, it doesn't have a 11+ millions players user base, you can't think that way as a developer.
    This will be a niche game, with maybe 1 million users if things get PARTICULARLY good.
    Under this light it's certainly better to make the game walk on a clear path, even if a bit narrow. That way you won't be able to "please everyone", but at least those who share the same path will be VERY happy about the game.
    Dunno if the metaphor I used succeeds in delivering the message I have in mind.

    So yeah, on the first months I clearly felt they had no clue what was going on (wether or not this is true, it's just the feeling I got). Lately I really think Yoshi-P knows very well where the game is headed, not everybody will like it maybe, but he knows where he wants to go at least, which is something.
    This doesn't show everytime on the live FFXIV because of the limits and the inheritance left to the new team by the old one... and I'll admit the class reforms are surely a bit confusing, but I'm sure 2.0 will be the light for this game and its audience, and we'll be really able to see then how worth this game and the new development team really are
    (0)

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    There are some THM/BLM spells that have DoTs on it.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Jinrya-Geki View Post
    There are some THM/BLM spells that have DoTs on it.
    correction, that have dots with a specific proc rate.
    do you remember the proc rate of things in past FF games especially FFXI?
    things hardly ever proced in FFXI. the only thing i could hope for is that the proc rate is nothing like FFXI
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #9
    Quote Originally Posted by Dreadnought View Post
    things hardly ever proced in FFXI. the only thing i could hope for is that the proc rate is nothing like FFXI
    Um, I think you mean when people didn't gear for enfeebling did things "not proc", because I'm pretty damn sure my enfeebles were rarely resisted as my RDM unless they have flatout resistance to it, for example Shiva resisting ice and earth based enfeebles. Things proc'd all the time if you didn't suck, plain and simple. Even my Blue Mage debuffs proc'd, you know, lowering defense, attack, evasion a powerful slow (before slow II became common place) and 3 - 4 sleeps (at the time)? When exactly did you play FFXI? Because I honestly don't remember enfeebles ever having a "never proc'd" period post 2002.

    It was Final Fantasy VII did debuffs truly not matter in the long run, stuff like Poison and Bio had its uses, but the majority of other debuffs were just plain useless.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Elexia View Post
    Um, I think you mean when people didn't gear for enfeebling did things "not proc", because I'm pretty damn sure my enfeebles were rarely resisted as my RDM unless they have flatout resistance to it, for example Shiva resisting ice and earth based enfeebles. Things proc'd all the time if you didn't suck, plain and simple. Even my Blue Mage debuffs proc'd, you know, lowering defense, attack, evasion a powerful slow (before slow II became common place) and 3 - 4 sleeps (at the time)? When exactly did you play FFXI? Because I honestly don't remember enfeebles ever having a "never proc'd" period post 2002.

    It was Final Fantasy VII did debuffs truly not matter in the long run, stuff like Poison and Bio had its uses, but the majority of other debuffs were just plain useless.
    im sorry that isnt what i was talking about. i was talking about hidden or extra effects that were based of a proc rate. not whether or not your spell itself would land.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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