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  1. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by lenethlockheed View Post
    i am not for this mage reform. ive liked everything yoshi-p has done thus far but this reform for mage's is the last and final nail in the ffxiv coffin. i would bet money on the fact that they shut this game down for good 4 months after patch 1.20 goes live. and for those who would say im whine'n b4 i try it. you know how you look up movies on netflix and it gives you a brief summary of what the movie is about and based on that you watch the movie or you pass it up and watch something else. well ive read the class reform and it doesnt sound like something im into so i'll pass it up. sorry ive stuck with this game for as long as i could but killing the mage's was the last straw for me. im sry but id rather spend money ona game thats worth playing. when i heard they were gonna combo spells i got really happy i was thinking more along the lines of breath of fire type spell combo's like have blm cast fire then whm wind booom aoe spell combo flare or what ever. but this combo system is so half ass'ed its not even worth sticking around for. and to all who would say glad your leaving we dont need you in ffxiv you can only say that so many times b4 your last left so ha. and good luck finding casters to fill your pt after 1.20 goes live cause no1 is gonna wanna play as a caster. all this being said i really hope that s.e can make me eat my words with this reform but sadly i just dont see that happening.
    I'll answer your first and last comment (use paragraphs next time please)

    Proclaiming the servers are guna shut down because you are displeased with something is very far fetched.

    I am a mage and looking very forward to these changes, I am currently leveling THM because I can't wait to try out the class a proper DD caster.

    Quote Originally Posted by Monsalvato View Post
    Maybe I misunderstood you, but that doesn't really make sense.
    It's a game with 6 elements (technically with 8...), adjusting the wheel to make it so it works with just 5 doesn't make sense.
    And removing one element from the game completely doesn't make sense either.
    It would be easier to just ADD a water spell to the game.

    Which *hint hint* they couldn't do so far. And why couldn't they?
    Simple: because they had already reached the limit of 15 actions for both THM and CNJ.
    Now if things were like I said, it wouldn't have mattered.
    But since they have to STRICTLY FOLLOW the 15 limits, this is what you get.

    It's exactely what I was trying to say in the first posts, pretty good example.
    There is a lot of speculation suggesting the water spell is healing.

    That WHM AoE super move could be water based for all we know. (I'm not sure if it said what element it was)
    (1)
    Last edited by Jinko; 11-25-2011 at 01:06 AM.

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