Quote Originally Posted by Aldora View Post
**snip**
Agreed!
Quote Originally Posted by Aldora View Post
One of the reasons that Aurum Vale is still considered to be one of the hardest dungeons in the game so far, has to do with the fact that you’re synced down to level 49. Some of the more vital skills are locked behind level 50, so you won’t have access to those.

So, in light of that, try running dungeons with the “Minimal iLvl”-option active. You’ll experience the content for the item level it was “designed” for. This will have a pretty big effect on how fast you’ll be killing monsters and the damage they deal to you. Burning down bosses, skipping phases and ignoring mechanics should prove to be a bit of a challenge at least.

Think back to a time where you were running Amdapor Keep and Wanderer’s Palace with your iLvl50-ish AF gear. Those were fun times, right? Now, why not give that “Minimal iLvl”-option a go with the level 60 dungeons and see if you can get that same feeling back.

At least, i’m planning on doing that with a couple of my friends. Just for the fun of it.
Level sync has been horribly neglected. When I looked at coming to FFXIV, level sync seems like a wonderful option because it held out the possibility that older content would not become completely irrelevant due to over - gearing. But even with the relatively soft level/ilevel sync we have, people still complained and so we get to run things unsync'd. Yet the level/ilevel sync remains as soft as ever.

I'd love it if the rewards for dungeons were improved a bit, but only when running with strict level/ilevel sync, and to have the level/ilevel sync in DF tightened up in general. Too many players, especially those at end-game, have forgotten how they got there, sometimes it even seems that they have forgotten how to play without the advantage of a massive over-gearing.