Quote Originally Posted by Jinko View Post
Are you talking damage or healing here you need to be more specific.

As a Damage dealer there is no waste to mana if you are doing the damage, so I assume you mean healing, yes overhealing is an issue I guess, but then healer will have to learn when they should use their spells and which ones they should use at the correct times.
Yes, I said this mainly for healers but it can also apply to nukers. For example depending on what your fighting you might simply not need to use a highly powerful spell because a less powerful one, combined with everyone's else actions will be enough to kill the mob.
Why not ? what standard is there to suggest this shouldn't be the case, and lets not point to FF11.
Well i don't know... It just seems simple logic to me. Let's just get rid of the whole enmity system then.
It seems sensible to me that as you increase in power your spells become more potent anyway, just because something is more powerful doesn't mean it should takes longer to perform.

As a MRD or LNC levels do they take longer to swing their weapon as their auto attack becomes more powerful ?

Skewer 1 and 2 use the same amount of TP and are executed at the same speed but do different damage.
Well yes ok that's how it works right now but i can't say i do agree with it. I think that at some point you should have acces to something of an higher grade, and this should come with a little downside. But you should also still have access to something less powerful if you want to. And again, to me it just part of the whole "let's give players less choices, make everything easier and not too complex. They will have only one action available for what they want to do, or maybe two because we got to be kind sometimes, so they won't have to ask themselves what is better given a specific situation and just stick with the same spells fulltime".