Quote Originally Posted by Monsalvato View Post
It's exactely what I wanted to say.
The things that made me afraid of the possible removal of elemental weaknesses are

1) Those spells aren't concentrated on a single job anymore. You can't make "elemental weaknesses" matter a lot in a scenario where only one of two jobs can use the element
that enemy is weak to. In such a scenario you're *FORCED*, from a gamedesign point of view, to either make so weaknesses are ther but hardly make a difference, or that simply they won't be there anymore.
2) The lack of a water spell, which destroys the "balance" of the elemental wheel.


Too early to say of course, but still I definitely am afraid.
I find it kind of strange that you're so worried about this, considering you mentioned the Persona series in an earlier post when talking about elemental weaknesses and what not. There (well, in 3&4 at least), a large number of the characters only had affinity with a single element, but exploiting elemental weaknesses is easily one of the most important aspects of combat.

Not dumping all the elements in a single place and making you work to exploit weakness that are available to you, rather than constantly having tools at your disposal to hit all of them at once makes an elemental system a lot more worthwhile, IMHO.