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  1. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lucifer View Post
    That is what I think is going to happen, but if you look at Stone, you can reduce stone evasion. Obviously it's not enough information to determine anything, but you can at least hope they are keeping elemental weaknesses.
    I hope also they keep elemental weakness but also hope they update the wheel to take into account the lack of water damage spells.

    Quote Originally Posted by Monsalvato View Post
    I wouldn't say that's not a fun/important aspect.

    I agree if you're saying FFXI was too extreme in that regard, but having a bit of it is a good thing for me.
    Sorry if I use WoW once again as an example, but over the last years, "enmity" there changed so much up to the point i hardly ever matters anymore.
    Sometimes you can even argue why using a threat meter, most of the times you have no reason to hold back (I'm generalizing of course).
    In FFXI it's the opposite, you have to hold back too many times, and not being able to express your full potential becomes frustrating and yes, that's not fun.

    But why should we jump from one extreme into the other? Is the world really black & white?
    Why not aiming for something in between these extremes?
    Somethings that makes enmity matter, that makes your holding back capabilities matter, that makes it into a strategic element of your battles but, at the same time, not as frustrating/annoying as it can often be in FFXI?
    Or am I asking for too much?
    Yea WoW is more about getting the highest DPS scores and that is where you have most of the fun playing as a mage type.

    FF onthe other hand is about holding back and releasing that power at the right moment.

    I suppose both have their place, I do prefer the first though because I like the competition between DPSers, we even see that in this game between MRD and LNC, hopefully SE balance it enough to make other classes competitive as well.

    This concept is alien to FF11 players and they turn their nose up at the idea but being on the top of a DPS list does make you feel like you are truely excelling at your class.
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    Last edited by Jinko; 11-25-2011 at 12:59 AM.

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