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  1. #71
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ralts View Post
    Like seriously, why complain about anything and "everything"? I've been having these tanks alot of times, even as when i'm typing "hi guys". You know what I do? I just walk behind them, until they've gathered all the mobs they could gather, I cast protect then regen, then start spamming my AOEs. Even if I used swiftcast before, that SC will be ready for use, when the time comes for me to double holy/gravity. Always compalining about the small stuff. Are you people robots, that every runs have to be done the same? Go with the flow, whatever.
    How DARE you to not overreact over these small things?! I'M DONE WITH THIS GAME.
    (1)

  2. #72
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    So basically, every fight is like a primal that takes a while to beat. Yeah no.
    (edit) Not what I meant, See below.

    Quote Originally Posted by Bourne_Endeavor View Post
    A simple middle ground would be PotD's harder floors. Those trash mobs deal upwards of 5,000-7,000 damage when tanks barely get above 20k. If you even think about pulling the entire room, they'll murder you in seconds. If you design the mobs to be like glass cannons, it keeps things interesting without needlessly bogging down the run. (...)
    This is pretty much exactly what I would like to see for Extreme dungeons, as far as trash is concerned. As for bosses, again, they could take some ideas from the harder PotD bosses I've seen (floors 50, 90, and 100), or even from some of their older Dungeons. Tam-Tara Deepcroft (Hard), and Sastasha (Hard), and Pharos Sirius (normal) are some that I can think of off the top of my head that had mechanics that couldn't (easily) be ignored when they first came out or if you had a low ilvl. Haukke Manor (Hard) can still wipe a group if they're not paying attention on the final boss, too.

    It was just a thought, tho.

    --Erim Nelhah
    (1)
    Last edited by Erim-Nelhah; 01-04-2017 at 05:17 AM.
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  3. #73
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Tanks doing huge pulls typically doesn't bother me personally but that's because I can handle almost anything in DF dungeons. Sure a heads up is nice but by the time they run up to the 4th trash pack and then keep going I'm already like "Oh you're one of those. Ok." Cleric stance comes down and swift cast cure II and Bene and tetra are all prepared for the inevitable cure bomb they will need when they stop running. What does bother me is those "special" tanks that pull more than they could handle even if they had a whole party of healers, who then rant about how horrible the healer is when they die.
    (2)

  4. #74
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    I don't mind if they do not ask. What I do mind is healing tanks who behave erratically. Big pull then small pull then pull a group, run forward, then stop, etc... It's really annoying just make your day mind up already.
    (4)

  5. #75
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    I'll do "1 group" pulls if I'm undergeared as my tank for the dungeon or if I'm new to said dungeon & I used to ask back in 3.2 before big pulls but now... unless a healer/DD is intentionally using VIT materia I have learned to judge ilv of HP (for GGH & Xelo its 19K min DD's & about 1K less healers & u can dubble pull fine if u have 28K+ as tank... cept for that 1 uber pull for GGH, that takes higher gear &/or LB)

    Personally I'd welcome a more "Harder" Expert Roullete but thanks to current ilv (& ilv of gear dungeon's drop) most players far exceed the min ilv's for "slow" runs (was even the case on release)... till they maybe add "harder" ones but I wouldn't hold my breath on that.
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  6. #76
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I just let the tank set the pace of the pulls in duty finder now and days not worth the stress to worry over anymore a divine seal regen and bubble usually work to well. I mostly DPS then unless tank doesn't roatate buffs or bother too manage hate because I have strip hate off mobs. Its situational on any df group I adapt to the situation and move on to get my tomes aither way is find by me /shrug.
    (0)

  7. #77
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Voltyblast View Post
    I remember when dungeons used to be fun. Then 2.2 came and they became snore fest, starting this trend of making large pulls because "why even, they're so easy!"

    R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
    Aurum Vale is echoing through the layers of reality to join those 4 dungeons.
    (0)

  8. #78
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Klamor View Post
    Another one of these posts, by this guy? Nothing to see here, folks. Bad healer is bad.
    Another one of these posts, by this guy? Nothing to see here folks. Poster that adds nothing adds nothing...

    Seriously, you add nothing to the discussion and indulge in name calling to boot. Why are you even here?
    (0)

  9. #79
    Player
    FallenHero's Avatar
    Join Date
    May 2011
    Posts
    96
    Character
    King Nyxus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Because dungeons now are easier than ever to do max pulls due to a locked gate behind every 2nd pack or so.

    There really is no reason not to do a max pull unless everyone is under-geared.
    (1)

  10. #80
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by MilesSaintboroguh View Post
    So basically, every fight is like a primal that takes a while to beat. Yeah no.
    Oh the days of XI when it took couple minutes just to beat one mob.
    (0)

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