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  1. #31
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Experts have become so easy, you have to be asleep to not handle big pulls. The sole exception can be the last stretch of mobs before the Owl boss in GGH. More than a few healers or tanks aren't ready for the amount of damage, though it's less of an issue nowadays. I wish dungeons actually required me to work towards big pulls. Sadly, we haven't seem even remotely hard dungeons since The Avery and Vault. It's pretty sad leveling content is harder than the supposedly experts. Admittedly, I won't do small pulls in Xelphatol. Call me an elitist but it would actually take less time if I left it and ate the penalty. That is how absurdly easy it is.

    Quote Originally Posted by MilesSaintboroguh View Post
    So basically, every fight is like a primal that takes a while to beat. Yeah no.
    A simple middle ground would be PotD's harder floors. Those trash mobs deal upwards of 5,000-7,000 damage when tanks barely get above 20k. If you even think about pulling the entire room, they'll murder you in seconds. If you design the mobs to be like glass cannons, it keeps things interesting without needlessly bogging down the run. Add some varying elements like patrols, mobs DPS need to single target ASAP, the possibility they can break away from the aggro table and you have dungeons that might actually be a bit memorable.

    Simply put, I should have to actually use my tank cooldowns.
    (4)
    Last edited by Bourne_Endeavor; 01-03-2017 at 03:29 PM.

  2. #32
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DamianFatale View Post
    I'm not going to waste my swiftcast on a spell that doesn't take very long to cast. It should be saved for raises, in the event that a party member dies.
    Saving CDs for emergencies is usually a bad thing. Especially short 60s ones like Swiftcast, Tetra, Aetherflow(incl. the 3 stacks, i.e. sitting on '6' stacks for emergencies), Divine Seal, etc..

    I rather use those 15x in a dungeon than once in 15 dungeons. :3
    (5)
    Last edited by Neophyte; 01-03-2017 at 03:40 PM.

  3. #33
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Lufir View Post
    What dungeon are you doing that requires a swiftcast for raise 1 minute after the start?
    Quote Originally Posted by Rennies View Post
    People need raises in the first minute of a dungeon? Really?



    Never forget.
    (10)

  4. #34
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ragology View Post


    Never forget.
    Well, since the most dangerous place there is the very first room (and also talking about the first minute) I don't see the point in rezzing someone with weakness there, anyway.
    If a tank dies, losing a GCD to rezz him only results in a dead healer/dps then anyway, and tank won't get hate (beside of one mob) anyway, cause no tp/mp. ^^

    The last thing I need fighting 4 mobs with 2dps+heal is a tank with weakness and neither emnity nor protect or ressources.


    Also: Do other people hate those players waiting for a rezz after a bossfight (with new shortcut), too?
    (6)
    Last edited by Neophyte; 01-03-2017 at 04:00 PM.

  5. #35
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Chocolys View Post
    I'm just kind of sad from all what I read on the forum about the current healing meta because it seems it has taken a more important turn toward DPSing. While I remember before I quitted than when doing big pulls, or with some bosses (who, I clearly noticed, have been nerfed since) the tank always flirted with death and there was no time at all for dps to the exception of special encounters where some well placed Holy could do wonder.
    You're creating your own memories. DPS has always been a part of healer meta in this game: healers did DPS from Sastasha through the whole Coil. Holy burn was an essential part of speed running Wanderer's Palace. Even in 1.0 healers were doing DPS in dungeons and boss fights (WHM Moogle burn was a thing, for example).
    (5)
    Last edited by Taika; 01-03-2017 at 06:20 PM.

  6. #36
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    I remember when endgame dungeons were actually hard enough to care what you pull.
    (3)

  7. #37
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    466
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ragology View Post


    Never forget.
    Again, just release and run back. Especially in Aurum Vale's first room lol. No reason to raise that early on so close to the entrance and gimp your stats to weakness.
    (1)

  8. #38
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Rennies View Post
    Swiftcast is a thing.
    Swift cast on anything other than Holy, Shadow flare, Gravity, or a Raise is a waste that would've been better served elsewhere.

    Quote Originally Posted by Chocolys View Post
    From what I read on the forum, it seems healer now spent more time in Cleric stance than not and I even hear people saying some Tank dont even heals anymore in some dungeons.
    Yup, that's my gripe as well. Nowadays healers get told off if they spend less than 90% of their time in cleric stance, going off what I've seen in game.
    (2)
    Last edited by Thunda_Cat_SMASH; 01-03-2017 at 06:47 PM.

  9. #39
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Taika View Post
    Your creating your own memories. DPS has always been a part of healer meta in this game: healers did DPS from Sastasha through the whole Coil. Holy burn was an essential part of speed running Wanderer's Palace. Even in 1.0 healers were doing DPS in dungeons and boss fights (WHM Moogle burn was a thing, for example).
    I never said I was not doing any DPS. And Wanderer palace was exactly the kind on special encounters I mentioned, where I was using Holy.

    What I said was that during big pulls, I had not lot of time to DPS. And the overally I did not spend more time in Cleric Stance, than time healing.

    For example when Brayflox HM was just released (I quitted the game shortly after that), and we were doing big pull in it, I had no time be half healing, half DPSing, because I was using about every healing skill without any pause to keep the tank alive. With luck I could place few Holies once the herd was thinned enough and the tank could substain the lesser incoming damage. (Or earlier if there was really good DPS.)

    And during boss fights in various random matched group duties (which is what this thread is about since the issue is about "asking for big pull" which you should already know if you're in a premade group), I had a lot of healing to do, for example the simple AK wall boss (before it was nerfed), with pug standing sometimes in purple aoe and then the 2 bees, so lot of esunas and heals. Most of my time was not spent in cleric stance.

    I remember doing lot of heals even in a "simple dungeons" like Castrum simply because otherwise just by the time he would take me to go into cleric stance and casting some attack, one the pug would have been standing at a bad place and died instantly if I did not keep him at 100% in the first place. (and it was not unusual for the second healer to just be DPS happy without caring about the rest of the party xD)

    From what I read on the forum, it seems healer now spent more time in Cleric stance than not and I even hear people saying some Tank can survive without heals in some dungeons. So that has clearly changed because before I quitted I don't know any dungeon where the tank could pull stuff and survive without any kind of healer.

    Also when I read a SCH can remain in CS and just let his fairy do the healing, my heart ache. If it has reached such point, let s just remove the Healing class, and give a fairy to the tank. xD
    (1)
    Last edited by Chocolys; 01-03-2017 at 07:02 PM.

  10. #40
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by DamianFatale View Post
    This used to be a thing, but now I don't see it anymore. How come?
    Should I as a DPS ask to use group AoE damage? Probably not. A Tank really doesn't need to ask whether or not they should full pull, as aggro gain is their only job. A healer also shouldn't need to ask before AoE healing. These are extreme basics of the game that is taught via Hall of the Novice, now if a healer can't heal through or a tank isn't geared to allow pulls then that is a different discussion.
    (1)
    Last edited by Jetstream_Fox; 01-03-2017 at 06:43 PM.

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