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  1. #101
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zigabar View Post
    As someone who has not touched Alex Savage raids, the 60 dungeons are still laughably easy in Tomestone gear.
    Indeed, but the tome gear is essentially almost as goo as raid gear isn't it? I guess I should have been more specific and said that the dungeons would appear to be balanced for the best gear available in the MSQ without using Tomes or raiding. But I do understand your point, and anyone who has been playing for a while will have at least some tome gear. even so, I think the dungeons are balanced to a lowest common denominator, aka whatever the best from MSQ is.
    (0)

  2. #102
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    As an aside, recently leveling up my DRK after coming back from a half year break -- at what ilvl is it okay to try to do these 'large pulls' (which I assume are all mobs from gated area to next gated area/boss)? Still working on gearing since I just got 60 a few days ago, but like to plan in advance Thanks ^^
    (0)

  3. #103
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Indeed, but the tome gear is essentially almost as goo as raid gear isn't it? I guess I should have been more specific and said that the dungeons would appear to be balanced for the best gear available in the MSQ without using Tomes or raiding. But I do understand your point, and anyone who has been playing for a while will have at least some tome gear. even so, I think the dungeons are balanced to a lowest common denominator, aka whatever the best from MSQ is.
    Honestly, it turns Savage more into a glass cannon scenario. Most of the bigger mechanics will still severely hurt even with 270 gear. You can simply cheese through certain ones a bit easier. For example, DPS generally eat the first Optical Sight in A11S nowadays. Crafted gear made that much harder to pull off without making your healers cry. Unfortunately, current dungeons are easy enough even lore gear would be more than enough without much hiccup. That's where the issues lies.
    (0)

  4. #104
    Player RuleofThree's Avatar
    Join Date
    Dec 2015
    Posts
    184
    Character
    Thessayn Svisast
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MirielleLavandre View Post
    As an aside, recently leveling up my DRK after coming back from a half year break -- at what ilvl is it okay to try to do these 'large pulls' (which I assume are all mobs from gated area to next gated area/boss)? Still working on gearing since I just got 60 a few days ago, but like to plan in advance Thanks ^^
    My guess? When you are at least garbed fully in Lore gear. Could get away with it with just some Dravanian stuff mixed in with Lore gear too, I'd imagine. It's not hard. Use cooldowns, convalescence to help healer out, spam your AoE hate a bit more to secure group hate. And soul eat to help out when needed.
    (0)

  5. #105
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Snip
    I had to go back and check to make sure, but MSQ stops giving gear at level 58. That 145 ilvl alone would only get a player into The Aetherochemical Research Facility, Neverreap, and The Fractal Continuum. Which means to advance into any dungeons beyond that, you need to get dungeon gear or hunt for seals. Both give tomestones, so there would be no point in not upgrading some pieces to Lore or Scripture. I suppose you can get crafted gear too, but that is also outside the realm of the MSQ. Dungeons are suppose to appear balanced at their respective minimum ilvl, which a lot of players surpass on release, without effort if they did any gearing the previous patch.
    (0)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  6. #106
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MirielleLavandre View Post
    As an aside, recently leveling up my DRK after coming back from a half year break -- at what ilvl is it okay to try to do these 'large pulls' (which I assume are all mobs from gated area to next gated area/boss)? Still working on gearing since I just got 60 a few days ago, but like to plan in advance Thanks ^^
    ilvl 230 and up, really. Lower ilvl usually only requires a bit of cooldown management to handle. You should be more than fine pulling huge and spamming Dark Arts + Abyssal drain. The only pull I'd be somewhat wary of (or at least warn your healer) is grabbing everything after the second boss in GGH. You can Living Dead it to give the healer time to DPS freely, but again, I'd warn them beforehand if you're at a low ilvl.
    (0)

  7. #107
    Player RuleofThree's Avatar
    Join Date
    Dec 2015
    Posts
    184
    Character
    Thessayn Svisast
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    ilvl 230 and up, really. Lower ilvl usually only requires a bit of cooldown management to handle. You should be more than fine pulling huge and spamming Dark Arts + Abyssal drain. The only pull I'd be somewhat wary of (or at least warn your healer) is grabbing everything after the second boss in GGH. You can Living Dead it to give the healer time to DPS freely, but again, I'd warn them beforehand if you're at a low ilvl.
    That's where the healer should keep their best cure spells ready (Benediction being the best, if you got them.) The only difficult part through healing that section is the start...the moment where you get hit with the demon's cross slash as you are getting in to postion, among a few others if timing is bad. This is the only time where you might need to heal the tank BEFORE he gets in to position, rather than after..which can fuck up hate.

    Just make sure you have convalescence ready above all, and then your biggest damage mitigation abilities next. Prepare to lose hate on a few because the healer MIGHT need to heal you before you can establish it, and you are good to go. But honestly, since Abyssal Drain is ranged, grabs hate, heals you, AND can be cast while on the move...you might not even have trouble establishing hate.
    (0)

  8. #108
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Thanks for the quick replies all - I think I'm around i233 atm? So I guess I'll try for some larger pulls after warning the healer and party ^^ I'm using HQ250 melded with CRIT and DET, atm, mixed in with a few scripture and lore pieces.
    (0)

  9. #109
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    I don't really ask, mostly cause I'll just get "I don't care" or "do whatever you feel like" the few times people even take the time to reply, I just tell them "speed pulls unless you request otherwise, I don't really care either way". The reason is people don't want to be blamed if something goes wrong. The tank ask what they want, they say large, group wipes, person who asked for large pulls is at fault. On the other hand if you tell them it's speed pulls unless asked otherwise they can safely agree without fear since they can just blame the tank like always. Or in the rare case request small pulls for one reason or another. The only rule is: Always let them know, might be an easy dungeon, but that healer might be half asleep or dealing with a cold and not up to speed run standards.
    (1)

  10. #110
    Player
    Blonde_Huntress's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Blonde Renwynd
    World
    Famfrit
    Main Class
    Astrologian Lv 68
    Quote Originally Posted by AdventZero View Post
    SNIP
    The Healer/Tank is actually not *always* the culprit, depending on the situation, on speed runs. I've played some dungeons where it was the DPS that were causing problems or were majorly at fault for being reckless. If the healer can't handle a large pull, you'll know once you have to restart if you didn't ask LOL. Pulls like that can be rough, even on someone with a decent amount of healer experience depending on the dungeon and how versed your party is on the battle flow.

    Not disagreeing with you, but I just felt like that should be mentioned. Most players simply have a fluke or just can't keep up with the action. It happens, but there are definitely some instances where someone just.....sits there, hampering the group on purpose.
    (0)

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