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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shaedhen View Post
    No, it's about not waisting mp by using an overpowered spell when it's not needed.
    Are you talking damage or healing here you need to be more specific.

    As a Damage dealer there is no waste to mana if you are doing the damage, so I assume you mean healing, yes overhealing is an issue I guess, but then healer will have to learn when they should use their spells and which ones they should use at the correct times.

    It's not about giving gla or mrd better abilities to generate enmity, it's about you not spamming blindly spells, destroying your keyboard/joystick in the process because you will never ever get the hate on you no matter what you do.
    Why not ? what standard is there to suggest this shouldn't be the case, and lets not point to FF11.

    No, not on solo. Ifrit for example : depending on the situation you could be able to use a tier I spell before his next ws but not a tier II because it would take too much time and you might get the aoe.
    It seems sensible to me that as you increase in power your spells become more potent anyway, just because something is more powerful doesn't mean it should takes longer to perform.

    As a MRD or LNC levels do they take longer to swing their weapon as their auto attack becomes more powerful ?

    Skewer 1 and 2 use the same amount of TP and are executed at the same speed but do different damage.
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    Last edited by Jinko; 11-25-2011 at 01:35 AM.

  2. #2
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    Quote Originally Posted by Jinko View Post
    Are you talking damage or healing here you need to be more specific.

    As a Damage dealer there is no waste to mana if you are doing the damage, so I assume you mean healing, yes overhealing is an issue I guess, but then healer will have to learn when they should use their spells and which ones they should use at the correct times.
    Yes, I said this mainly for healers but it can also apply to nukers. For example depending on what your fighting you might simply not need to use a highly powerful spell because a less powerful one, combined with everyone's else actions will be enough to kill the mob.
    Why not ? what standard is there to suggest this shouldn't be the case, and lets not point to FF11.
    Well i don't know... It just seems simple logic to me. Let's just get rid of the whole enmity system then.
    It seems sensible to me that as you increase in power your spells become more potent anyway, just because something is more powerful doesn't mean it should takes longer to perform.

    As a MRD or LNC levels do they take longer to swing their weapon as their auto attack becomes more powerful ?

    Skewer 1 and 2 use the same amount of TP and are executed at the same speed but do different damage.
    Well yes ok that's how it works right now but i can't say i do agree with it. I think that at some point you should have acces to something of an higher grade, and this should come with a little downside. But you should also still have access to something less powerful if you want to. And again, to me it just part of the whole "let's give players less choices, make everything easier and not too complex. They will have only one action available for what they want to do, or maybe two because we got to be kind sometimes, so they won't have to ask themselves what is better given a specific situation and just stick with the same spells fulltime".
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