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  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90

    Idea: Dungeon Gear Vendor

    So how many of you out there would love to make an outfit.. you search and search through all the places where you can buy gear. The market boards, Mor Dhona vendors, Idllyshire vendors, Centurio vendors, Allied Vendors, GC vendors, PvP vendors, and the Gold Saucer vendors.. but still none of the things suit your taste? The only other options you haves are dungeon gear pieces.. except you cant remember what they look like so you cant go farm to get them. Well how about a Dungeon Gear Vendor?

    Concept:
    A vendor that sells every piece of gear that you'd see drop in a *dungeon*. To buy the gear from the vendor, players will have to trade a currency. A new currency I'll just make up a name, Tomestones of Recovery. *I* personally would wish for all gear to be separated into sections based on what part of the body it goes to. Like a chest section, legs section, etc.

    Perhaps....
    To buy the gear, players must possess a token. So say you want the whole Halonic Tank set. You would need 6 Marks of the Vault. 1 for each piece in the set. Adds incentive.


    Each piece of gear will all share the same price regardless of level. Because remember, this is for glamour not power. And the price of gear will be the same universal price as any other tome gear.

    Weapon: 1,000
    Chest: 825
    Legs: 825
    Head: 495
    Hands: 495
    Feet: 495
    Accessory: 375

    Cap: 2,000
    No weekly cap

    How To Get:
    To make it include some form of effort so every other Joe/Sally can just get them in 5mins I was thinking this:

    -Tomestones of Recovery will be awarded by doing almost any content in the game besides hitting a rock or tree for some maple. Dungeons, Trials, 8man Raids, 24man Raids, Guildhests, PvP, Blue Scrips, GC Squadron(?), Gold Saucer, and Roulettes(?).

    Dungeons: 80
    24 man: 120
    8 man: 40
    Trials: 20
    Guildhests: 10
    PvP: Frontline - 50/ Feast - 20
    Blue Scrips: (?)
    GC Squadron: (?)
    Gold Saucer: (?)
    Roulettes: 100
    Palace Of The Dead: What how much Lore does it give? 30? Then 30.


    -No matter what dungeon you do in the game, you will be rewarded with 80 Tomestones of Recovery. So that would be 13 runs for a weapon, 11 runs for a chest piece, 7 runs for a head/hands/feet piece, and 5 runs for an accesory.

    My original idea was actually to have Dungeons, 24 man, 8 man, and trial give half the amount I listed above. And have an item you can hold in your bag that doubles the reward if you are doing the dungeon respective to the gear you want to buy. While at the same time, locking the other gear out so you can abuse the bonus.

    So say you are holding a Mark of the Aery. Doing Aery would give 80 tomes instead of 40 so you can buy Aery gear quicker. While other dungeons will still give 40. The point would be to add incentive to running specific dungeons.

    But all of that is way more complicated!


    Requirements:
    Level 60

    Why Not A Glamour Log?
    I specifically thought of something that wouldn't be a glamour log because Yoshi says no. So instead of pushing for something he said he wouldn't do because of whatever reason, why not ask for something different? Having a dungeon gear vendor would allow players to see and try on every piece of dungeon gear WITHOUT it being a glamour book and instead, being just a vendor.

    Problems:
    I know people don't like currencies but seeing how FFXIV revolves around currencies and that Yoshida repeatedly said no to a log, I think another currency of some kind is the only way players would be able to obtain the gear.
    (10)
    Last edited by Magic-Mal; 01-03-2017 at 08:23 PM.

  2. #2
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Increasing currency bloat AND reducing possible incentives to even bother with "old content"? sounds amazing
    (14)

  3. #3
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Fluffernuff View Post
    Increasing currency bloat AND reducing possible incentives to even bother with "old content"? sounds amazing
    Wasn't finished editing it all in lol. I added in that maybe it could be a way where you must do the respective dungeon at least once for the token you'd need to buy. Although I liked my original idea more, I put it in a hide box because it seems too complicated. Would definitely add incentive for me though. I'd be doing the dungeon knowing when I'd get my piece instead of doing it 1,000 times.
    (0)

  4. #4
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Magic-Mal View Post
    Wasn't finished editing it all in lol. I added in that maybe it could be a way where you must do the respective dungeon at least once for the token you'd need to buy. Although I liked my original idea more, I put it in a hide box because it seems too complicated. Would definitely add incentive for me though. I'd be doing the dungeon knowing when I'd get my piece instead of doing it 1,000 times.
    That actually just makes me scratch my head then. now we now have a new currency for every dungeon in the game? umm... ok...? Wouldn't needing to run a dungeon 13+ times for 1 piece of gear be a bit.... excessive? not to mention you're running said dungeon anyway... so you're more than likely to have the item drop before you're done.... thus leaving you with a set of tomes you're not going to spend, since you got your item already. That all just makes things overly confusing and ultimately redundant to me.

    As someone who regularly farms dungeons for specific glamours, I can say (unless I'm RNG blessed), that the specific piece I might be after actually drops within a reasonable amount of runs. The times I'm spent farming for hours or days is exceedingly rare


    I could see this sort of token system working for 24-mans where the competition is fierce, the queues demanding, and the loot scarce.
    (0)
    Last edited by Fluffernuff; 01-03-2017 at 08:42 PM.

  5. #5
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Fluffernuff View Post
    That actually just makes me scratch my head then. now we now have a new currency for every dungeon in the game? umm... ok...? Wouldn't needing to run a dungeon 13+ times for 1 piece of gear be a bit.... excessive? not to mention you're running said dungeon anyway... so you're more than likely to have the item drop before you're done.... thus leaving you with a set of tomes you're not going to spend, since you got your item already. That all just makes things overly confusing and ultimately redundant to me.
    If only my luck was as good as yours @.@. I remember leveling my NIN and I did Aery 14x. I never even saw a NIN piece drop. I'm not lying with this... So 13x for a guaranteed weapon? I'd say yes!(granted this wouldn't apply if I was first leveling to 60 from the get go) If I get my piece in the dungeon, I can keep the tomes for a different piece. And just delete whatever token I got from the dungeon.

    Quote Originally Posted by Rakiria View Post
    xivdb
    Had no idea what this was. But I checked it out and used it to see. This is far different from what a vendor could do. Because in xivdb you can only see the little picture in the box. Not the piece in-game, on your character, zoomed in.
    (0)
    Last edited by Magic-Mal; 01-03-2017 at 09:15 PM.

  6. #6
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Magic-Mal View Post
    If only my luck was as good as yours @.@. I remember leveling my NIN and I did Aery 14x. I never even saw a NIN piece drop. I'm not lying with this... So 13x for a guaranteed weapon? I'd say yes!(granted this wouldn't apply if I was first leveling to 60 from the get go) If I get my piece in the dungeon, I can keep the tomes for a different piece. And just delete whatever token I got from the dungeon.
    Maybe I am lucky? I don't know... but outside of 24 mans, I've never actually had to hardcore farm a dungeon for drops... and neither has anyone else i've ever played with... dungeon glamours always seemed to be an annoyance at best, not a second job.

    Its a very fine line to walk when it comes to such things. You really should not de-centivise something like dungeons by adding a vendor... especially when those are so tied to progression (story and times) or in this case... glamours.
    (1)

  7. #7
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Love the idea but the thing is SE seems to want us to farm old content to get those glamour pieces to keep us occupied between patches so, even if it's an awesome idea I doubt we'll ever see it :/
    (2)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  8. #8
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    In a glamour pov I would welcome this alot. Just the other day I tried to farm some feet in a Lv50 dungeon but rng hates me
    (0)

  9. #9
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    That would take away a huge reason to run old content... If your problem is not remembering what dungeon gear looks like there is a whole database on the lodestone and then another on xivdv. Dungeon gear drops only from dungeon because you're supposed to run said dungeon for it. It's designed with that in mind. After all it's not just for glamour but has actual stats.
    (4)
    dank meme

  10. #10
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I really, really like this idea... there's plenty of dungeon gear I would just LOVE to use for glamour, that I don't have because I do not have neither time nor patience to farm for. As is, the only way to get me inside certain instances is through roulettes or sprout FC mates that need the clear and ask for help because queues take forever.

    I don't see a point in queuing for these instances because even if I do manage to get in despite the awful queue times, I would need to be insanely lucky to land the gear I'm hoping for.

    Queues are already awful enough as is to the point new players have trouble clearing because they simply can't get in, I honestly can't imagine this making them any worse. If anything, I'd be a LOT more likely to doing these instances if I had a sure method of getting the gear in the end. I particularly like the idea of the tome system suggestion BECAUSE IT DOESN'T TAKE ANY INVENTORY SPACE, BESIDES THE SLOTS I'D NEED FOR THE GEAR I'M RUNNING FOR.

    I would perhaps do away with the dungeon specific award-boosters and reduce the glam-tome reward though, to ensure queues aren't messed with too much. This way, it would perhaps work as incentive for people to run that specific instance, and this way you'd have the tomes as a sure fire way to get the gear after x runs, while you always have the chance of the piece you're running for dropping. Should it actually drop, you're left with the tomes you farmed for, which you'd be able to use for another piece you might want.

    If bought from NPC though, I'd like for the gear to be lv1 with min stats. (ideally, I'd also like for them to be dyable, but I really can't see that happening as that would mean less chance for SE to re-use old gear with reskins and would make them put more effort into random dungeon gear )
    (0)
    Last edited by Spiroglyph; 01-03-2017 at 08:45 PM.

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