Results 1 to 10 of 80

Hybrid View

  1. #1
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Jinko View Post
    I hope also they keep elemental weakness but also hope they update the wheel to take into account the lack of water damage spells.
    The removal of water is another factor that made me question the possibility of abolishing weaknesses. They didn't state anything of course but it does leave you wondering.
    (0)

  2. #2
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by Lucifer View Post
    The removal of water is another factor that made me question the possibility of abolishing weaknesses. They didn't state anything of course but it does leave you wondering.
    It's exactely what I wanted to say.
    The things that made me afraid of the possible removal of elemental weaknesses are

    1) Those spells aren't concentrated on a single job anymore. You can't make "elemental weaknesses" matter a lot in a scenario where only one of two jobs can use the element
    that enemy is weak to. In such a scenario you're *FORCED*, from a gamedesign point of view, to either make so weaknesses are ther but hardly make a difference, or that simply they won't be there anymore.
    2) The lack of a water spell, which destroys the "balance" of the elemental wheel.


    Too early to say of course, but still I definitely am afraid.
    (0)

  3. #3
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Monsalvato View Post
    It's exactely what I wanted to say.
    The things that made me afraid of the possible removal of elemental weaknesses are

    1) Those spells aren't concentrated on a single job anymore. You can't make "elemental weaknesses" matter a lot in a scenario where only one of two jobs can use the element
    that enemy is weak to. In such a scenario you're *FORCED*, from a gamedesign point of view, to either make so weaknesses are ther but hardly make a difference, or that simply they won't be there anymore.
    2) The lack of a water spell, which destroys the "balance" of the elemental wheel.


    Too early to say of course, but still I definitely am afraid.
    I find it kind of strange that you're so worried about this, considering you mentioned the Persona series in an earlier post when talking about elemental weaknesses and what not. There (well, in 3&4 at least), a large number of the characters only had affinity with a single element, but exploiting elemental weaknesses is easily one of the most important aspects of combat.

    Not dumping all the elements in a single place and making you work to exploit weakness that are available to you, rather than constantly having tools at your disposal to hit all of them at once makes an elemental system a lot more worthwhile, IMHO.
    (1)

Tags for this Thread