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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree with Prettyprincess.

    The only spells which need tiers really are cures, but now we just have a weak heal and strong heal.

    Is it tactical for me to cast stoneskin 1 when I could have cast stoneskin 2 .. nope didn't think so.

    And as a mage/blackmage your job is to do as much damage as you can (well in most MMO's) SE's idea of hate and enmity is a stupid one, in most cases it holds you back from doing your best, yes some may consider it strategical and tactical but it really isn't, standing around for 10 seconds after I cast a powerful spell is no fun.

    Having a spell which scales with my level and is less likely to pull massive hate is a lot more fun imo. (assuming it works this way :P)
    (1)
    Last edited by Jinko; 11-25-2011 at 12:43 AM.

  2. #2
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by Jinko View Post
    SE's idea of hate and enmity is a stupid one, in most cases it holds you back from doing your best, yes some may consider it strategical and tactical but it really isn't, standing around for 10 seconds after I cast a powerful spell is no fun.
    I wouldn't say that's not a fun/important aspect.

    I agree if you're saying FFXI was too extreme in that regard, but having a bit of it is a good thing for me.
    Sorry if I use WoW once again as an example, but over the last years, "enmity" there changed so much up to the point i hardly ever matters anymore.
    Sometimes you can even argue why using a threat meter, most of the times you have no reason to hold back (I'm generalizing of course).
    In FFXI it's the opposite, you have to hold back too many times, and not being able to express your full potential becomes frustrating and yes, that's not fun.

    But why should we jump from one extreme into the other? Is the world really black & white?
    Why not aiming for something in between these extremes?
    Somethings that makes enmity matter, that makes your holding back capabilities matter, that makes it into a strategic element of your battles but, at the same time, not as frustrating/annoying as it can often be in FFXI?
    Or am I asking for too much?
    (1)

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