
I see 3 obvious ones :
-Depending on your mp pool
-Depending on the enmity you want to generate
-Depending on the time you can allow yourself to be defenseless while casting
which is why we have spells that scale from moderate and spells that scale in high damage. such as the cures.



Now skills mp will scale with your level so no big deal here, unless of course you have burnt all your mana then too bad.-Depending on your mp pool
Enmity should be less of an issue with skills that scale this includes ones that generate enmity on GLA and MRD.-Depending on the enmity you want to generate
I assume this is solo, you shouldn't be fighting monsters much more powerful than yourself anyway. (if you are then expect to take a beating or come close to death)-Depending on the time you can allow yourself to be defenseless while casting
Personally I always follow up my nuking with a sleep spell when soloing, does the trick.

No, it's about not waisting mp by using an overpowered spell when it's not needed.
It's not about giving gla or mrd better abilities to generate enmity, it's about you not spamming blindly spells, destroying your keyboard/joystick in the process because you will never ever get the hate on you no matter what you do.Enmity should be less of an issue with skills that scale this includes ones that generate enmity on GLA and MRD.
No, not on solo. Ifrit for example : depending on the situation you could be able to use a tier I spell before his next ws but not a tier II because it would take too much time and you might get the aoe.I assume this is solo, you shouldn't be fighting monsters much more powerful than yourself anyway. (if you are then expect to take a beating or come close to death)



Are you talking damage or healing here you need to be more specific.
As a Damage dealer there is no waste to mana if you are doing the damage, so I assume you mean healing, yes overhealing is an issue I guess, but then healer will have to learn when they should use their spells and which ones they should use at the correct times.
Why not ? what standard is there to suggest this shouldn't be the case, and lets not point to FF11.It's not about giving gla or mrd better abilities to generate enmity, it's about you not spamming blindly spells, destroying your keyboard/joystick in the process because you will never ever get the hate on you no matter what you do.
It seems sensible to me that as you increase in power your spells become more potent anyway, just because something is more powerful doesn't mean it should takes longer to perform.No, not on solo. Ifrit for example : depending on the situation you could be able to use a tier I spell before his next ws but not a tier II because it would take too much time and you might get the aoe.
As a MRD or LNC levels do they take longer to swing their weapon as their auto attack becomes more powerful ?
Skewer 1 and 2 use the same amount of TP and are executed at the same speed but do different damage.
Last edited by Jinko; 11-25-2011 at 01:35 AM.

Yes, I said this mainly for healers but it can also apply to nukers. For example depending on what your fighting you might simply not need to use a highly powerful spell because a less powerful one, combined with everyone's else actions will be enough to kill the mob.Are you talking damage or healing here you need to be more specific.
As a Damage dealer there is no waste to mana if you are doing the damage, so I assume you mean healing, yes overhealing is an issue I guess, but then healer will have to learn when they should use their spells and which ones they should use at the correct times.
Well i don't know... It just seems simple logic to me. Let's just get rid of the whole enmity system then.Why not ? what standard is there to suggest this shouldn't be the case, and lets not point to FF11.
Well yes ok that's how it works right now but i can't say i do agree with it. I think that at some point you should have acces to something of an higher grade, and this should come with a little downside. But you should also still have access to something less powerful if you want to. And again, to me it just part of the whole "let's give players less choices, make everything easier and not too complex. They will have only one action available for what they want to do, or maybe two because we got to be kind sometimes, so they won't have to ask themselves what is better given a specific situation and just stick with the same spells fulltime".It seems sensible to me that as you increase in power your spells become more potent anyway, just because something is more powerful doesn't mean it should takes longer to perform.
As a MRD or LNC levels do they take longer to swing their weapon as their auto attack becomes more powerful ?
Skewer 1 and 2 use the same amount of TP and are executed at the same speed but do different damage.
on the one hand you complain tiers help control MP usage, but in the same post you pretty much say your going to spam spells now that hate is not an issue. contradiction? know how to look after you MP?No, it's about not waisting mp by using an overpowered spell when it's not needed.
It's not about giving gla or mrd better abilities to generate enmity, it's about you not spamming blindly spells, destroying your keyboard/joystick in the process because you will never ever get the hate on you no matter what you do.
No, not on solo. Ifrit for example : depending on the situation you could be able to use a tier I spell before his next ws but not a tier II because it would take too much time and you might get the aoe.
What I have shown you is reality. What you remember, that is the illusion.

Huh no, i meant quite the contrary. Sorry if I wasn't clear.
@Themis : Most of the stuff you show me there is just an single target spell and a aoe spell. For various reasons, aoe spells might not be the right thing to use ( waking up mobs, mess with group enmity, etc... ) and the THM ones are combo spells aren't they ? So my point doesn't really apply to those.
Anyway, I think i'm defending a lost cause here so I'm just gonna leave it.
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