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  1. #10
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    Join Date
    Aug 2011
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    Uldah
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    Quote Originally Posted by Firon View Post
    ah yes the tier argument, I wonder how many times you unequipped banish II and used I so you would take less hate
    Cure II vs Cure III is a prime example. Mages use Cure II for usual battles to keep the tank alive while keeping healing MP costs down as it won't generate as much enmity. Cure III is for when you think the tank (or your other party members) need a huge heal (they get hit by a WS or you want to top them off before they get hit by an attack) and you had to consider the consequences of using it vs II since III will generate a ton of enmity.

    The same goes for the use of DoT vs elemental vs ancient magicks. You used the ancient magicks to do a ton of spike damage (at the risk of wasting a ton of MP, which may come to bite you in the butt if you're both the healer and the nuker in a lowman party) with the risk of generate crazy enmity, elemental magicks to do steady damage while generating manageable enmity, and DoTs to do damage at very little MP cost and risk.

    So yes, the current system does offer a lot of depth - maybe a lot less for the melee classes (there is ZERO reason to use the tier 1 version of a skill vs a tier 2 version), but it was definitely useful for the mage classes. The issue that I have with it now that I do agree with is that there are too many useless skills/spells and a lot of overlap. I definitely think that needs to be addressed in 1.20.

    Edit: I'm also surprised at the civil discussion in this thread. No name calling or sweeping generalizations. This is very constructive discussion.
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    Last edited by Bahn; 11-25-2011 at 04:34 AM.
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    I'd rather play solo than play with a bunch of elitists.

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